Finale of Promise MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost2
RarityMythic
TypeSorcery

Key Takeaways

  1. Creates substantial card advantage by enabling casting of two graveyard spells.
  2. Increases resource efficiency, playing spells without depleting your hand.
  3. Instant speed play from the graveyard offers tactical in-game flexibility.

Text of card

You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.


Card Pros

Card Advantage: Finale of Promise offers the unique ability to cast up to two spells from your graveyard, affording a significant card advantage. This can result in a substantial swing, effectively translating into a three-for-one scenario if you play your cards right.

Resource Acceleration: By allowing you to cast additional spells without expending cards from your hand, Finale of Promise accelerates your resources. This effectively gives you a free pass at utilizing spells you’ve already played, which can be critical for maintaining tempo and board presence.

Instant Speed: While Finale of Promise itself is a sorcery, the spells it targets in your graveyard can be instants, permitting you to make adept plays even on your opponent’s turn. This flexibility in timing can catch opponents off guard and give you a tactical edge when you most need it.


Card Cons

Discard Requirement: Finale of Promise compels you to have specific cards in your graveyard to achieve full value, which often requires setup and might deplete your hand prematurely.

Specific Mana Cost: As a spell with a Red mana requirement, it demands a significant commitment to Red mana in your deck building, potentially restricting flexibility in multi-color deck design.

Comparatively High Mana Cost: With a cost that includes two Red mana and one of any color, Finale of Promise can be a costly investment, especially in faster-paced games where efficiency is key.


Reasons to Include in Your Collection

Versatility: Finale of Promise is a flexible spell capable of fitting into various archetypes, particularly ones that take advantage of spell recursion and instant or sorcery synergies. It shines in decks centered around spell casting or those looking to harness the power of their graveyard for a late-game surge.

Combo Potential: The ability to cast up to two instants and/or sorceries from the graveyard gives Finale of Promise explosive combo potential. It can set up powerful turns where multiple spells are cast for a single investment, opening the door for game-winning sequences.

Meta-Relevance: In a meta that praises the prowess of spell-based strategies or where graveyard manipulation is key, Finale of Promise can become a formidable tool. It can disrupt opponent strategies while propelling your game plan forward, making it a card well-suited for ever-shifting competitive environments.


How to beat

Managing your game against a Finale of Promise can be challenging, as this powerful spell allows a player to cast cards from their graveyard, potentially leading to a significant shift in the game’s dynamics. The key is anticipating the move and disrupting the graveyard, where Finale of Promise sources its strength. Cards like Rest in Peace or Scavenging Ooze work exceptionally well in curbing the potency of this card by preventing opponents from having a well-stocked graveyard to play from.

Moreover, countering Finale of Promise with spells like Negate or Dovin’s Veto can prevent it from resolving in the first place, shutting down the opportunity before it can materialize. There’s also the strategic option of playing aggressively, aiming to put your opponent on the back foot quickly, giving them less time to set up the ideal conditions for their Finale of Promise.

Ultimately, effective counterplay against Finale of Promise revolves around foresight, disruption, and sometimes, a dash of old-fashioned pressure. Understanding and anticipating the card’s potential will enable you to keep your opponent’s graveyard under control, neutralize the threat effectively, and maintain the upper hand in your matches.


BurnMana Recommendations

The dynamic play Finale of Promise brings to MTG cannot be overstated. It offers a fresh perspective on using your graveyard as a resource, pushing the boundaries of traditional gameplay. Maximize the card’s potential by integrating it into strategies that leverage your spell arsenal. For those keen to exploit every strategic angle, delving deeper into its intricate mechanics is a must. Join us in the pursuit of perfecting your playstyle with Finale of Promise. Discover innovative deck-building techniques and advanced gameplay strategies that will solidify your standing as a formidable opponent in any duel.


Cards like Finale of Promise

Finale of Promise stands as an intriguing card in MTG, reminiscent of other spells woven to manipulate the flow of a game. Much like Past in Flames, Finale of Promise allows players to tap into the arsenal of spells in their graveyard. However, Finale of Promise promises immediate action, allowing the casting of up to one target instant card and one target sorcery card with converted mana costs X or less without paying their mana costs.

Comparatively, Mizzix’s Mastery operates on a similar paradigm of maximizing graveyard potential, yet Finale of Promise requires a more delicate balance with its X casting cost to determine the casting value of spells in the graveyard. In contrast, Mizzix’s Mastery foregoes the variable cost for a larger, all-inclusive resurgence of spells with its Overload ability.

Assessing the strategic depth each card introduces, Finale of Promise holds its own within MTG as a potent tool for players who adeptly plan their moves and manage their resources, crafting opportunities out of spells that have already served their initial purpose.

Past in Flames - MTG Card versions
Mizzix's Mastery - MTG Card versions
Past in Flames - MTG Card versions
Mizzix's Mastery - MTG Card versions

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Where to buy

If you're looking to purchase Finale of Promise MTG card by a specific set like War of the Spark and War of the Spark Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Finale of Promise and other MTG cards:

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Printings

The Finale of Promise Magic the Gathering card was released in 2 different sets between 2019-05-03 and 2019-05-04. Illustrated by Jaime Jones.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12019-05-03War of the SparkWAR 1272015NormalBlackJaime Jones
22019-05-04War of the Spark PromosPWAR 127s2015NormalBlackJaime Jones

Legalities

Magic the Gathering formats where Finale of Promise has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Finale of Promise card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2019-05-03 A split card that’s an instant and a sorcery card may be the target of Finale of Promise twice. However, once you cast that card once, it can’t be cast a second time.
2019-05-03 As Finale of Promise resolves, first you cast the target instant card and/or the target sorcery card in either order. Then, if X is 10 or more, you copy each of those twice and put the copies on the stack in any order. The copies will resolve before the original spells.
2019-05-03 If a spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2019-05-03 If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
2019-05-03 If the spell that’s copied is modal (that is, it says “Choose one—” or the like), the copies will have the same mode or modes. You can’t choose different ones.
2019-05-03 If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Spark Harvest, you must pay those to cast the card.
2019-05-03 The copies that Finale of Promise creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
2019-05-03 You can’t choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

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