Dauntless Unity MTG Card


Dauntless Unity - Zendikar Rising
Mana cost
Converted mana cost2
RarityCommon
TypeInstant
Abilities Kicker
Released2020-09-25
Set symbol
Set nameZendikar Rising
Set codeZNR
Number9
Frame2015
LayoutNormal
BorderBlack
Illustred byJosu Hernaiz

Key Takeaways

  1. Dauntless Unity shines in mid-combat, granting a surprise power boost and potentially turning fights in your favor.
  2. Kicker cost presents extra muscle for crowds of creatures, making it formidable in token-heavy decks.
  3. Despite its strengths, Dauntless Unity requires white mana and doesn’t offer resource acceleration, limiting its universal utility.

Text of card

Kicker (You may pay an additional as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.


Card Pros

Card Advantage: Dauntless Unity provides a potential swing in board presence by giving your creatures a crucial boost, which can turn the tide of the game in your favor, effectively making each of your creatures more valuable as an asset.

Resource Acceleration: Not applicable here, as Dauntless Unity does not generate any additional resources or mana. However, its low casting cost can be seen as a form of resource efficiency, allowing you to deploy more strategies on the same turn.

Instant Speed: With instant speed, Dauntless Unity offers the element of surprise, allowing you to wait until the optimal moment during combat or in response to an opponent’s action to strengthen your creature lineup and potentially secure a better outcome.


Card Cons

Discard Requirement: For Dauntless Unity, there is no direct discard drawback, but it’s essential to consider the potential card disadvantage. Using a card for a temporary boost might not always be the optimal play, especially if it doesn’t lead to a significant change in the game state.

Specific Mana Cost: Dauntless Unity has a mana cost that requires white mana. This can be restrictive as it demands specific deck construction around white mana sources, which might not be flexible for multi-color or non-white-centric play styles.

Comparatively High Mana Cost: While the instant provides a notable pump to your creatures, with a cost of two and a half mana – one and a white – plus the additional cost if you’re going for the kicker effect, there can be concerns over its efficiency. In an environment where lower-cost spells can accomplish similar outcomes, the mana investment for Dauntless Unity must be justified by the tactical situation.


Reasons to Include Dauntless Unity in Your Collection

Versatility: Dauntless Unity is a flexible card that can be a game-changer in various deck builds. Especially in token or go-wide strategies, its ability to grant a sudden boost to creatures can turn the tide of a match in your favor.

Combo Potential: This card shines in combinations where numerous creatures are on the board, potentially multiplying its impact. Its kicker ability adds another layer, offering the chance to catch an opponent off-guard with a significant power increase during combat.

Meta-Relevance: In the ever-shifting landscape of competitive play, cards that can swing a match are always in demand. As meta trends towards creature-heavy decks, Dauntless Unity offers an immediate and impactful response, keeping your deck competitive.


How to beat

Dauntless Unity adds a unique flavor to combat tricks within Magic the Gathering, offering a significant power boost to your creatures during combat. Comparable to other combat enhancement cards, Dauntless Unity distinguishes itself with its kicker cost option that, if paid, affects all creatures you control rather than just one. This makes it ideal for decks that swarm the battlefield with numerous creatures.

Other cards to consider when facing such strategies include Flusterstorm for its capability to counter spells specifically in instances where multiple spells are cast in one turn, or cards like Doom Blade for efficiently removing a single threatening creature before it can benefit from the Unity’s buff. Mass removal spells like Wrath of God or Blazing Volley can also dismantle the wide creature strategy that Dauntless Unity capitalizes on by clearing the board, nullifying the comprehensive power/toughness boost before it becomes overwhelming.

In essence, while Dauntless Unity can be a game-changer in go-wide strategies, maintaining control of the battlefield with targeted removal or mass destruction spells can effectively counteract the card’s impact. Understanding the key moments and deck constructions to use these counters will help players navigate against the might of the Unity’s all-encompassing buff.


Cards like Dauntless Unity

Dauntless Unity, an intriguing support spell in Magic: The Gathering, shares its kinship with cards that boost creatures’ strength. It’s akin to Inspired Charge, which also grants creatures a plus-two to their power and toughness. But, Dauntless Unity offers versatility with its kicker cost, allowing a sudden surge to surprise opponents under specific circumstances. Inspired Charge, though effective, does not provide this adaptability.

Another related card is Charge, being more affordable at a single mana it’s a quick boost, albeit smaller, providing only a plus-one to creature stats compared to Dauntless Unity’s potential plus-two. It’s the affordability against magnitude of effect that players often balance. Make a Stand is also worth mentioning. With a similar mana cost, it provides the same stats increase, and in addition, it grants indestructible until end of turn, offering a defensive edge that Dauntless Unity lacks.

Ultimately, in the world of Magic: The Gathering, Dauntless Unity is appreciated for its capability to scale from a moderate to impactful battle trick, making it a flexible option for players looking to fortify their creatures and swing the game in their favor.

Inspired Charge - MTG Card versions
Charge - MTG Card versions
Make a Stand - MTG Card versions
Inspired Charge - MTG Card versions
Charge - MTG Card versions
Make a Stand - MTG Card versions

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Where to buy

If you're looking to purchase Dauntless Unity MTG card by a specific set like Zendikar Rising, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Dauntless Unity and other MTG cards:

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Legalities

Magic the Gathering formats where Dauntless Unity has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Dauntless Unity card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2020-09-25 An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
2020-09-25 If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t kicked, even if the original was.
2020-09-25 If you put a permanent with a kicker ability onto the battlefield without casting it, you can’t kick it.
2020-09-25 Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is “kicked.”
2020-09-25 Some instant or sorcery spells require alternative or additional targets if they’re kicked. You ignore these targeting requirements if those spells aren’t kicked, and you can’t kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
2020-09-25 To determine a spell’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
2020-09-25 You can’t pay a kicker cost more than once.

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