Watcher of Hours MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost6
RarityRare
TypeCreature — Sphinx
Abilities Flying,Surveil,Suspend,Ward
Power 6
Toughness 6

Key Takeaways

  1. Grants card advantage and strategic upper hand through its deck revealing ability.
  2. Accelerates resources with instant speed, improving tempo and mana availability.
  3. Necessitates careful deck construction to mitigate discard and mana cost drawbacks.

Where to buy

If you're looking to purchase Watcher of Hours MTG card by a specific set like Murders at Karlov Manor Commander and Murders at Karlov Manor Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Watcher of Hours and other MTG cards:

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Text of card

Flying, ward Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1. Suspend 6— (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)


Card Pros

Card Advantage: The Watcher of Hours provides a significant boost when it reveals a card from your deck that meets its criteria, allowing you to secure that card and prevent your opponent from knowing what’s coming. This not only enhances your game strategy but gives you the upper hand by increasing your options on hand.

Resource Acceleration: By potentially untapping your lands with the Watcher of Hours’ ability, you effectively quicken your mana availability. This acceleration can be critical, permitting you to play more impactful spells sooner than usual and keep your tempo high during the game.

Instant Speed: The convenience of this card’s ability to function at instant speed gives you the flexibility to respond to your rival’s moves on their turn. This tactical advantage ensures that you’re always one step ahead, utilizing your turns efficiently while keeping your opponent guessing.


Card Cons

Discard Requirement: The Watcher of Hours forces players to discard a card to activate its unique ability. This can be particularly taxing when your hand is already running low on cards, reducing your strategic options and potentially leaving you at a disadvantage.

Specific Mana Cost: With a mana cost that demands both colorless and white mana, Watcher of Hours may not seamlessly fit into every deck. Those looking to optimize their mana base must take into account the necessity of white mana, which could constrain deck building and reduce flexibility.

Comparatively High Mana Cost: Although Watcher of Hours offers interesting gameplay possibilities, its mana cost is on the higher end when compared to other creatures or spells with similar effects. This may delay your game plan and allow opponents to establish a stronger board presence in the meantime.


Reasons to Include Watcher of Hours in Your Collection

Versatility: Watcher of Hours offers flexibility, slotting into decks that capitalize on flicker or bounce effects. Its ability to manipulate the combat phase makes it a utility player in both offensive and defensive strategies.

Combo Potential: This card can be a key piece in intricate combos, pairing well with cards that benefit from additional untap steps or those that allow you to exploit timing tricks, maximizing strategic plays within a single turn.

Meta-Relevance: In an environment where utilizing every phase of the game turn is critical, Watcher of Hours shines, fitting snugly into tempo decks that aim to outpace the competition with shrewd timing and resource use.


How to beat

The Watcher of Hours presents an intriguing challenge for MTG players with its powerful time manipulation ability. To effectively counter this card, it is vital to understand its mechanic, which allows a player to retake a turn if the Watcher is sacrificed at the right moment. The key to conquering this looping threat is to disrupt your opponent’s control over the game’s timing. Employ removals or counterspells strategically, focusing on moments when the sacrifice of the Watcher can be most beneficial for them. In your deck, consider instant-speed interaction cards that can be played on your opponent’s turn, allowing you to anticipate and foil their plans. Hand disruption cards can also be particularly effective by eliminating the Watcher before it has a chance to hit the board. By staying one step ahead, you can ensure that the hours are watched, but not reclaimed, maintaining the natural flow of turns and keeping the advantage on your side.


Printings

The Watcher of Hours Magic the Gathering card was released in 1 different sets between 2024-02-09 and 2024-02-09. Illustrated by Daniel Romanovsky.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12024-02-09Murders at Karlov Manor CommanderMKC 252015NormalBlackDaniel Romanovsky
22024-02-09Murders at Karlov Manor CommanderMKC 3352015NormalBlackDaniel Romanovsky

Legalities

Magic the Gathering formats where Watcher of Hours has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Watcher of Hours card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2024-02-02 Cards exiled with suspend are exiled face up.
2024-02-02 Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card’s type are ignored. If you don’t cast the card, it remains exiled with no time counters on it, and it’s no longer suspended.
2024-02-02 Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
2024-02-02 If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
2024-02-02 If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2024-02-02 If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
2024-02-02 If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
2024-02-02 If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
2024-02-02 If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
2024-02-02 Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
2024-02-02 The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
2024-02-02 When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
2024-02-02 You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.