Sierpe primigenia Carta MTG


Sierpe primigenia - Ravnica: City of Guilds
El coste de maná
Costo de maná convertido15
RarezaExtraña
TipoCriatura — Sierpe
Habilidades Convoke,Trample
Liberado2005-10-07
Coleccione símbolo
Coleccione nombreRavnica: City of Guilds
Coleccione códigoRAV
Fuerza 9
Tenacidad 14
Número191
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porMichael Phillippi

Conclusiones clave

  1. Casting Autochthon Wurm offers a significant board advantage with its substantial size overwhelming opponents.
  2. Convoke ability facilitates early casting, making it a formidable play with the right board setup.
  3. Its synergy with instant-speed decks introduces an element of surprise, potentially disrupting opponents.

Texto de la carta

Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un maná del color de esa criatura.) Arrolla.

La adiestradora se despertó y comenzó el viaje desde la cola de la sierpe hacia su cabeza. Cuando llegó, el sol se estaba poniendo.


Card Pros

Card Advantage: Autochthon Wurm can be an asset to your hand, as it represents a significant threat that can lead to a huge advantage on the board. When you cast it, the sheer size of Autochthon Wurm can overpower many other creatures, propelling you toward victory.

Resource Acceleration: With a high mana cost, this card is a prime candidate for alternative casting methods that bypass traditional mana payment. Utilizing mechanics like convoke can act as a resource acceleration strategy, enabling you to summon this colossal wurm earlier than expected by tapping creatures instead of paying the mana cost.

Instant Speed: While Autochthon Wurm itself does not have instant speed, it works harmoniously with decks that operate at instant speed. Cards that can flash in creatures or effects that allow you to cast spells as though they had flash can turn Autochthon Wurm into an unexpected surprise, immediately impacting the game state and potentially disrupting your opponent’s strategy.


Card Cons

Discard Requirement: Deploying Autochthon Wurm to the battlefield is no easy feat, as it involves the hefty price of discarding another creature card if you use its alternative cost, making it a risky move when you’re card-starved.

Specific Mana Cost: Its commanding presence comes at the specialized cost of both green and white mana. This combination restricts the Autochthon Wurm primarily to decks that can reliably produce both colors, potentially leaving mono-colored or other multicolor builds looking on with envy.

Comparatively High Mana Cost: With a cost that skyrockets to a total of fifteen mana, including two green and two white, even the mightiest ramp strategies may find the Wurm’s cost burdensome. Those resources could alternatively summon a variety of lower-cost creatures or enable powerful game-winning spells.


Reasons to Include Autochthon Wurm in Your Collection

Versatility: The immense size of Autochthon Wurm makes it a substantial threat in any deck that can handle its mana cost. It shines in green and white creature-based decks or ones that enjoy large-scale, end-game plays.

Combo Potential: With its Convoke ability, this creature can be cast more easily using the tap abilities of other creatures, fitting into strategies that benefit from creatures being used in various ways beyond attacking and defending.

Meta-Relevance: Autochthon Wurm isn’t just a creature; it’s a statement. In meta environments heavy with creature-based combat, dropping a creature of this magnitude can shift the tide, making it a game-ending play in the right conditions.


How to beat

Autochthon Wurm is an enormous creature, providing a significant hurdle for many players in MTG. This towering behemoth of a creature not only brings a colossal 9/14 body to the battlefield but also has the convoke and trample abilities, potentially turning a crowded board into an opportunity to cast it for much less than its hefty ten mana cost. To efficiently tackle this Gruul-colored giant, gameplay strategy needs to shift towards removal spells or abilities that can bypass its size. This can involve spells like Path to Exile or Swords to Plowshares, which can exile the wurm outright, regardless of its might.

Controlling the board early on is another strategy, preventing your opponent from amassing the creatures necessary to utilize the convoke mechanic efficiently. Board wipes such as Day of Judgment or Wrath of God can clear the way before Autochthon Wurm lands. Alternatively, playing a deck with counterspells to hinder the wurm from ever touching the battlefield, like Mana Leak or Counterspell, provides a preemptive measure. While the wurm is daunting, remember that any card can be overcome with the right planning and strategic play.


Cartas como Sierpe primigenia

Autochthon Wurm has a massive presence in the realm of Magic: The Gathering, often drawing comparisons with other hefty creatures like Worldspine Wurm. Like its colossal counterpart, Autochthon Wurm boasts an impressive body, capable of swinging games in your favor. However, while Worldspine Wurm offers a globule of 5/5 green Wurm creature tokens upon death, Autochthon Wurm lacks this self-replicating feature but compensates with its potential for an easier casting through Convoke.

Comparisons with Ghalta, Primal Hunger are also pertinent. Ghalta can hit the battlefield just as quickly depending on the total power of creatures you control, making it a savvy choice for decks swarming with creatures. Nevertheless, it doesn’t match the upfront 9/14 stats that Autochthon Wurm provides. Then there’s Impervious Greatwurm, another convoke creature that stands out with its indestructible trait. Although similar in mana cost and casting flexibility, it doesn’t immediately impact the board like Autochthon Wurm can.

Evaluating Autochthon Wurm against these similar alternatives showcases its unique combination of raw power and casting versatility, ensuring its esteemed place among high-cost creatures in the world of Magic: The Gathering.

Worldspine Wurm - Carta Magic versiones
Ghalta, Primal Hunger - Carta Magic versiones
Impervious Greatwurm - Carta Magic versiones
Worldspine Wurm - Carta Magic versiones
Ghalta, Primal Hunger - Carta Magic versiones
Impervious Greatwurm - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Sierpe primigenia de un coleccione específico como Ravnica: City of Guilds, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Sierpe primigenia y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Sierpe primigenia tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Sierpe primigenia de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2021-03-19 If a creature you control has a mana ability with in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.
2021-03-19 When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn’t change a spell’s mana cost or mana value.
2021-03-19 You can tap any untapped creature you control to convoke a spell, even one you haven’t controlled continuously since the beginning of your most recent turn.