Spoils of Adventure MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost6
RarityUncommon
TypeInstant

Key Takeaways

  1. Gain crucial card advantage and potentially swing the game in your favor with a well-timed Spoils of Adventure.
  2. Leverage your party to reduce costs, thereby playing more spells and outpacing your opponent’s resources.
  3. Utilize its instant speed to surprise enemies and disrupt their plans while bolstering your position.

Text of card

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.

Survival itself is no small reward.


Card Pros

Card Advantage: With Spoils of Adventure, you receive the benefit of drawing three cards. This significant bump in card count can be the turning point, ensuring you have the necessary options to outmaneuver your opponent.

Resource Acceleration: An often overlooked trait of Spoils of Adventure is its potential to accelerate your resources. Due to its mana cost reduction mechanic related to the party system, you can cast it for less, efficiently utilizing your mana and possibly casting additional spells the same turn.

Instant Speed: The instant speed of Spoils of Adventure cannot be understated. It provides the flexibility to react to your adversary’s moves, refilling your hand at the most opportune moment, often at the end of your opponent’s turn or in response to a game-changing play.


Card Cons

Discard Requirement: While the Spoils of Adventure offers a tempting reward, it does not directly mandate players to discard cards; instead, its potential is maximized by having a full party, which could indirectly pressure players into overcommitting resources to the board, making it a risky play against decks with mass removal.

Specific Mana Cost: Spoils of Adventure necessitates a hybrid mana cost, including both white and blue mana, which might not seamlessly integrate into decks that are not tailored to the party mechanic or multicolored mana bases, thereby limiting its overall adaptability.

Comparatively High Mana Cost: Although its cost can be reduced by having a full party, Spoils of Adventure starts with a baseline mana cost that’s considered high for an instant that provides card draw and life gain. This can make it less preferable compared to other options in formats where mana efficiency and speed are crucial.


Reasons to Include in Your Collection

Versatility: Spoils of Adventure is a card that any deck using both white and blue mana can utilize effectively. Its cost-reducing ability based on the number of creatures you control with different names means it’s a perfect fit for party mechanic decks and helps you benefit from a diversified board state.

Combo Potential: Thanks to its dual nature of providing life gain and card drawing, Spoils of Adventure pairs well with strategies that capitalize on these aspects. It can enable you to maintain a healthy life total while refueling your hand, allowing for prolonged engagements and the execution of complex strategies.

Meta-Relevance: In a meta that values life-gaining spells and card advantage, this card can be a real asset. It addresses the need for sustainable momentum in longer games, making it a strategic addition especially when paired with cards that thrive on life changes or having a significant number of cards in hand.


How to beat

Spoils of Adventure shines in decks with a party mechanic, wherein its cost reduction capability tied to having a full party on the battlefield makes it an exceptionally efficient source of both life gain and card draw in Magic: The Gathering. It fits seamlessly into White-Blue-Black (Esper) party decks, where multiple creature types are easily assembled. To counteract this card’s benefits effectively, players should focus on disrupting their opponent’s party formation. The use of removal spells to target key creatures, such as Wizards, Clerics, Warriors, or Rogues, can prevent an opponent from achieving the full cost reduction Spoils of Adventure offers.

Applying consistent pressure and removing creatures before a full party is achieved can limit the efficiency of Spoils of Adventure. Sweepers that clear the board are another potent tactic to counter strategies relying heavily on party synergy. Additionally, being vigilant for timing when an opponent might attempt to cast Spoils of Adventure allows for the opportunity to use counterspells to neutralize its impact before it resolves. Effectively managing threats and being proactive rather than reactive will help maintain control over the game, despite the potential card advantage Spoils of Adventure could have provided your opponent.


BurnMana Recommendations

Enhancing your MTG play involves deep understanding of each card’s potential, like the intriguing Spoils of Adventure. With its utility in drawing cards and gaining life, especially in a well-developed party system, it’s key for those epic late-game twists. Factor in its versatility and synergy with other mechanics, and it becomes a must-explore avenue for deck builders aiming for resilience and resourcefulness. Keen to dive deeper into building a triumphant deck that celebrates the strengths of Spoils of Adventure? We’re here to unravel more strategic insights and advanced play tactics, helping you claim victory at your next MTG showdown.


Cards like Spoils of Adventure

Spoils of Adventure is a unique option for players who enjoy the balance of life gain and card draw in Magic: The Gathering. It stands side by side with cards like Sphinx’s Revelation, which also delivers card draw combined with life gain. Whereas Sphinx’s Revelation draws cards and gains life based on the amount of mana spent, Spoils of Adventure has the added advantage of a cost reduction mechanic for having a more diverse party of characters, potentially becoming much cheaper to cast.

Another similar card we can look at is Concentrate, a classic that allows for drawing three cards at the cost of four mana, straightforward and without any prerequisites. Though it lacks the benefit of life gain that comes with Spoils of Adventure, its predictability makes it a reliable choice in decks not focusing on the party mechanic. Harmony of Heroes is another spell to consider—it does not draw cards but scales in benefit with the number of creatures you control, offering a different kind of advantage.

When it comes to utility and versatility, Spoils of Adventure offers a strategic edge in party-focused decks, catering especially to those who want to maximize the impact of each party member on the field while keeping their hand fueled and their life total secure.

Sphinx's Revelation - MTG Card versions
Concentrate - MTG Card versions
Sphinx's Revelation - Return to Ravnica (RTR)
Concentrate - Odyssey (ODY)

Cards similar to Spoils of Adventure by color, type and mana cost

Thoughtweft Gambit - MTG Card versions
Depose // Deploy - MTG Card versions
Banish into Fable - MTG Card versions
Stormkeld Curator // Giant Secrets - MTG Card versions
Thoughtweft Gambit - Shadowmoor (SHM)
Depose // Deploy - Ravnica: Clue Edition (CLU)
Banish into Fable - Throne of Eldraine (ELD)
Stormkeld Curator // Giant Secrets - Alchemy: Wilds of Eldraine (YWOE)

Where to buy

If you're looking to purchase Spoils of Adventure MTG card by a specific set like Zendikar Rising and The List, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Spoils of Adventure and other MTG cards:

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Printings

The Spoils of Adventure Magic the Gathering card was released in 2 different sets between 2020-09-25 and 2020-09-25. Illustrated by Zezhou Chen.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12020-09-25Zendikar RisingZNR 2372015normalblackZezhou Chen
22020-09-26The ListPLST ZNR-2372015normalblackZezhou Chen

Legalities

Magic the Gathering formats where Spoils of Adventure has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Spoils of Adventure card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2020-09-25 An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
2020-09-25 If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
2020-09-25 If a spell has a cost reduction based on the number of creatures in your party, no player may attempt to change that number after you begin to cast the spell but before you pay the cost.
2020-09-25 Several cards have a cost reduction based on the number of creatures in your party. To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
2020-09-25 To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

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