Myth Unbound MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityRare
TypeEnchantment

Key Takeaways

  1. Gives cost-cutting benefits for recasting commanders, enabling strategic mana use and more frequent plays.
  2. Enhances board presence with potential for versatile, synergistic play in commander-focused decks.
  3. Although it may compete with other cards for deck space, its unique advantages justify considering it.

Text of card

Your commander costs less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.

There are precious few names that echo throughout the Multiverse.


Card Pros

Card Advantage: Myth Unbound provides a unique edge in the command zone. Commanders cost 1 less to cast for each time they’ve been returned from the command zone to the battlefield, which over the course of the game can translate to significant card advantage. This reduction in cost allows players to leverage their commander more effectively, making each recast less taxing on their hand and overall resources.

Resource Acceleration: The cost reduction effect of Myth Unbound works as a form of resource acceleration, letting players allocate mana that would have been spent on commander tax towards other spells in their arsenal. This can lead to a faster development of board presence and more threatening plays as the game progresses.

Instant Speed: While Myth Unbound itself isn’t at instant speed, it synergizes well with commanders who have abilities that can be activated at instant speed. The cost reduction it provides helps keep mana available to respond to opponents’ actions while still progressing your own game plan, ensuring that you’re never caught off guard.


Card Cons

Discard Requirement: While Myth Unbound certainly offers appealing benefits for commander players, it requires careful strategy around your hand. A discard requirement is not explicitly part of Myth Unbound’s mechanics, but considering the card dynamics within the commander format, players often end up discarding cards to make room for essential plays connected to their commander’s reappearance.

Specific Mana Cost: This enchantment comes with a specific mana cost that includes green. Its inclusion in a deck dictates a splash of green mana, which may not always sync well with other deck themes or color schemes. This cost narrows the scope to decks that run green or at the very least, decks that can accommodate green mana sources without disrupting the mana base.

Comparatively High Mana Cost: While reducing the command tax is undoubtedly valuable, the three mana initial investment is sizeable. In fast-paced or highly competitive environments, utilizing three mana for an enchantment like Myth Unbound can be seen as a luxury, especially when those resources could potentially be used for immediate board impact or disruption. Thus, in decks where tempo is critical, Myth Unbound’s cost may outweigh its benefits.


Reasons to Include in Your Collection

Versatility: Myth Unbound exhibits strong adaptability across various Commander decks. It reduces the cost of your commander if it gets removed and rewards you with an extra draw, which is beneficial in virtually every scenario.

Combo Potential: This enchantment has significant synergies in decks that frequently cast their commander or in strategies that make use of the command zone. Its ability to ramp and generate card advantage can be a cornerstone in many combo setups.

Meta-Relevance: Given that the commander format often sees leaders shuffling in and out of the command zone, Myth Unbound maintains high relevance. Its cost-reduction and card-drawing functions are universally useful, helping to keep you competitive in an evolving meta.


How to beat

Myth Unbound is a unique enchantment within the vast library of Magic: The Gathering cards, specifically geared towards players who utilize a commander-centered strategy. However, every card has its vulnerabilities. To successfully counter Myth Unbound, players need to implement strategies that focus on removing enchantments, avoiding direct commander engagement, or using cards that neutralize abilities.

Enchantment removal spells are especially effective; consider incorporating Disenchant or Naturalize into your deck to swiftly deal with Myth Unbound. Alternatively, focus on incapacitating your opponent’s commander with cards like Darksteel Mutation to ensure the cost-reducing effect of Myth Unbound becomes irrelevant. Lastly, utilizing blue’s counter spells to prevent Myth Unbound from hitting the battlefield in the first place can be a game-saver.

Adapting to your opponent’s strategy and being prepared with the appropriate counters are key elements to overwhelm a player relying heavily on commander synergy and Myth Unbound. Timing your removal and counters correctly can lead to disrupting their gameplay and tipping the scales in your favor.


BurnMana Recommendations

Expert insights into MTG suggest that Myth Unbound is more than a utility card; it is a game-changer in commander play. Its ability to trim the recurring costs of your commander while fostering card advantage is invaluable. With proper utilization, it acts as a pivot for resilience, keeping your commander in the fray without depleting resources. If commander-centric strategies are your forte or you’re looking to experiment with green’s vast capabilities, consider the long-term value Myth Unbound can bring to your deck. Dive deeper into strategy and card synergy on BurnMana, and ensure your MTG experience is as legendary as the commanders leading your decks.


Cards like Myth Unbound

Myth Unbound is a unique enchantment in Magic: The Gathering that offers a strategic advantage in commander-centric decks. Its ability to reduce the commander tax and to draw a card when a commander is returned to the command zone is a mechanic worth comparing to other cards. Commander’s Sphere stands out as a mana rock that allows drawing a card when it is sacrificed, providing both mana acceleration and card advantage. Unlike Myth Unbound, it doesn’t directly interact with the commander but still gives you access to draw.

Another card to examine is Oath of Lieges, which also aids in the mana aspect of the game by allowing players to search for a land card if an opponent controls more lands. Although it’s not identical, it helps balance the field, somewhat akin to how Myth Unbound counters the increasing commander costs. Then there’s Conqueror’s Flail, which isn’t a direct comparison but offers the lockout of your opponents’ spells during your turn, representing another form of protection for your commander much like the indirect protection Myth Unbound provides through its cost-reduction feature.

To summarize, Myth Unbound offers a dual purpose for commander-focused strategies: easing mana costs and providing card flow, features that make it stand out amongst the specialized enchantments tailored for commander decks in Magic: The Gathering.

Commander's Sphere - MTG Card versions
Oath of Lieges - MTG Card versions
Conqueror's Flail - MTG Card versions
Commander's Sphere - Commander 2014 (C14)
Oath of Lieges - Exodus (EXO)
Conqueror's Flail - Commander 2016 (C16)

Where to buy

If you're looking to purchase Myth Unbound MTG card by a specific set like Treasure Chest and Commander 2018, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Myth Unbound and other MTG cards:

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Printings

The Myth Unbound Magic the Gathering card was released in 2 different sets between 2016-11-16 and 2018-08-09. Illustrated by Alexander Forssberg.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12016-11-16Treasure ChestPZ2 706632015normalblackAlexander Forssberg
22018-08-09Commander 2018C18 322015normalblackAlexander Forssberg

Legalities

Magic the Gathering formats where Myth Unbound has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Myth Unbound card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2018-07-13 If Myth Unbound leaves the battlefield at the same time as your commander is put into the command zone, its last ability won’t trigger.
2018-07-13 Myth Unbound’s cost reduction applies after you apply the commander tax. In effect, this reduces the commander tax to .
2018-07-13 Myth Unbound’s cost reduction applies even if you’re casting your commander from a zone other than the command zone.
2018-12-07 If another player is somehow able to cast your commander, Myth Unbound’s first ability applies to that player’s spell.

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