Seachrome Coast MTG Card


Card setsReleased in 7 setsSee all
RarityRare
TypeLand

Key Takeaways

  1. Immediate mana from Seachrome Coast streamlines early turns and supports tempo in blue-white decks.
  2. Its efficient entry mitigates tempo loss, while competing cards may enter play tapped later on.
  3. Strategic inclusions and disruption tactics can help when facing decks utilizing Seachrome Coast.

Text of card

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. : Add or to your mana pool.

Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns' fading hope.


Card Pros

Card Advantage: Seachrome Coast provides immediate access to both white and blue mana, allowing for a smoother flow in the early game. This dual land is pivotal in maintaining tempo by letting you cast multi-colored cards without delay. A consistent mana base is key to card advantage, as it ensures that you’re able to play your spells on time.

Resource Acceleration: Not only does Seachrome Coast tap for two types of mana, but it also comes into play untapped if you control two or fewer other lands. This efficient land drop propels your resource availability, giving you a speedier development of your game state and the ability to deploy threats or answers ahead of schedule.

Instant Speed: While Seachrome Coast itself isn’t an instant, its immediate usability empowers you to keep mana available for instant-speed interactions. With it in play, you’re equipped to respond to threats or optimize your plays during the crucial early turns without the stutter of a tapped land.


Card Cons

Discard Requirement: Seachrome Coast, while it doesn’t specifically require a discard, its entrance tapped condition when controlling three or more lands could be a setback, causing a comparative discard in tempo by delaying your plays.

Specific Mana Cost: This land produces either white or blue mana, which makes it a non-viable option for decks that require a more diverse mana base or are not aligned with these colors.

Comparatively High Mana Cost: Although Seachrome Coast does not have a mana cost itself, as a land card, it can be considered to have an invisible high cost for deck building due to its potential to enter the battlefield tapped, which can be a high price for tempo-driven decks.


Reasons to Include Seachrome Coast in Your Collection

Versatility: Seachrome Coast shines due to its ability to enter the battlefield untapped at the game’s crucial early stages. It supports decks that need both blue and white mana sources without slowing down their tempo.

Combo Potential: This land is key in enabling powerful blue-white combos quickly. Providing the necessary mana without coming into play tapped can make all the difference when setting up your winning conditions.

Meta-Relevance: With a metagame that frequently favors blue and white-based control or aggro decks, having Seachrome Coast in your land base ensures you have reliable mana to play your spells on curve.


How to beat

Seachrome Coast, known for its dual-land capability, perfectly aligns with decks that require a balanced mix of blue and white mana from the onset. This land becomes pivotal in matches where a fast start can dictate the game’s momentum. However, its strength diminishes as the game progresses, entering the battlefield tapped if you control two or more other lands.

Overcoming a Seachrome Coast might seem deceptive due to its passive nature. Still, land disruption tactics or aggressive mulligans aimed at drawing your own early game land base can mitigate its impact. Spells that limit land effectiveness or strip them from play, like Ghost Quarter or Field of Ruin, directly counter lands like Seachrome Coast. Maintaining pressure on decks using this land, forcing them to stretch their mana base, can also lead to strategic advantages.

Ultimately, while Seachrome Coast offers a reliable mana foundation for agile blue-white decks in MTG, its potency can be nullified with well-planned land disruption and early game pressure, assisting you in tilting the scales of victory in your favor.


Cards like Seachrome Coast

Seachrome Coast has made a splash in Magic: The Gathering as a land card that provides players with both white and blue mana. This card is often compared to others within the “fast land” cycle, such as Darkslick Shores, which offers blue and black mana without entering the battlefield tapped if you control two or fewer other lands. While both facilitate a quick start, Seachrome Coast is a strategic choice in decks prioritizing white spells early in the game.

The discussion would be incomplete without mentioning Glacial Fortress, a land that also taps for white or blue mana. However, this card enters the battlefield untapped only if you control a Plains or an Island, making it less reliable for immediate play compared to Seachrome Coast. This difference is crucial for maintaining tempo in competitive formats.

Another comparable card is Hallowed Fountain; though it can enter the battlefield untapped, it requires paying 2 life, presenting a trade-off between speed and life resources. Seachrome Coast requires no such payment, giving it an edge in preserving player health in the early game.

In essence, while there are several options for dual lands in a player’s arsenal, Seachrome Coast stands out for its capability to ensure a swift and efficient mana base, crucial for taking the lead in high-paced MTG matches.

Darkslick Shores - MTG Card versions
Glacial Fortress - MTG Card versions
Hallowed Fountain - MTG Card versions
Darkslick Shores - MTG Card versions
Glacial Fortress - MTG Card versions
Hallowed Fountain - MTG Card versions

Cards similar to Seachrome Coast by color, type and mana cost

Tundra - MTG Card versions
Adarkar Wastes - MTG Card versions
Thalakos Lowlands - MTG Card versions
Coastal Tower - MTG Card versions
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Azorius Chancery - MTG Card versions
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Temple of Enlightenment - MTG Card versions
Prairie Stream - MTG Card versions
Azorius Guildgate - MTG Card versions
Meandering River - MTG Card versions
Tundra - MTG Card versions
Adarkar Wastes - MTG Card versions
Thalakos Lowlands - MTG Card versions
Coastal Tower - MTG Card versions
Port Town - MTG Card versions
Hallowed Fountain - MTG Card versions
Hengegate Pathway // Mistgate Pathway - MTG Card versions
Celestial Colonnade - MTG Card versions
Prahv, Spires of Order - MTG Card versions
Calciform Pools - MTG Card versions
Wanderwine Hub - MTG Card versions
Mystic Gate - MTG Card versions
Glacial Fortress - MTG Card versions
Azorius Chancery - MTG Card versions
Moorland Haunt - MTG Card versions
Sejiri Refuge - MTG Card versions
Temple of Enlightenment - MTG Card versions
Prairie Stream - MTG Card versions
Azorius Guildgate - MTG Card versions
Meandering River - MTG Card versions

Where to buy

If you're looking to purchase Seachrome Coast MTG card by a specific set like Scars of Mirrodin and Zendikar Rising Expeditions, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Seachrome Coast and other MTG cards:

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Printings

The Seachrome Coast Magic the Gathering card was released in 5 different sets between 2010-10-01 and 2023-02-03. Illustrated by 4 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12010-10-01Scars of MirrodinSOM 2292003NormalBlackLars Grant-West
22020-09-25Zendikar Rising ExpeditionsZNE 112015NormalBlackAdam Paquette
32023-02-03Phyrexia: All Will Be One PromosPONE 258p2015NormalBlackMauricio Calle
42023-02-03Phyrexia: All Will Be One Art SeriesAONE 612015Art seriesBorderless
52023-02-03Phyrexia: All Will Be OneONE 2582015NormalBlackMauricio Calle
62023-02-03Phyrexia: All Will Be One PromosPONE 258s2015NormalBlackMauricio Calle
72023-02-03Phyrexia: All Will Be OneONE 3742015NormalBorderlessJokubas Uogintas

Legalities

Magic the Gathering formats where Seachrome Coast has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
PredhLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Seachrome Coast card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-02-04 If one of these lands enters the battlefield at the same time as one or more other lands (due to Oblivion Sower or Warp World, perhaps), it doesn't take those lands into consideration when determining how many other lands you control.
2023-02-04 If one of these lands enters the battlefield under your control and you control zero, one, or two other lands, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.

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