Commence the Endgame MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost6
RarityRare
TypeInstant
Abilities Amass

Key Takeaways

  1. Offers a blend of card advantage and immediate board presence with its unique draw and Amass abilities.
  2. Its uncounterable nature makes it a reliable choice for late-game strategies in blue-focused decks.
  3. While powerful, its specific mana cost and high mana demand can limit its deck inclusion versatility.

Text of card

This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

"Even gods shall kneel." —Nicol Bolas


Card Pros

Card Advantage: Commence the Endgame stands out as an incredible source of card advantage. When played, it not only lets you draw two cards but its Amass ability also creates and strengthens an army, effectively giving you board presence while replenishing your hand.

Resource Acceleration: Although it doesn’t directly provide resources like mana or tokens, the card’s ability to bulk up your creature(s) with the Amass effect can lead to reduced costs for other spells based on creature size or number, indirectly accelerating your resource management.

Instant Speed: The instant speed nature of Commence the Endgame is a significant tactical advantage. It allows you to adapt to the battlefield on the fly, waiting until the most opportune moment during either player’s turn to increase your threat level without sacrificing the element of surprise.


Card Cons

Discard Requirement: Unlike other instant spells, Commence the Endgame does not have a discard requirement, but it does come with a different drawback in that it cannot be countered. This serves as both a strength and a limitation, as it prevents the card from being used in some strategic discarding plays, limiting its flexibility in certain MTG decks.

Specific Mana Cost: This card demands a specific combination of blue and generic mana, which could deter it from seeing play in decks that are not heavily based in blue or that have a complex mana base. This requirement could restrict usage and make the card a less viable option in multicolored decks that cannot reliably produce the needed mana types.

Comparatively High Mana Cost: Commence the Endgame comes with a relatively high mana cost. For six mana, its immediate impact on the game should be significant, but there are other cards that could be played sooner or offer better value for the same mana investment, making it a potentially costly inclusion in terms of both mana resources and deckbuilding decisions.


Reasons to Include in Your Collection

Versatility: Commence the Endgame is an adaptable addition to blue-focused decks. It allows players to draw cards and amass a large creature simultaneously, which can be critical in turning the tide of the game.

Combo Potential: Its ability to be cast at instant speed makes it an excellent choice for surprise plays and synergizes well with strategies seeking to capitalize on drawing and playing cards on an opponent’s turn.

Meta-Relevance: Given the card’s adaptability to various situations, it remains a pertinent choice in many formats where having a non-counterable spell that simultaneously boosts your board presence can give players a decisive edge during late-game scenarios.


How to beat

Commence the Endgame is a formidable spell in Magic: The Gathering that shines in the late game. The card’s main strength lies in its ability to be uncounterable and to draw cards while amassing a creature whose power and toughness equal the number of cards in your hand. This immediate board impact is important, setting it apart from many other spells that have to navigate around counterspells or bide their time to influence the battlefield.

To effectively tackle Commence the Endgame, players should consider managing their own hand size to minimize the impact of the amassed creature. Hand disruption tools and strategies can pressure the opponent’s resources, limiting the advantage Commence the Endgame might provide. Additionally, removal spells that don’t target, such as board wipes or exile effects, can handle the amassed token regardless of its size. Playing around this MTG card means staying ahead in tempo, keeping the board clear, and being strategic about when to force the opponent to commit resources. Proper timing can turn the tide, mitigating the value generated by Commence the Endgame and maintaining control of the match.


BurnMana Recommendations

If you’re aiming to sharpen your MTG deck’s edge with tricks that can turn the tides in your favor, Commence the Endgame should definitely be on your radar. This card’s unique charm lies in its incredible synergy of card draw and board presence enhancement, all at the convenience of instant speed. Whether you’re devising a new control strategy or just seeking to add resilient, impactful spells to your arsenal, this card is a worthy investment. Fuel your MTG journey by deepening your understanding of the game’s strategies and expanding your collection with gems like Commence the Endgame. Embark on your path to mastery by learning more with us today.


