Trampa con velas Carta MTG


Colecciones da cartaLanzado en 2 coleccionesVer todos
El coste de maná
Costo de maná convertido1
RarezaComún
TipoEncantamiento — Aura
Habilidades Coven,Enchant

Conclusiones clave

  1. Candletrap provides card advantage by potentially exiling creatures after paying its coven cost.
  2. Its low casting cost promotes mana efficiency, aligning with various strategic plays.
  3. While cost-effective, achieving its full removal capability demands additional mana investment.

Texto de la carta

Encantar criatura. La criatura encantada tiene la habilidad de defensor. Prevén todo el daño de combate que fuera a hacer la criatura encantada. Aquelarre — {2}{W}, sacrificar la Trampa con velas: Exilia la criatura encantada. Activa esto solo si controlas tres o más criaturas con fuerzas distintas.


Card Pros

Card Advantage: Candletrap not only incapacitates a creature with its entrance on the battlefield, but the opportunity for card advantage also surfaces if you opt to pay the coven cost. Doing so allows you to exile the neutralized creature permanently, ensuring you won’t have to deal with it again.

Resource Acceleration: Although not a direct source of resource acceleration, Candletrap’s low cost can help you save mana for more significant plays later on. By using just one white mana to temporarily remove a threat, you maintain a mana-efficient game strategy.

Instant Speed: Candletrap’s design shines by minimizing downtime. While not an instant itself, the card’s removal effect can free up your mana during your turns, allowing you to keep mana open to cast instant spells in response to opponents’ actions.


Card Cons

Specific Mana Cost: Candletrap requires a precise mana investment to cast. This can make the card less flexible in decks that do not consistently generate white mana, potentially causing it to be a dead draw when you can’t meet that requirement.

Comparatively High Mana Cost: While the initial casting cost appears low, in order to get the full value by permanently removing the creature from combat, the additional cost to activate the Coven ability can be steep. This may result in a blow to your tempo, especially when compared to other removal spells in the same mana range that don’t require additional investment to be fully effective.

Discard Requirement: Although Candletrap does not have a discard requirement itself, balancing your hand to have the right amount of creatures to satisfy the Coven can feel like an indirect requirement. This is because holding onto creature cards to enable the Coven rather than playing them can be disadvantageous, effectively reducing the resources you have at your disposal.


Reasons to Include Candletrap in Your Collection

Versatility: Candletrap is an efficient removal spell that can be included in a plethora of deck builds. Its ability to neutralize powerful creatures at a low cost makes it a utility card, perfect for both aggressive and controlling strategies.

Combo Potential: Beyond its immediate effect, Candletrap’s coven ability can serve as a linchpin in decks that exploit tapping and untapping mechanics, handily converting into a permanent removal tool with the right creature lineup.

Meta-Relevance: In a game where formidable creatures often dominate the board, Candletrap offers a cost-effective and immediate answer. It’s especially relevant in metas swarming with high-powered threats, providing a strategic edge by dealing with them early on.


How to beat

Candletrap is a unique enchantment card in Magic: The Gathering that lures players with its ability to neutralize a threat by disabling an opponent’s creature. Much like a spider immobilizing its prey, Candletrap holds the creature in place, preventing it from dealing or receiving damage. But like every enchantment in the game, there are clever ways around it. Disenchant effects or enchantment removal tools such as Return to Nature can swipe away Candletrap, liberating your creature to rejoin the battle.

Alternatively, counter magic like Negate or Dispel can torpedo Candletrap before it latches on, maintaining your creature’s capabilities. Creature-based strategies can also circumvent Candletrap’s effect by utilizing sacrifice outlets such as Village Rites, effectively skirting the entrapped state. Moreover, board sweepers like Shatter the Sky render Candletrap obsolete by clearing the board of creatures entirely, both trapped and untrapped alike.

In essence, while Candletrap can initially seem like an unbreakable bind, seasoned players recognize that MTG abounds with methods to slip out of its waxy grasp. Through smart card choices and strategic play, the constraints of Candletrap can be melted away as effortlessly as candle wax to a flame.


Cartas como Trampa con velas

Candletrap is a notable piece in the control puzzles of Magic: The Gathering. It shares common ground with cards like Pacifism, which also renders creatures powerless in terms of dealing damage. However, Candletrap offers an additional utility with its Investigate feature, giving players a card-drawing opportunity. Unlike Pacifism, Candletrap can eventually lead to creature removal, triggering its secondary ability upon paying the necessary mana cost.

Another card worth mentioning is Claustrophobia. Like Candletrap, it neutralizes the threat by incapacitating the creature. Its effect is immediate and doesn’t require additional mana investment, unlike Candletrap’s conditional destruction. Yet, Claustrophobia lacks the added value of the card draw potential provided by Candletrap’s Investigate.

Further analysis reveals that Bound in Gold stands as a relevant comparison. This enchantment not only prevents damage but also bars activated abilities, much like Candletrap’s detainment post-investigation. While Bound in Gold doesn’t include card draw capability, it is less resource-intensive as it lacks the secondary mana cost for creature removal.

In sum, while there are several enchantments with similar pacifying effects in Magic: The Gathering, Candletrap holds a distinct place thanks to its combination of temporary disability and card advantage potential through its Investigate clause, providing a unique strategic edge in gameplay.

Pacifism - Carta Magic versiones
Claustrophobia - Carta Magic versiones
Bound in Gold - Carta Magic versiones
Pacifism - Carta Magic versiones
Claustrophobia - Carta Magic versiones
Bound in Gold - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Trampa con velas de un coleccione específico como Innistrad: Midnight Hunt and Innistrad: Double Feature, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Trampa con velas y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
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Impresiones

La carta Trampa con velas Magic the Gathering se lanzó en 2 colecciones diferentes entre 2021-09-24 y 2022-01-28. Ilustrado por Manuel Castañón.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12021-09-24Innistrad: Midnight HuntMID 92015NormalNegraManuel Castañón
22022-01-28Innistrad: Double FeatureDBL 92015NormalNegraManuel Castañón

Legalidades

Formatos de Magic the Gathering donde Trampa con velas tiene restricciones

FormatoLegalidad
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Trampa con velas de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2021-09-24 A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.
2021-09-24 For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
2021-09-24 Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.