Prisión de ámbar Carta MTG


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Conclusiones clave

  1. Amber Prison can indirectly lead to card advantage by neutralizing opponent threats.
  2. Its ability to lock permanents can slow your opponent’s resource pacing, offering tactical benefit.
  3. Activation at end of opponent’s turn can mimic instant-speed interaction for strategic plays.

Donde comprar

Si estás buscando comprar una carta MTG Prisión de ámbar de un coleccione específico como Mirage and Classic Sixth Edition, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Prisión de ámbar y otras cartas MTG:

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Texto de la carta

You may choose not to untap Amber Prison during your untap phase. o4, oc T: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent does not untap during its controller's untap phase.


Card Pros

Card Advantage: Amber Prison may not directly allow you to draw cards, but its ability to repeatedly immobilize an opponent’s key permanent can indirectly lead to a card advantage. By negating an opponent’s threat, you preserve your cards while they’re forced to invest more resources to break free from the Prison’s hold.

Resource Acceleration: While Amber Prison itself doesn’t accelerate resources, it effectively slows down your opponent’s resource acceleration by locking down their mana sources or creatures that generate additional resources. This in turn can give you the upper hand in pacing the game.

Instant Speed: Despite not being an instant, Amber Prison’s ability to tap potential threats can be activated at the end of your opponent’s turn, simulating instant-speed interaction. This allows for strategic planning in disabling creatures or artifacts that are pivotal to your opponent’s strategy right before your turn begins.


Card Cons

Discard Requirement: Amber Prison demands you to skip a turn to untap it, which can set you back significantly, especially in the fast-paced modern games.

Specific Mana Cost: This artifact requires two generic and two mana of any one color, which could strain mana resources in a multicolored deck or when competing for critical spells in the early game.

Comparatively High Mana Cost: With an initial cost of four mana and a continuous activation cost to maintain its effect, Amber Prison is less economical compared to other lockdown options in MTG that can immobilize opponents’ assets at a lower investment.


Reasons to Include Amber Prison in Your Collection

Versatility: Amber Prison is a unique artifact that can adapt to various playing styles. Its ability to tap target creatures and lands makes it a flexible choice for disrupting opponents’ strategies.

Combo Potential: Its lockdown capacity pairs well with decks focused on taking control of the game. Aside from suspending a key target, it synergies with untap mechanics, potentially freeing it for repeated uses within a single turn cycle.

Meta-Relevance: In environments where tempo plays a crucial role, the capacity to neutralize threats or mana sources can turn the tides. With Amber Prison, you stay prepared for a meta wherein stalling your adversary’s development is paramount to victory.


How to beat

Amber Prison is a unique artifact card that can leave MTG players momentarily at a disadvantage if they’re not prepared with a counter strategy. To overcome this card, one of the primary tactics is to maintain a diverse set of removal spells in your deck. Artifact destruction cards like Naturalize or Abrade can be effortlessly slotted into most builds and will dismantle Amber Prison before its locking capabilities fully impact the game.

Besides direct removal, another method is to implement cards that allow you to untap your permanents. Running cards such as Voyaging Satyr or Kiora’s Follower can negate the freezing effect of Amber Prison on your mana resources or key creatures. Moreover, these cards can aid you in keeping an aggressive tempo, ensuring that Amber Prison’s control over the battlefield is short-lived.

Lastly, it is critical to be resourceful with your mana. Amber Prison requires four mana to both, cast and activate its ability, making it a substantial investment for your opponent. By pressuring your opponent and forcing them to deal with your threats, you can often prevent them from having the spare mana to use Amber Prison effectively, turning the tides in your favor.


Cartas como Prisión de ámbar

Amber Prison is a unique artifact in the world of MTG, providing a method for players to lock down opposing threats. A comparable card is Icy Manipulator, which similarly allows a player to tap a target artifact, creature, or land. However, Icy Manipulator does not require the maintenance cost Amber Prison demands to keep the target immobilized, which is a significant differentiator between the two in terms of long-term mana investment.

Moving through the spectrum of control artifacts, we find Winter Orb. While not a direct comparison to Amber Prison, as it does not target individual cards, it constrains all untapping to a single land per turn, spreading a wider net of restraint over an opponent’s resources. It’s a passive but effectively stifling presence on the battlefield, contrasting Amber Prison’s targeted control approach.

Lastly, there’s the legendary card Meekstone, which prevents creatures with power 3 or greater from untapping. Like Amber Prison, it aims to neutralize potential threats, focusing on powerhouse creatures that could otherwise dominate the game. While Meekstone taps into the passive control strategy, Amber Prison requires active decision-making each turn to maintain its influence, offering strategic depth and interaction.

Icy Manipulator - Carta Magic versiones
Winter Orb - Carta Magic versiones
Meekstone - Carta Magic versiones
Icy Manipulator - Carta Magic versiones
Winter Orb - Carta Magic versiones
Meekstone - Carta Magic versiones

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Impresiones

La carta Prisión de ámbar Magic the Gathering se lanzó en 3 colecciones diferentes entre 1996-10-08 y 1999-04-21. Ilustrado por Donato Giancola.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
11996-10-08MirageMIR 2921997NormalNegraDonato Giancola
21999-04-21Classic Sixth Edition6ED 2721997NormalBlancaDonato Giancola
32020-09-26The ListPLST MIR-2921997NormalNegraDonato Giancola

Legalidades

Formatos de Magic the Gathering donde Prisión de ámbar tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal