Wizard's Spellbook MTG Card
Card sets | Released in 6 setsSee all |
Mana cost | |
Converted mana cost | 7 |
Rarity | Rare |
Type | Artifact |
Text of card
: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. 1—9 | Copy that card. You may cast the copy. 10—19 | Copy that card. You may cast the copy by paying rather than paying its mana cost. 20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.
Cards like Wizard's Spellbook
Wizard’s Spellbook is an intriguing card in the Magic: The Gathering universe, drawing comparisons to other spell-copying artifacts. Take Mirari for example, a classic artifact that also gives the ability to copy spells. Yet, Wizard’s Spellbook offers a unique twist by utilizing dice rolls and the top of the library to potentially cast spells for free.
Another similar card, Pyromancer’s Goggles, mirrors the idea of doubling up spells but focuses specifically on red instants and sorceries. While the Goggles enhance red spells, Wizard’s Spellbook has a broader scope, affecting spells of any color. It doesn’t require a mana investment for copying but relies on the element of chance and library manipulation.
Measuring the utility of these cards, Wizard’s Spellbook can be a game-changer in decks that stack the top of their library or enjoy a touch of unpredictability. It may not have the direct control of Mirari or the color precision of Pyromancer’s Goggles, but it allows for creative play and unexpected turns in the game.
Cards similar to Wizard's Spellbook by color, type and mana cost
Card Pros
Card Advantage: The Wizard’s Spellbook has a unique ability that allows you to delve into your library for spells, potentially providing a significant boost in card advantage. By utilizing the top cards of your library, you can cast copies of spells at a reduced cost, maintaining a full hand while keeping the pressure on your opponents.
Resource Acceleration: This card doesn’t just stop at manipulating the top of your library; it accelerates your resources. Each time you roll a dice and hit a spell, you’re essentially casting that spell without spending the mana you would typically need. This can rapidly ramp up your board state and overwhelm your adversaries.
Instant Speed: The ability to use the Wizard’s Spellbook at instant speed provides a strategic advantage by enabling reactive plays. It means that you can end your turn without having committed to a lesser play, retaining the option to utilize the Spellbook’s capabilities based on what your opponent does during their turn, thereby increasing the value and surprise element of the spells you cast from it.
Card Cons
Discard Requirement: One of the notable drawbacks of the Wizard’s Spellbook card is the discard requirement that it imposes on the player. This necessity can prove to be a setback, especially when your hand is already depleted, and each card counts towards your strategy.
Specific Mana Cost: Those looking to incorporate Wizard’s Spellbook into their deck must be prepared to allocate the necessary Blue mana. While this is thematically fitting for a spellbook, it does mean the card is mostly confined to blue-centric or multicolor decks that can meet the color requirement.
Comparatively High Mana Cost: With a casting cost that is on the higher side, Wizard’s Spellbook demands significant mana investment before it can be utilized. Given its mana value, players might consider other options that could provide similar or better value at a lower mana investment, thus impacting the spellbook’s versatility in gameplay.
Reasons to Include Wizard’s Spellbook in Your Collection
Versatility: Wizard’s Spellbook offers numerous options for players to tailor their deck strategies. With its ability to access spells from outside the game, it can adapt to different situations, making it a flexible addition to any deck looking to leverage a wide array of tactics.
Combo Potential: This card is a combo enabler that can synergize with various spells to unleash powerful effects. By copying spells or even casting them from an opponent’s library, the potential for game-changing plays is substantial, integrating seamlessly within combo-centric decks.
Meta-Relevance: Given its capacity to respond to an ever-changing competitive environment, Wizard’s Spellbook remains relevant. It can exploit the prevalent deck types in the current meta, ensuring that it retains its value and effectiveness in a variety of competitive scenarios.
How to beat
Confronting the Wizard’s Spellbook can be a game-defining moment for MTG players. This intriguing card allows the user to sample a range of spells from their opponent’s deck, granting them potential access to an array of strategies. Unlike cards that simply copy spells, the Wizard’s Spellbook provides a more sustainable and versatile form of magic mimicry.
To effectively tackle the challenges posed by the Wizard’s Spellbook, it is crucial to employ disruption tactics such as hand disruption and countermagic. Cards like Thoughtseize or Inquisition of Kozilek can remove key spells before they’re made accessible by the spellbook. On the other hand, counterspells like Negate or Dovin’s Veto can target the spellbook directly or intercept the copy spell triggered from the graveyard.
Another angle is to limit the graveyard’s effectiveness. Tools like Rest in Peace or Scavenging Ooze can help to prevent your opponent from exploiting their graveyard as a resource, thereby nullifying the strengths of the Wizard’s Spellbook. Understanding and interrupting these interactions will greatly increase your chances of overcoming the challenges of facing this crafty piece of magic technology on the battlefield.
BurnMana Recommendations
The Wizard’s Spellbook is a treasure trove of strategic depth for MTG players, offering unmatched versatility and combo potential. Its unique mechanic of casting spells at a fraction of their cost can swing games and puzzle out victories from tight situations. If you appreciate cunning plays and are ready to fine-tune your deck with this crafty artifact, you’re on the right track. Maneuver through matches with unexpected twists and turn the tide in your favor. Unlock the full potential of Wizard’s Spellbook in your collection; delve deeper and master its intricate applications as you brace for your next battle.
Where to buy
If you're looking to purchase Wizard's Spellbook MTG card by a specific set like Magic Online Promos and Adventures in the Forgotten Realms Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Wizard's Spellbook and other MTG cards:
BUY NOWBurnMana is an official partner of TCGPlayer
- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Wizard's Spellbook Magic the Gathering card was released in 3 different sets between 2021-07-23 and 2021-07-23. Illustrated by Iris Compiet.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 92672 | 2015 | Normal | Black | Iris Compiet | ||
2 | 2021-07-23 | Adventures in the Forgotten Realms Promos | PAFR | 82s | 2015 | Normal | Black | Iris Compiet | |
3 | 2021-07-23 | Adventures in the Forgotten Realms | AFR | 82 | 2015 | Normal | Black | Iris Compiet | |
4 | 2021-07-23 | Adventures in the Forgotten Realms Promos | PAFR | 82p | 2015 | Normal | Black | Iris Compiet | |
5 | 2021-07-23 | Adventures in the Forgotten Realms | AFR | 370 | 2015 | Normal | Black | Iris Compiet | |
6 | 2021-07-23 | Adventures in the Forgotten Realms Promos | PAFR | 82a | 2015 | Normal | Black | Iris Compiet |
Legalities
Magic the Gathering formats where Wizard's Spellbook has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Wizard's Spellbook card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-07-23 | An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text. |
2021-07-23 | An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves. |
2021-07-23 | Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die. |
2021-07-23 | Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction. |
2021-07-23 | If you control multiple copies of Wizard's Spellbook, each one tracks the cards it has exiled separately. |
2021-07-23 | If your result is 10–19, you may pay instead of its mana cost. You cannot pay its regular mana cost or any alternative costs the copy has. You may pay any additional costs and must pay mandatory additional costs. |
2021-07-23 | If your result is 1–9, you must still pay all costs to cast the copy. You may pay any additional or alternative costs the spell has. If it has any mandatory additional costs, those must be paid. |
2021-07-23 | If your result is 20, you may cast the copies without paying their mana costs. You cannot pay their regular mana costs or any alternative costs the copies have. You may pay any additional costs and must pay mandatory additional costs. You may cast the copies in any order you choose. |
2021-07-23 | In all cases, any copies you don't cast cease to exist after the ability is finished resolving. |
2021-07-23 | Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled. |
2021-07-23 | Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes. |
2021-07-23 | Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications. |
2021-07-23 | The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll. |
2021-07-23 | Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules. |
2021-07-23 | While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die. |