Callous Sell-Sword // Eliminación mutua Carta MTG


Card provides a dynamic between accumulating hand options and increasing mana capabilities. Its flexibile utility benefits aggressive red decks, offering creature and spell in one. Despite its strengths, the high mana cost and specific requirements can limit versatility.
Callous Sell-Sword // Eliminación mutua - Wilds of Eldraine
El coste de maná
Costo de maná convertido2
RarezaPoco común
TipoConjuro — Aventura
Liberado2023-09-08
Coleccione símbolo
Coleccione nombreWilds of Eldraine
Coleccione códigoWOE
Número221
Frame2015
DisposiciónAventura
BorderNegra
Ilustrado porValera Lutfullina

Texto de la carta

La criatura objetivo que controlas hace una cantidad de daño igual a su fuerza a cualquier otro objetivo. Luego sacrifícala.


Cartas como Callous Sell-Sword // Eliminación mutua

Callous Sell-Sword // Burn Together introduces a nuanced gameplay strategy for enthusiasts looking to mix aggression with synergy effects in MTG. Its intricacy is akin to cards such as Viashino Pyromancer, which shares the haste attribute and deals direct damage upon entering the battlefield. Callous Sell-Sword takes a different approach by providing a boost when equipped or enchanted, a trait not found in Viashino Pyromancer.

In the same category, we encounter Ember Hauler, another creature that brings versatility to the game. It deals damage upon sacrifice, which can be a tactical advantage over Callous Sell-Sword’s conditional strength boost. The dual-faced nature of Callous Sell-Sword // Burn Together also invites comparison to the transform mechanic seen in cards like Village Messenger. While both cards can evolve mid-game to adapt to changing situations, Burn Together stands out for leveraging the camaraderie of multiple creatures when casting spells during combat.

Analyzing these parallels, Callous Sell-Sword // Burn Together captures a unique place in MTG as a card that can escalate in power rapidly with the right support, balancing raw power and strategic adaptability.

Viashino Pyromancer - Carta Magic versiones
Ember Hauler - Carta Magic versiones
Viashino Pyromancer - Carta Magic versiones
Ember Hauler - Carta Magic versiones

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Card Pros

Card Advantage: Callous Sell-Sword // Burn Together provides a versatile option for players looking to bolster their hand. When played, the card can pave the way for subsequent plays, offering an edge over opponents by maintaining a healthy supply of options.

Resource Acceleration: The card also shines when it comes to ramping up resources. For instance, the Burn Together aspect of the card could potentially lend additional mana when it’s most needed, allowing players to expedite their strategy and summon more formidable creatures or cast high-impact spells ahead of schedule.

Instant Speed: The instant speed nature of this card is a tactical boon. Players can optimize their mana utilization by passing the turn without committing to a specific course of action, remaining adaptive to the evolving game state. This flexibility can create significant advantages and force opponents to play around unknown variables.


Card Cons

Discard Requirement: Callous Sell-Sword // Burn Together demands a card to be discarded to activate its full potential, presenting a challenge during gameplay for players who may be clinging to a carefully curated hand. Having to let go of valuable cards can sometimes hurt your strategic options and overall board presence.

Specific Mana Cost: The specific mana cost necessitates a strong commitment to red mana sources. While red is a powerful color in MTG, this requirement can impose deck-building restrictions and reduce the card’s flexibility across various archetypes that aren’t heavily invested in red mana.

Comparatively High Mana Cost: With a comparatively high mana cost, Callous Sell-Sword // Burn Together could be seen as inefficient compared to other options available in the game. As players aim to optimize their mana curve, they might find that allocating four mana to this effect does not provide the best value, particularly when playing in more competitive settings where every mana point counts.


Reasons to Include in Your Collection

Versatility: Callous Sell-Sword // Burn Together is a flexible card that can easily fit into red-oriented aggressive decks, offering both a creature and a damage-dealing spell in a single card slot.

Combo Potential: The creature side can be a valuable piece in strategies stacking cheap creatures for a swift assault, while Burn Together can synergize with spell-based strategies, amplifying damage when you have a full board.

Meta-Relevance: Given that red archetypes are often present in the competitive scene, having a card that adapts to the pace and style of your opponents can be crucial to staying on top of the game.


How to beat

Staring down Callous Sell-Sword can be quite the challenge in a game of Magic: The Gathering. This creature brings with it a mix of aggression and strategic depth. Players facing this card need to weave their plays carefully, as the Sell-Sword can hit hard if left unchecked. Understanding the card’s strengths and weaknesses is the first step.

To get the upper hand, one should focus on removal strategies that can bypass the Sell-Sword’s defenses. Targeted spells or abilities that exile creatures are particularly effective, as they prevent any recursion from the graveyard. Be wary of your timing, as a well-placed “Burn Together” can turn the tides in your opponent’s favor, potentially dealing significant damage to your life total.

Your best bet is to manage the board and your life strategically. Don’t overcommit resources to the battlefield, which could be wasted if your opponent has a creature-buffing trick up their sleeve. Instead, prioritize maintaining a stable board state, where the Sell-Sword’s impact is minimized, and always be prepared for sudden shifts in the game dynamic that a double-faced card like this could create.


Donde comprar

Si estás buscando comprar una carta MTG Callous Sell-Sword // Eliminación mutua de un coleccione específico como Wilds of Eldraine, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Callous Sell-Sword // Eliminación mutua y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Callous Sell-Sword // Eliminación mutua tiene restricciones

FormatoLegalidad
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderRestringido
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Callous Sell-Sword // Eliminación mutua de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2023-09-01 An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01 An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01 Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01 If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01 If the first target of Burn Together is an illegal target as the spell resolves but the last target is still legal, Burn Together will resolve, but no damage will be dealt and nothing will be sacrificed.
2023-09-01 If the last target of Burn Together is an illegal target as the spell resolves but the first target is still legal, Burn Together will still resolve and you'll still sacrifice the first target.
2023-09-01 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01 You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.