Breaking // Entering Carta MTG


Colecciones da cartaLanzado en 3 coleccionesVer todos
El coste de maná
Costo de maná convertido8
RarezaExtraña
TipoSorcery
Habilidades Fuse

Conclusiones clave

  1. Breaking cards provide strategic peeking and active selection, pivotal in maintaining a resource edge over opponents.
  2. Instant speed play grants flexibility, seamlessly integrating into your turn or reacting swiftly to opposition.
  3. While advantageous, the discard requirement and specific mana costs may limit versatility and prompt careful deck construction.

Texto de la carta

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)


Card Pros

Card Advantage: The “Breaking” mechanic of this particular card gives players the capability to peek into the top few cards of their library and obtain the ones that best suit their current tactical needs. This active selection process is crucial for gaining a decisive edge over the opposition by ensuring a steady flow of resources throughout the duel.

Resource Acceleration: A defining feature of the card encompasses its proficiency in swiftly ramping up your available resources. Whether by unlocking additional lands or providing alternative means to cast spells, it catapults your board presence and strategic options well beyond the normal growth curve.

Instant Speed: The tactically invaluable trait of being deployable at instant speed means this card can be woven seamlessly into the rhythm of your gameplay—reacting to adversaries’ moves or maximizing the potential of your own turns. This flexibility could mean the difference between victory and defeat, as it allows you to adapt and counter on the fly.


Card Cons

Discard Requirement: For many players, the need to discard a card to fully capitalize on a breaking card’s potential can lead to strategic drawbacks. It could inadvertently deplete your hand, leaving you at a disadvantage against opponents who have managed to maintain a fuller grip.

Specific Mana Cost: Having specific mana requirements means the card is not universally flexible. For a breaking card, this can pigeonhole the card into a specific type of deck, narrowing its overall applicability in the broad spectrum of game strategies and formats.

Comparatively High Mana Cost: A lower casting cost is often preferred as it allows for quicker play and more immediate impact on the game. In the case of a potent breaking card, a higher mana cost may hinder its effectiveness, as it competes with other more cost-efficient options available within the meta.


Reasons to Include in Your Collection

Versatility: Breaking Mtg Card offers a wide range of applications, seamlessly integrating into various styles of play. Its ability to manipulate game mechanics makes it a valuable addition to both aggressive and control decks alike.

Combo Potential: This card opens the door for numerous combinations, capable of working in concert with other cards to unlock powerful plays and shift the tide of battle in your favor. Its synergistic qualities can exponentially increase your deck’s overall effectiveness.

Meta-Relevance: With the evolving landscape of competitive play, maintaining a deck with meta-relevant cards is crucial. Breaking Mtg Card stands out due to its ability to counter prevailing strategies, ensuring that your collection remains robust and adaptable to the changing environment.


How to beat

When facing the challenge of a formidable card on the battlefield, adept MTG players know that strategy is key. Disrupting your opponent’s plans can be as crucial as advancing your own, and this holds true when dealing with the daunting Breaking Mtg Card. This card, for players in the know, can be the linchpin in a well-oiled deck, altering the course of the game. Yet, overcoming this obstacle is not insurmountable.

Meticulous deck construction is fundamental. Including a balanced mix of counter spells, direct removals, or even playing cards that shuffle the library can mitigate the impact of Breaking Mtg Card. Cards like Tormod’s Crypt or Leyline of the Void efficiently hamper graveyard strategies, preventing any advantage gained from Breaking Mtg Card. Moreover, having instant speed interactions allow players to respond effectively, safeguarding their position in the game. By considering these elements when crafting your deck, you enhance your resilience against this and similar threats.

In essence, victory in MTG often comes down to preparation and adaptability. Understanding the strengths and weaknesses of cards like Breaking Mtg Card enables players to navigate the game with confidence, ensuring that no single card can dictate the outcome. Adjust, anticipate, and act—these are the hallmarks of an indomitable player capable of besting even the most challenging cards.


Cartas como Breaking // Entering

The intrigue of the Breaking MTG Card lies in its powerful synergies and distinctive functions. It shares space with cards like Duress, another sought-after card that targets an opponent’s hand, allowing players to discard noncreature, nonland cards, but where Duress is limited to one card, Breaking can delve deeper into a deck with its ability. Both are efficient tools in disrupting an opponent’s strategy early on in the game.

Delineating further, we encounter Thoughtseize, a staple in competitive play. While Thoughtseize allows the choice of any nonland card from an opponent’s hand, Breaking stands unique by focusing on the library, potentially hitting on key combo pieces or valuable cards not yet drawn. Yet, Thoughtseize offers control over the present board state, while Breaking sets its sights on preemptive disruption. Additionally, Glimpse the Unthinkable is a notable mention, resembling Breaking’s mill strategy but at a higher potency and cost; it targets ten cards instead of eight.

In summary, Breaking navigates a sweet spot among hand and library disruption spells in Magic: The Gathering. Its strength in mill strategies and complementary cost position it competitively in decks that look to unsettle opponents by targeting their library’s depth.

Duress - Carta Magic versiones
Thoughtseize - Carta Magic versiones
Glimpse the Unthinkable - Carta Magic versiones
Duress - Carta Magic versiones
Thoughtseize - Carta Magic versiones
Glimpse the Unthinkable - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Breaking // Entering de un coleccione específico como Magic Online Promos and Dragon's Maze Promos, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Breaking // Entering y otras cartas MTG:

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Impresiones

La carta Breaking // Entering Magic the Gathering se lanzó en 3 colecciones diferentes entre 2013-04-27 y 2013-05-03. Ilustrado por 2 diferentes artistas.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12002-06-24Magic Online PromosPRM 485862003DividirNegraIgor Kieryluk
22013-04-27Dragon's Maze PromosPDGM 124★2003DividirNegraIgor Kieryluk
32013-05-03Dragon's MazeDGM 1242003DividirNegraMathias Kollros

Legalidades

Formatos de Magic the Gathering donde Breaking // Entering tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Breaking // Entering de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2013-04-15 Entering doesn’t target any creature card. You choose which card you’re putting onto the battlefield as Entering resolves. You can choose any creature card in a graveyard at time, including one put into a graveyard because of Breaking if you cast Breaking // Entering as a fused split spell.
2013-04-15 If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
2013-04-15 If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
2013-04-15 If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.
2013-04-15 On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist.
2013-04-15 Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.
2013-04-15 Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
2013-04-15 To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
2013-04-15 When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
2013-04-15 When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.
2013-04-15 You can choose the same object as the target of each half of a fused split spell, if appropriate.