Dual Doomsuits MTG Card


Dual Doomsuits - Unstable
RarityRare
TypeArtifact — Contraption
Released2017-12-08
Set symbol
Set nameUnstable
Set codeUST
Number179
Frame2015
Layoutnormal
Borderborderless
Illustred byFranz Vohwinkel
Un-set :-)This card is part of an Un-set

Key Takeaways

  1. Dual Doomsuits excels in resilience, ensuring board presence through replacement tokens post-destruction.
  2. Enhances strategic plays with its instant-speed deployment, increasing tactical gameplay.
  3. The card’s requirement for color-specific mana and potential for discard can limit its utility.

Text of card

Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.


Card Pros

Card Advantage: Dual Doomsuits shines in providing card advantage by offering two body replacements once the artifacts are destroyed. This feature keeps your side of the board resilient against sweepers and targeted removals, helping to maintain presence and pressure in the game.

Resource Acceleration: Deploying Dual Doomsuits is a strategic move that potentially speeds up your resource allocation. By using it early, you can set up for bigger plays in the following turns, ensuring you stay ahead in the mana curve and can cast high-cost spells quicker than usual.

Instant Speed: The ability to play Dual Doomsuits at instant speed grants flexibility and tactical depth. It allows you to respond to your opponents’ actions on their turn, creating surprise blockers or setting up for a more advantageous board state on your turn.


Card Cons

Discard Requirement: On occasion, to unlock its full potential, Dual Doomsuits may necessitate discarding a card, which could prove an obstacle when your hand is nearing depletion.

Specific Mana Cost: The mana cost of Dual Doomsuits includes a precise combination of colors, potentially confining it to decks that can yield such mana effortlessly.

Comparatively High Mana Cost: Considering its mana value, one might find that Dual Doomsuits come with a price tag that is notably steep when contrasted with other cards that offer similar effects or abilities for a lower cost.


Reasons to Include Dual Doomsuits in Your Collection

Versatility: Dual Doomsuits is a flexible card that can be a game-changer in various deck builds, fitting seamlessly into strategies that value artifact synergy or incremental advantage.

Combo Potential: This card offers players the opportunity to craft powerful combinations with other artifacts or multi-card interactions that can swiftly change the tide of gameplay.

Meta-Relevance: As the competitive landscape shifts, Dual Doomsuits stands as a relevant inclusion in many decks, aligning well with current gameplay trends and the strategic demands of high-level play.


How to Beat Dual Doomsuits

Dual Doomsuits stands out in the world of artifacts in MTG, providing an impressive synergy boost to decks that thrive on mechanical chaos. This card typically ramps up the power level of games it’s involved in, making it a formidable opponent to contend with. Unlike passive artifacts that only offer incremental advantages, Dual Doomsuits fundamentally alters the flow of gameplay with its unique abilities.

To counter this powerful artifact, players must consider crafting their strategy around artifact removal spells or relying on counter spells to prevent its deployment. Having a solid sideboard strategy that includes Naturalize or Disenchant can prove to be invaluable when facing against it. Also, a well-timed Negate can ensure that Dual Doomsuits never hits the battlefield. Furthermore, pressure tactics with aggressive creatures can distract your opponent, preventing them from utilizing Dual Doomsuits to its full potential.

Ultimately, defeating Dual Doomsuits requires a blend of foresight, preparedness, and timely intervention. Ensuring your deck has answers to this type of threat will leave you better equipped to maintain control of the game and come out on top against players who rely too heavily on the chaotic power of Dual Doomsuits.


Cards like Dual Doomsuits

Dual Doomsuits offers Magic the Gathering players an innovative approach to multi-purpose artifacts. Comparably, Izzet Signet serves a related function by providing mana acceleration, but it lacks the modular versatility found in Dual Doomsuits, which can morph based on your board’s needs. Conversely, the flexibility of Dual Doomsuits can also be seen in Weapons Trainer, which, while giving creatures a bonus, doesn’t match the instant speed switch between buffing creatures or mana generation.

Looking at Manalith, another parallel can be drawn as it similarly provides one mana of any color. However, Dual Doomsuits takes it a step further by being an equipment that, in a pinch, can pivot to empower your creatures, something Manalith cannot do. Lastly, Skyclave Relic is an artifact often weighed against Dual Doomsuits due to its mana-fixing capabilities and indestructible nature. Still, it does not offer the additional creature-boost potential, making Dual Doomsuits unique in its adaptability during gameplay.

When analyzed beside its counterparts, Dual Doomsuits emerges as a flexible asset in MTG, balancing mana provision with creature enhancement in a way that allows players to maintain momentum and react dynamically to the evolving battlefield.

Izzet Signet - MTG Card versions
Weapons Trainer - MTG Card versions
Manalith - MTG Card versions
Skyclave Relic - MTG Card versions
Izzet Signet - Guildpact (GPT)
Weapons Trainer - Oath of the Gatewatch (OGW)
Manalith - Magic 2012 (M12)
Skyclave Relic - Zendikar Rising Promos (PZNR)

Cards similar to Dual Doomsuits by color, type and mana cost

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Ornithopter - Dominaria Remastered (DMR)
Tormod's Crypt - The List (PLST)
Jeweled Amulet - Masters Edition II (ME2)
Zuran Orb - Pro Tour Collector Set (PTC)
Fountain of Youth - Pro Tour Collector Set (PTC)
Phyrexian Marauder - Visions (VIS)
Claws of Gix - Urza's Saga (USG)
Mana Crypt - Special Guests (SPG)
Mox Opal - Double Masters (2XM)
Gleemox - Magic Online Promos (PRM)
Chalice of the Void - Judge Gift Cards 2019 (J19)
Welding Jar - Mirrodin (MRD)
Chrome Mox - Double Masters (2XM)
Orochi Hatchery - Champions of Kamigawa (CHK)
Spellbook - Magic 2010 (M10)
Lotus Petal - The List (PLST)
Everflowing Chalice - The Lost Caverns of Ixalan Commander (LCC)
Mox Diamond - From the Vault: Relics (V10)
Memnite - The List (PLST)

Where to buy

If you're looking to purchase Dual Doomsuits MTG card by a specific set like Unstable, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Dual Doomsuits and other MTG cards:

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Rules and information

The reference guide for Magic: The Gathering Dual Doomsuits card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2018-01-19 Any Contraption that’s on the battlefield and wasn’t assembled immediately heads to the scrapyard. However, if it’s a not an actual Contraption card (like Copy Artifact isn’t), it goes to your graveyard as normal. Non-Contraption cards can’t be in the scrapyard.
2018-01-19 At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
2018-01-19 Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
2018-01-19 Contraptions aren’t put into your main deck. They go into a separate deck called the Contraption deck.
2018-01-19 If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck’s version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
2018-01-19 If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
2018-01-19 If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
2018-01-19 If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don’t lose the game.
2018-01-19 In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
2018-01-19 In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don’t have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
2018-01-19 In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
2018-01-19 While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

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