Audiencia cautiva Carta MTG


Audiencia cautiva - Ravnica Allegiance
El coste de maná
Costo de maná convertido7
RarezaMítica
TipoEncantamiento
Liberado2019-01-25
Coleccione símbolo
Coleccione nombreRavnica Allegiance
Coleccione códigoRNA
Número160
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porDmitry Burmak

Conclusiones clave

  1. Deck lists including Captive Audience benefit from its game-swinging ability and exceptional psychological impact.
  2. Correctly timing its play is crucial to leverage its power without giving opponents a chance to counteract.
  3. Its uniqueness among MTG cards makes it a compelling addition to any collection, particularly control decks.

Texto de la carta

La Audiencia cautiva entra al campo de batalla bajo el control de un oponente de tu elección. Al comienzo de tu mantenimiento, elige uno que no haya sido elegido: • Tu total de vidas se convierte en 4. • Descarta tu mano. • Cada oponente crea cinco fichas de criatura Zombie negras 2/2.


Card Pros

Card Advantage: Captive Audience presents a unique way to swing the balance of the game in your favor by forcing the opponent to make increasingly difficult decisions. Notably, it can disrupt your opponent’s game plan by offering choices that each result in a resource setback for them, effectively translating into a card advantage for you.

Resource Acceleration: While Captive Audience itself does not directly accelerate your resources, the options it provides can indirectly lead to resource acceleration. For example, having an opponent’s life total become 4 can put them within range of your finishing strikes, thus speeding up your win.

Instant Speed: Although Captive Audience does not function at instant speed, its lasting impact on the board can be equated to the pressure of an unanswerable instant. Once resolved, your adversaries must deal with the consequences turn after turn, giving you the upper hand as you continue your plays unhindered.


Card Cons

Discard Requirement: Unlike other enchantment cards that provide immediate value, Captive Audience includes an unavoidable downside for the caster. When the card comes into play under the control of your opponent, it can potentially give them the chance to manipulate its triggers to their advantage, depending on the board state and the cards in hand. It’s essential to play this card when you are sure you can capitalize on its effects before your opponent can leverage them for a counter strategy.

Specific Mana Cost: Requiring a hefty mix of red and black mana, Captive Audience demands a significant commitment to a Rakdos color scheme. This multicolored demand can be limiting, as it might not seamlessly fit into a deck that isn’t primarily these two colors. Players must ensure that the mana base of their deck can consistently support such cost, which can be challenging during the early game or in mana-limited situations.

Comparatively High Mana Cost: Costing seven mana to cast, this enchantment sits at the higher end of the mana curve. For such an investment, the delayed payoff can be detrimental in faster paced game where immediate impact is key. While the eventual benefits of Captive Audience can be game-ending, it competes with other high-cost cards that could potentially offer more immediate or versatile advantages.


Reasons to Include Captive Audience in Your Collection

Versatility: Captive Audience is unmistakably unique, offering a place in enchantment-focused or control deck builds aiming to create deterrents for opponents. Its ability to sway the game’s momentum makes it a strategic choice for those looking to diversify their methods of winning.

Combo Potential: This card works seamlessly within setups aiming to prolong the game or incapacitate an opponent’s strategies. It can become a combo enabler in situations designed to exploit each of its debilitating game states, especially in conjunction with cards that manipulate the choices available to an opponent.

Meta-Relevance: Captive Audience arrives as a powerhouse in a meta that’s heavy with creature-based or proactive decks. In such scenarios, it can drastically tilt the board in your favor by setting opponents back or outright ending games if they’ve exhausted their capacity to interact with non-creature permanents.


How to beat

Captive Audience is an intriguing enchantment that can turn the tide of a Magic: The Gathering match by compelling the opposing player to make tough choices. Once Captive Audience enters the battlefield under your opponent’s control, it can seem daunting as its detrimental effects are triggered during their upkeep. The dilemma of selecting a “gift” that could lead to their own defeat creates psychological pressure and a real challenge on the board.

To counter Captive Audience effectively, one would need to utilize enchantment removal cards commonly found in white and green decks, such as Disenchant or Naturalize. These cards allow you to directly destroy Captive Audience before its negative impacts can fully unfold. Additionally, playing cards with hexproof can prevent Captive Audience from being placed under your control to begin with. Also, since Captive Audience is a late-game card with a high mana cost, maintaining pressure and focusing on a faster aggro strategy can end the game before your opponent even has the chance to cast it.

Ultimately, understanding the right time to disrupt or race against Captive Audience is crucial. By keeping these approaches in mind, you can turn what seems like a no-win situation into a strategic advantage and potentially secure your victory in the game.


BurnMana Recommendations

Mastering the art of playing with Captive Audience in MTG means understanding both its strengths and weaknesses. This card is a powerhouse in specific deck builds, and including it in your collection could be the twist your strategy needs. Whether it’s gaining card advantage or setting a trap that alters the game’s trajectory, Captive Audience offers a dynamic playstyle. We encourage you to weigh these factors carefully and consider how this enchantment fits into your existing deck or how it might inspire a new one. To understand more nuances and tricks about Captive Audience, and enhance your gameplay, delve into our resources for a deeper insight into MTG excellence.


Cartas como Audiencia cautiva

Captive Audience is a unique enchantment in Magic: The Gathering that brings a distinct and game-altering presence to the table. Within the realm of red and black cards, it stands out similarly to cards like Havoc Festival. Both of these creations forge a path to victory by disrupting the usual flow of life points, with Havoc Festival cutting life totals in half each turn. Captive Audience, however, takes a more methodical approach by offering opponents a series of detrimental choices which eventually lead to their downfall.

When considering its place among cards that control the game’s outcome, Curse of the Cabal comes to mind as it delivers a suspenseful choice that could lead to significant sacrifice on the opponent’s side. Although the immediate impact of Captive Audience is delayed in contrast to Curse of the Cabal’s potential ten-turn countdown, once the enchantment comes into effect, it demands immediate and often game-ending decisions. Another related card in terms of game control is Worst Fears, which also allows a player to manipulate the opponent’s turn, though it lacks the lingering, cumulative effect of Captive Audience, which sets the stage for a dramatic conclusion.

Examining Captive Audience alongside its peers reveals it as a formidable force capable of commandeering the direction of a game with its unorthodox tactics and psychological pressure, securing its spot as a standout in MTG strategies focused on control and suspense.

Havoc Festival - Carta Magic versiones
Curse of the Cabal - Carta Magic versiones
Worst Fears - Carta Magic versiones
Havoc Festival - Carta Magic versiones
Curse of the Cabal - Carta Magic versiones
Worst Fears - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Audiencia cautiva de un coleccione específico como Ravnica Allegiance, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Audiencia cautiva y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Audiencia cautiva tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Audiencia cautiva de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2019-01-25 For a player’s life total to become 4, that player gains or loses the appropriate amount of life. For example, if a player’s life total is 20, Captive Audience will cause that player to lose 16 life; alternatively, if their life total is 1, it will cause them to gain 3 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
2019-01-25 If all three modes have been chosen, Captive Audience’s triggered ability is removed from the stack with no effect, but Captive Audience remains on the battlefield.
2019-01-25 In a Two-Headed Giant game, Captive Audience’s first mode causes its controller to gain or lose life so that their team’s life total becomes 4.
2019-01-25 In a multiplayer game, if Captive Audience’s owner leaves the game, Captive Audience leaves the game with them. If Captive Audience’s controller leaves the game, Captive Audience is exiled (assuming that player wasn’t also Captive Audience’s owner).
2019-01-25 Once Captive Audience is controlled by your opponent, its ability triggers during that player’s upkeep and that player makes all choices for it. That player is affected by its first two modes, and that player’s opponents create the tokens for its last mode.
2019-01-25 You may choose Captive Audience’s first mode even if your life total is already 4. Similarly, you may choose its second mode even if you have no cards in hand.