Geier Reach Bandit // Vildin-Pack Alpha MTG Card


Card setsReleased in 3 setsSee all
Converted mana cost3
RarityRare
TypeCreature — Werewolf
Abilities Transform
Power 4
Toughness 3

Text of card Geier Reach Bandit // Vildin-Pack Alpha

Whenever a Werewolf enters the battlefield under your control, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.


Where to buy

If you're looking to purchase Geier Reach Bandit // Vildin-Pack Alpha MTG card by a specific set like Shadows over Innistrad Promos and Shadows over Innistrad, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

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Printings

The Geier Reach Bandit // Vildin-Pack Alpha Magic the Gathering card was released in 3 different sets between 2016-04-08 and 2023-03-21. Illustrated by Slawomir Maniak.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12016-04-08Shadows over Innistrad PromosPSOI 159s2015TransformBlackSlawomir Maniak
22016-04-08Shadows over InnistradSOI 1592015TransformBlackSlawomir Maniak
32023-03-21Shadows over Innistrad RemasteredSIR 1592015TransformBlackSlawomir Maniak

Legalities

Magic the Gathering formats where Geier Reach Bandit // Vildin-Pack Alpha has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Geier Reach Bandit // Vildin-Pack Alpha card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2016-04-08 If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha, it won’t be able to attack that turn.
2016-04-08 If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
2016-04-08 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
2016-04-08 To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
2016-07-13 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).