Vastwood Animist MTG Card


Vastwood Animist - Worldwake
Mana cost
Converted mana cost3
RarityUncommon
TypeCreature — Elf Shaman Ally
Released2010-02-05
Set symbol
Set nameWorldwake
Set codeWWK
Power 1
Toughness 1
Number116
Frame2003
LayoutNormal
BorderBlack
Illustred byRaymond Swanland

Key Takeaways

  1. Turns graveyard lands into creatures, maximizing battlefield presence and strategic options.
  2. Animist’s instant speed ability allows for flexible and unexpected plays during the game.
  3. Card’s specific mana cost and discard requirement can limit usage in diverse decks.

Text of card

: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.

He calls on the forests for counsel and summons the earth to his cause.


Card Pros

Card Advantage: The Vastwood Animist enables effective use of land cards from your graveyard, turning them into potent elemental creatures, thus providing a sustained advantage on the board and keeping your hand free for other strategic plays.

Resource Acceleration: It seamlessly converts lands into actionable assets, effectively speeding up your resource mobilization. This can be particularly impactful in formats where lands in the graveyard are abundant.

Instant Speed: The ability to activate the Animist at instant speed gives you the flexibility to adapt to an evolving battlefield, respond to an opponent’s threats, or create surprise blockers, thereby keeping your opponents guessing and potentially creating favorable interactions during their turns.


Card Cons

Discard Requirement: Engaging with Vastwood Animist’s ability necessitates that a player discard another creature card, which can lead to a depletion of valuable hand resources, thereby weakening their position in the game.

Specific Mana Cost: Vastwood Animist comes with a green mana cost, which ties it exclusively to decks that can generate this type of mana. This can reduce its versatility across the broader spectrum of deck types, potentially limiting the card’s applicability.

Comparatively High Mana Cost: Requiring a total of three mana—two generic and one green—Vastwood Animist might be considered mana-intensive, especially since the card produces a token with power and toughness equal to the number of forests you control. In many scenarios, there are other options that might create tokens or provide board presence for a lower mana investment.


Reasons to Include Vastwood Animist in Your Collection

Versatility: Vastwood Animist provides adaptability to various green-focused decks with its ability to turn lands into potent creatures. Those who value land interaction will find this addition particularly beneficial in enhancing their board presence.

Combo Potential: This card works seamlessly with strategies that benefit from a high land count or landfall abilities. By integrating it into combo decks, players can generate a continuous stream of threats each turn, keeping opponents on their toes.

Meta-Relevance: In a game state that rewards creature-heavy strategies, Vastwood Animist shines by offering an alternative avenue for creature generation. Players can exploit this feature to consistently develop their battlefield without overextending themselves.


How to beat

The Vastwood Animist, a unique Magic: The Gathering card, emboldens green deck players with its ability to turn lands into formidable creatures. However, like all cards, it has weaknesses. Many players have found that maintaining board control is crucial against such strategies. Keeping the battlefield clear with removal spells or regulations that can manage or bounce multiple creatures at once can minimize the impact of the Animist’s ability. It is also wise to manage your land removal spells or effects, as they can disrupt the opponent’s momentum by targeting the animated lands directly.

Another effective tactic is to employ counter spells when the Vastwood Animist attempts to use its ability. This can prevent the transformation of a land into a creature, stopping the threat before it takes shape on the battlefield. Lastly, flying creatures can often evade the reach of the animated lands, offering a direct way to win through air combat while your opponent’s attention is grounded. Facing the Vastwood Animist may seem daunting, but with the right strategies and a calm, precise approach, one can ensure it doesn’t grow out of control.


Cards like Vastwood Animist

The Vastwood Animist card brings its unique flair to the realm of creature enhancement in Magic: The Gathering. In the same landscape, we find Earth Surge, which shares the concept of boosting creatures based on land you control. However, Vastwood Animist is distinct in its versatility, offering the ability to target single creatures, as opposed to Earth Surge’s global effect on all your creatures.

Joining the list of comparable cards, Overrun stands out with its ability to provide creatures with a significant power and toughness bump and trample, though it’s a one-shot effect rather than an ongoing ability. Meanwhile, Vastwood Animist gives just one creature the lift, yet does so with the potential for sustained board presence. Lastly, Primal Bellow deserves a mention – it boosts a single creature per land you control, much like Vastwood Animist. However, the animist also turns your land into a creature, offering a creature advantage that Primal Bellow lacks.

By weighing the individual nuances and strategic depths, Vastwood Animist proves to be a versatile card that can adapt to varying board states and offers dual utility in creature building and land animation within the game.

Earth Surge - MTG Card versions
Overrun - MTG Card versions
Primal Bellow - MTG Card versions
Earth Surge - MTG Card versions
Overrun - MTG Card versions
Primal Bellow - MTG Card versions

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Where to buy

If you're looking to purchase Vastwood Animist MTG card by a specific set like Worldwake, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Vastwood Animist and other MTG cards:

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Legalities

Magic the Gathering formats where Vastwood Animist has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderRestricted
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Vastwood Animist card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2010-03-01 A land that becomes a creature may be affected by “summoning sickness.” You can’t attack with it or use any of its abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
2010-03-01 If you control no Allies when the ability resolves, the land becomes a 0/0 creature and is put into its owner’s graveyard as a state-based action. However, since Vastwood Animist is itself an Ally, the land will usually be at least a 1/1.
2010-03-01 The value of X is determined as Vastwood Animist’s activated ability resolves. The power and toughness of the Elemental won’t change if the number of Allies you control changes later in the turn.
2010-03-01 When a land becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.

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