Cards like Commence the Endgame

Commence the Endgame stands out in the array of blue draw-and-grow spells in Magic the Gathering. Its key feature, an instant speed that allows players to draw two cards and amass X, where X is the number of cards in their hand, provides a unique blend of card advantage and board presence. When compared to other options, such as Pull from Tomorrow, which also allows a massive card draw for X mana, Commence the Endgame takes the lead with its uncounterable nature and the bonus of leaving behind an amass token.

Cards like Drawn from Dreams also offer deep looks into a player’s library, fetching the top seven cards and allowing the choice of two to keep. However, it lacks the instant speed and the immediate board impact provided by Commence the Endgame. Flux Channeler is another familiar card that synergizes with amass, proliferating each time you cast a noncreature spell, yet it doesn’t offer card draw. Despite this, the combination of Flux Channeler with Commence the Endgame can establish a formidable allied force.

Ultimately, examining the combination of flexible timing, card draw, and token creation, Commence the Endgame holds a valuable spot in the MTG player’s arsenal, especially among those who appreciate immediate dual benefits in the late game.

Pull from Tomorrow - MTG Card versions
Drawn from Dreams - MTG Card versions
Flux Channeler - MTG Card versions
Pull from Tomorrow - Amonkhet (AKH)
Drawn from Dreams - Core Set 2020 Promos (PM20)
Flux Channeler - War of the Spark (WAR)

Cards similar to Commence the Endgame by color, type and mana cost

Opportunity - MTG Card versions
Spelljack - MTG Card versions
Sublime Epiphany - MTG Card versions
Supplant Form - MTG Card versions
True Polymorph - MTG Card versions
Discontinuity - MTG Card versions
Into Thin Air - MTG Card versions
Reweave - MTG Card versions
Time Stop - MTG Card versions
Overwhelming Intellect - MTG Card versions
Gather Specimens - MTG Card versions
Counterlash - MTG Card versions
Chronostutter - MTG Card versions
Waterwhirl - MTG Card versions
Will of the Naga - MTG Card versions
Dragonlord's Prerogative - MTG Card versions
Mirror Match - MTG Card versions
Aethersnatch - MTG Card versions
Synthetic Destiny - MTG Card versions
Scour the Laboratory - MTG Card versions
Opportunity - The List (PLST)
Spelljack - Judgment (JUD)
Sublime Epiphany - Core Set 2021 (M21)
Supplant Form - Fate Reforged (FRF)
True Polymorph - Adventures in the Forgotten Realms (AFR)
Discontinuity - Core Set 2021 Promos (PM21)
Into Thin Air - Fifth Dawn (5DN)
Reweave - Champions of Kamigawa (CHK)
Time Stop - Secret Lair Drop (SLD)
Overwhelming Intellect - Duel Decks: Izzet vs. Golgari (DDJ)
Gather Specimens - Shards of Alara (ALA)
Counterlash - The List (PLST)
Chronostutter - The List (PLST)
Waterwhirl - Khans of Tarkir (KTK)
Will of the Naga - Fate Reforged (FRF)
Dragonlord's Prerogative - Dragons of Tarkir (DTK)
Mirror Match - Legendary Cube Prize Pack (PZ1)
Aethersnatch - Legendary Cube Prize Pack (PZ1)
Synthetic Destiny - Kaldheim Commander (KHC)
Scour the Laboratory - Jumpstart: Historic Horizons (J21)

Where to buy

If you're looking to purchase Commence the Endgame MTG card by a specific set like War of the Spark and War of the Spark Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Commence the Endgame and other MTG cards:

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Printings

The Commence the Endgame Magic the Gathering card was released in 2 different sets between 2019-05-03 and 2019-05-04. Illustrated by Noah Bradley.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12019-05-03War of the SparkWAR 452015normalblackNoah Bradley
22019-05-04War of the Spark PromosPWAR 45p2015normalblackNoah Bradley
32019-05-04War of the Spark PromosPWAR 45s2015normalblackNoah Bradley

Legalities

Magic the Gathering formats where Commence the Endgame has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Commence the Endgame card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2019-05-03 A spell or ability that counters spells can still target Commence the Endgame. When that spell or ability resolves, Commence the Endgame won’t be countered, but any additional effects of that spell or ability will still happen.
2019-05-03 Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.
2019-05-03 If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
2019-05-03 You draw two cards and amass X all while Commence the Endgame is resolving. Nothing can happen between the two, and no player may choose to take actions.

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