Cieno Salón Sangriento Carta MTG
El coste de maná | |
Costo de maná convertido | 1 |
Rareza | Extraña |
Tipo | Criatura — Cieno |
Liberado | 2009-02-06 |
Coleccione símbolo | |
Coleccione nombre | Conflux |
Coleccione código | CON |
Fuerza | 1 |
Tenacidad | 1 |
Número | 59 |
Frame | 2003 |
Disposición | Normal |
Border | Negra |
Ilustrado por | Jaime Jones |
Conclusiones clave
- Boasts growth abilities, creating pressure and dominating play without extra card costs.
- Can divert opponent resources, potentially leading to tempo gains for the Ooze controller.
- Needs focused multi-color decks to maximize its escalating power and toughness abilities.
Texto de la carta
Al comienzo de tu mantenimiento, si controlas un permanente negro, puedes poner un contador +1/+1 sobre el Cieno Salón Sangriento. Al comienzo de tu mantenimiento, si controlas un permanente verde, puedes poner un contador +1/+1 sobre el Cieno Salón Sangriento.
Una gota de sangre del primer dragón.
Card Pros
Card Advantage: Bloodhall Ooze offers a strategic edge by progressively growing stronger, potentially leading to a formidable creature that can apply pressure and dominate the board. This incremental growth translates to increased value over time, enhancing your in-game resources without requiring additional card expenditure.
Resource Acceleration: While not directly providing mana acceleration, the mere presence of Bloodhall Ooze on the battlefield can require your opponent to use resources to handle it, effectively slowing them down. As Bloodhall Ooze threatens to become a larger threat each turn, your opponent may divert resources that otherwise could have been used for their own development.
Instant Speed: Although Bloodhall Ooze itself is not an instant, its ability to grow during each player’s upkeep means it demands immediate attention. Opponents often have to use instant speed removal to deal with Bloodhall Ooze before it gets out of hand, thereby disrupting their plans and potentially providing you with tempo advantage.
Card Cons
Discard Requirement: Bloodhall Ooze doesn’t outright require a discard, but its reliance on a specific strategy requiring multiple card interactions may lead to a similar depletion of resources to keep itself beneficial on the battlefield.
Specific Mana Cost: This creature needs both red and green mana to fully capitalize on its abilities, potentially restricting it to decks tailored specifically around those colors and reducing its flexibility in multicolor decks that don’t focus on those types of mana.
Comparatively High Mana Cost: Even though Bloodhall Ooze itself has a low initial mana cost, the true cost comes from the investment in other cards needed to make it powerful, such as multi-color lands and support spells, which can escalate the overall mana cost needed for your strategy to be effective.
Reasons to Include in Your Collection
Versatility: Bloodhall Ooze works well in a variety of deck types, particularly those that focus on +1/+1 counters or multicolor synergies, allowing it to grow and become a substantial threat over time.
Combo Potential: In decks running plenty of red and green permanents, this creature can become part of powerful combos, quickly amassing counters and enabling interactions with other cards that respond to counter placement.
Meta-Relevance: With an emphasis on creature-based strategies, Bloodhall Ooze can be a sleeper hit in various metas, adapting well against opponents and potentially swinging games in your favor.
How to beat
Bloodhall Ooze is a creature card that excels in decks packed with red and green mana. Its strength lies in the way it accumulates power counters at the beginning of your upkeep if you control another red creature and toughness counters if you control a green one. Given time, it can grow into a formidable threat on the battlefield.
To effectively counter Bloodhall Ooze, prompt removal is key. Employing spot removal spells like Fatal Push or Path to Exile can eliminate the Ooze before it buffs up. In multi-color matches, having access to both red and green creature removal increases your chances of stemming its growth. Besides direct removal, countering the cast of Bloodhall Ooze with spells such as Mana Leak or disrupting your opponent’s mana base to prevent them from playing red or green creatures can also hinder the Ooze’s development.
Strategically, it’s essential to manage your threats and removals. Minimizing the opportunity for Bloodhall Ooze to leverage its growth mechanics will allow you to maintain control of the game, preventing your opponent from capitalizing on its potential. With careful planning and the right spells, the challenge Bloodhall Ooze presents can be overcome.
Cartas como Cieno Salón Sangriento
Bloodhall Ooze is a unique creature card that thrives in multicolored decks within the Magic: The Gathering universe. When looking at counterparts, Quirion Dryad stands out as it also grows stronger whenever you cast a spell that’s green or has another color. However, unlike Bloodhall Ooze, which requires a specific blend of red and green mana to trigger its ability each upkeep, Quirion Dryad’s power increases with each multicolored spell cast, offering a different kind of deck synergy.
Another card following the growth mechanic is Scute Mob. Although it doesn’t require multicolor play, Scute Mob accrues +1/+1 counters but only as you reach a land threshold of five or more, demonstrating a land-based strategy versus Bloodhall Ooze’s color-reliance. Moving forward, Managorger Hydra offers another parallel, gaining strength with each spell any player casts regardless of color, presenting an accumulative threat that’s less mana-restrictive than our Ooze.
When placing Bloodhall Ooze alongside its peers, it’s evident that it caters to a niche playstyle that rewards specific deck building and strategic multicolor card play, positioning it uniquely in deck strategies that favor this colorful growth dynamic.
Cartas similares a Cieno Salón Sangriento por color, tipo y coste de maná
Donde comprar
Si estás buscando comprar una carta MTG Cieno Salón Sangriento de un coleccione específico como Conflux, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.
Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.
Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.
A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Cieno Salón Sangriento y otras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Ver productos MTG
Legalidades
Formatos de Magic the Gathering donde Cieno Salón Sangriento tiene restricciones
Formato | Legalidad |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Reglas e información
La guía de referencia para las reglas de las cartas Cieno Salón Sangriento de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.
Fecha | Texto |
---|---|
2009-02-01 | A permanent that’s both black and green will allow both abilities to trigger (as will separate black permanents and green permanents, of course). |
2009-02-01 | The “intervening ‘if’ clause” means that (1) the ability won’t trigger at all unless you control a permanent of the specified color, and (2) the ability will do nothing unless you control a permanent of the specified color at the time it resolves. |