Transeúntes de Bant Carta MTG


Transeúntes de Bant - Alara Reborn
El coste de maná
Costo de maná convertido4
RarezaComún
TipoCriatura — Soldado humano
Habilidades Cycling
Liberado2009-04-30
Coleccione símbolo
Coleccione nombreAlara Reborn
Coleccione códigoARB
Fuerza 2
Tenacidad 4
Número125
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porJohn Avon

Conclusiones clave

  1. Generates tokens during cycling for strategic advantage and maintaining board presence.
  2. Aligns with Bant’s resourceful creature-focused playstyle and accelerates threats.
  3. Instant speed cycling adds versatility and depth to gameplay decisions.

Donde comprar

Si estás buscando comprar una carta MTG Transeúntes de Bant de un coleccione específico como Alara Reborn, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Transeúntes de Bant y otras cartas MTG:

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Texto de la carta

Cuando uses el ciclo de los Transeúntes de Bant o vayan a tu cementerio desde el juego, puedes poner en juego una ficha de criatura Soldado blanca 1/1. Ciclo {2}{W}. ({2}{W}, descartar esta carta: Roba una carta.)

"Debemos extender la luz de Bant antes de que caigamos en sombras."


Card Pros

Card Advantage: Bant Sojourners, when cycled or whenever you cycle another card, allows you to create a 1/1 white Soldier creature token. This incremental token generation ensures a stream of potential blockers and attackers, aiding in sustaining a robust board presence.

Resource Acceleration: As part of the Alara Reborn set, Bant Sojourners aligns with the Bant shard’s tendency toward resource maximization through creature deployment. Its presence in your deck means you can leverage those tokens for various strategies, potentially ramping up to bigger threats much sooner than your opponent.

Instant Speed: Cycling Bant Sojourners can be done at instant speed, offering you the flexibility to respond to your opponent’s actions. Whether it’s generating an unexpected blocker or simply not losing tempo, this instant speed interaction provides strategic depth to your gameplay.


Card Cons

Discard Requirement: To unlock the cycling ability of Bant Sojourners, a player must part with another card from their hand. This may pose a strategic setback, especially when facing a situation where card options are already minimal.

Specific Mana Cost: Bant Sojourners demands a precise combination of white, green, and blue mana to cast, aligning it strictly with bant-colored decks. This prerequisite restricts deck-building flexibility and its utility in multicolor decks that lack one of these colors.

Comparatively High Mana Cost: With a casting cost that includes three different mana symbols, the cost efficiency of Bant Sojourners comes into question, especially when other creatures in the same mana range may offer immediate board impact or have lower overall mana requirements.


Reasons to Include Bant Sojourners in Your Collection

Versatility: Bant Sojourners serves multiple roles with its ability to create card advantage and bolster your creature line-up. This card is not just a creature but also a source of cycling, making it a useful tool in decks that aim to draw and play with numerous cards.

Combo Potential: When you cycle Bant Sojourners or it leaves the battlefield, you get to put a 1/1 white Soldier creature token into play, setting the stage for various combo synergies. It’s a perfect fit for strategies that capitalize on creature tokens or desire to build a formidable army while drawing cards.

Meta-Relevance: In a game that often revolves around who controls the battlefield, Bant Sojourners can be an asset. It’s especially relevant in a meta with decks that focus on incremental advantage and establishing board presence. Its combination of abilities makes it a contender in environments that favor versatile and resilient plays.


How to beat

Bant Sojourners is a versatile card known for its cycling ability and the creation of a 1/1 white Soldier creature token in MTG. When facing this card, players must focus on strategies that counteract token generation and take advantage of the fact that Bant Sojourners requires the presence of other colors to be fully effective. Control decks that can remove creatures quickly or negate abilities become your go-to here.

One notable tactic includes using board wipes to clear out multiple tokens to ensure they don’t overwhelm you. Single target removal can be handy but is not as effective against several tokens the Sojourners can create. Cards like Wrath of God or Supreme Verdict can be exceptionally potent as they reset the board, negating the token advantage Bant Sojourners can establish. Additionally, denying the player from ever casting the Sojourners with counter spells or discard effects disrupts their game plan before it can unfold. Leveraging graveyard hate to prevent the cycling ability from being used repeatedly can also stifle the momentum of Bant Sojourners decks.

Overall, by having the right counters and maintaining control over the board state, players can effectively navigate and beat the challenges Bant Sojourners may pose.


Cartas como Transeúntes de Bant

Bant Sojourners is a versatile card in the Magic: The Gathering repertoire, often likened to other cards that support a multicolor strategy. It shares traits with the likes of Coiling Oracle, another creature that offers land curation and draws a card upon entry. Where Bant Sojourners stands out is through its cycling ability, enabling you to draw a card at a different pace and put a 1/1 white Soldier creature token onto the battlefield. This option adds a layer of flexibility during gameplay.

Comparatively, Maelstrom Nexus exhibits a synergy with multicolor decks but emphasizes casting the first spell for free rather than bolstering the creature count. On a parallel track, Knight of New Alara grants a buff to multicolor creatures you control, potentially magnifying the impact of Bant Sojourners on the battlefield. The Sojourners, however, can operate efficiently on their own without needing such additional boosts.

In essence, what sets Bant Sojourners apart is the adaptability that the cycling mechanic affords, bending to the needs of the current match. While its counterparts concentrate on enhancing multicolor dynamics or benefiting from those strategies, Bant Sojourners remains remarkably self-sufficient within the MTG sphere.

Coiling Oracle - Carta Magic versiones
Maelstrom Nexus - Carta Magic versiones
Knight of New Alara - Carta Magic versiones
Coiling Oracle - Carta Magic versiones
Maelstrom Nexus - Carta Magic versiones
Knight of New Alara - Carta Magic versiones

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Legalidades

Formatos de Magic the Gathering donde Transeúntes de Bant tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Transeúntes de Bant de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2008-10-01 Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
2009-05-01 If you cycle this card, the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
2009-05-01 The cycling ability and the triggered ability are separate. If the triggered ability doesn’t resolve (due to being countered with Stifle, for example, or if all its targets have become illegal), the cycling ability will still resolve and you’ll draw a card.
2009-05-01 The triggered ability acts as a cycle-triggered ability or as a leaves-the-battlefield ability, as appropriate. The player who controls the triggered ability is the player who cycled the Sojourner, or the player who last controlled the Sojourner on the battlefield.