Half-Shark, Half- MTG Card


Half-Shark, Half- - Unstable
RarityUncommon
TypeCreature — Shark
Abilities Augment
Released2017-12-08
Set symbol
Set nameUnstable
Set codeUST
Power +3
Toughness +3
Number35
Frame2015
LayoutAugment
BorderSilver
Illustred byBrynn Metheney
Un-set :-)This card is part of an Un-set

Key Takeaways

  1. Draw additional cards and anticipate moves with the card advantage of this unique creature.
  2. It’s adept at providing extra mana, making powerful plays possible ahead of time.
  3. Utilize its instant speed nature to surprise opponents and maintain strategic control.

Text of card

At the beginning of your upkeep, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)


Card Pros

Card Advantage: Engaging in the depths of deck strategy, you find this creature offers a substantial benefit by enabling the draw of additional cards. Much like a shark sensing prey, it anticipates your opponent’s moves and ensures your hand remains well-stocked, ready to outmaneuver and maintain dominance over the game’s ebb and flow.

Resource Acceleration: Dive into the tactical ocean with this aquatic ally that not only boasts ferocious attacks but also accelerates your resources. It’s adept at flooding the field with extra mana, which is essential for summoning your most powerful spells ahead of the tide, turning the current of battle in your favor with savage swiftness.

Instant Speed: The sheer agility of this half-shark, half-card entity allows for play at instant speed, embodying the unpredictability and danger of the deep sea. With this card in your arsenal, keep your opponents guessing as you deftly navigate each phase, ready to unleash its power at a moment’s notice, all without disrupting the natural flow of your strategic plan.


Card Cons

Discard Requirement: To harness the fearsome power of a half-shark creature, one might need to discard other cards, diminishing your hand and potentially leaving you at a strategic disadvantage.

Specific Mana Cost: Cards with a distinct aquatic twist often require blue mana, restricting their utility to decks that cater to that specific mana pool.

Comparatively High Mana Cost: Summoning such a formidable beast often comes at a steep price, usually with a high mana cost that might impede your early game development or delay other critical plays.


Reasons to Include in Your Collection

Versatility: Half-Shark, Half- Creatures offer a diverse set of abilities that can synergize with various decks. Their flexibility in combat and utility makes them adaptable to an array of strategies.

Combo Potential: With their unique characteristics, these creatures can be a part of numerous powerful interactions, especially in decks that capitalize on creature types or specific triggered abilities.

Meta-Relevance: Given their typically impactful board presence, these cards often fare well in a meta that values sturdy creatures. Their ability to impact the game both offensively and defensively can be critical in match-ups.


How to beat

The Half-Shark, Half- card captures imaginations and tabletops with its unique blend of aquatic ferocity and strategic depth in Magic the Gathering. This sea-inspired creature wields formidable power — a challenge to any opponent it faces. Its prowess lies in its ability to synergize with water-themed decks, benefiting from various buffs and spells that capitalize on its dual nature.

To navigate these treacherous waters, smart gameplay is your lifeline. Key survival strategies involve early disruptions such as counter spells or removals, aimed at preventing this leviathan from ever hitting the board. If it does manage to break through your defenses, be prepared with bounce spells or sacrifice effects to mitigate the damage and regain control. It’s crucial to adapt your tactics, constantly assessing the flow of the game and ready to change tides at a moment’s notice.

Featuring in a niche category of MTG creature cards, the Half-Shark, Half- makes waves with its powerful impact and flavor. However, with a strategic mind and resourceful deck building, conquering this beast becomes less a tale of high seas epic and more a narrated victory within the complex ecosystem of MTG play.


Cards like Half-Shark, Half-

Half-Shark, Half- is a unique creature card that adds a fascinating twist to the aquatic and beast archetypes in Magic: The Gathering. It draws a neat comparison to cards like Sharktocrab, which meld creature types to produce dynamic effects on the board. Sharktocrab fuses the power of fish and crustacean, offering the ability to lock down a target creature after adapting. However, Half-Shark, Half- brings its own special abilities that differ greatly in terms of versatility and aggression on the battlefield.

Another card that mirrors the chimera-theme is Chimera Hydra, combining multiple creature types into a single entity. It too, like Half-Shark, Half-, symbolizes the ingenuity of creature design in Magic: The Gathering, offering players the opportunity to explore diverse and imaginative strategies. Yet Chimera’s flexibility in combat often hinges on mana investment, differentiating it from the Half-Shark, Half- whose impact might be felt as soon as it hits the play.

In the evaluation of hybrid creature cards, Half-Shark, Half- proves to be a competitor with distinct advantages, charting its course through the MTG universe with a blend of aggression and blend of creature synergies, setting it apart from its peers.

Sharktocrab - MTG Card versions
Sharktocrab - MTG Card versions

Where to buy

If you're looking to purchase Half-Shark, Half- MTG card by a specific set like Unstable, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Half-Shark, Half- and other MTG cards:

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Rules and information

The reference guide for Magic: The Gathering Half-Shark, Half- card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2018-01-19 Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn’t count, so ignore things to the left of the “metal bar” in the art of host creatures.
2018-01-19 Augment can’t target creatures that aren’t host creatures.
2018-01-19 Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature.
2018-01-19 Creatures with augment don’t have a mana cost and can’t be cast.
2018-01-19 The creature card with augment isn’t put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can’t choose a different host, but you can activate augment again if there’s another host available.
2018-01-19 You can’t activate augment unless there is a host creature on the battlefield. It doesn’t need to be yours. Note though that if you augment another player’s host creature, they control the combined creature.
2018-01-19 You can’t put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it’s no longer a host creature.

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