Duskrider Peregrine MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost6
RarityUncommon
TypeCreature — Bird
Abilities Flying,Protection,Suspend
Power 3
Toughness 3

Key Takeaways

  1. Duskrider Peregrine’s suspend ability complements resource management by freeing up mana for other plays.
  2. Instant speed play from suspend allows for unexpected plays, adding a layer of strategy.
  3. Its protection from lower-cost spells grants resilience against common removal methods.

Text of card

Flying, protection from black Suspend 3— (Rather than play this card from your hand, you may pay and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)


Card Pros

Card Advantage: Duskrider Peregrine offers a significant edge in deck synergy, efficiently fitting into strategies that capitalize on card interactions and advantages. Its presence on the battlefield has the potential to incrementally tilt the game in your favor, as it seamlessly integrates into your game plan.

Resource Acceleration: While Duskrider Peregrine doesn’t directly produce mana or tokens, it serves as resource acceleration by potentially saving mana. Its suspend ability allows for a delayed but cost-efficient cast, enabling players to utilize their mana resources elsewhere in the interim, effectively smoothing out their mana curve.

Instant Speed: The suspend feature of Duskrider Peregrine permits players to play it at instant speed, providing strategic flexibility. This can lead to surprising swings in board state and momentum, as opponents must constantly be wary of the looming threat it presents when the time counters are removed, making it an unpredictable asset.


Card Cons

Discard Requirement: Duskrider Peregrine demands a discard from your hand to unleash its potential. This requirement could set you back, especially when your hand is already stretched thin by an opponent’s strategy or you’re trying to maintain card advantage.

Specific Mana Cost: The casting cost for Duskrider Peregrine includes a commitment to white mana, making it a challenging fit for multicolor decks that may not always have the necessary mana consistency to deploy it on curve.

Comparatively High Mana Cost: When evaluating its total cost, Duskrider Peregrine leans towards the pricier side. In the realm of creatures with its prowess, you might find others that are less taxing on your mana resources or offer additional abilities for a similar investment.


Reasons to Include Duskrider Peregrine in Your Collection

Versatility: Duskrider Peregrine can be a strategic addition to decks that capitalize on evasion tactics. Its protection from converted mana cost 3 less makes it a resilient threat that can bypass many common forms of removal.

Combo Potential: This card can seamlessly integrate into flying-centric or protection-focused strategies, often synergizing with cards that benefit from creatures with specific protection.

Meta-Relevance: Considering a meta that’s heavy with low-cost spells, Duskrider Peregrine stands out for its ability to remain unaffected by such spells, providing consistent board presence and combat dominance.


How to beat

Duskrider Peregrine stands out in a duel with its protection from black, potentially giving it an edge over decks heavy in that color. Notably, it comes with suspend, requiring strategic anticipation and timing for it to enter the battlefield. To outmaneuver this card, consider employing creature removal that isn’t color-specific, such as board wipes like Wrath of God or Universal Solvent. These cards can neutralize the Peregrine without being hindered by protection abilities.

Control players can also leverage counterspells when the Peregrine is cast or while it’s on suspend, which is often a critical window. Disallow is an example of a versatile instant that can address the Peregrine by targeting the suspension trigger. Additionally, enforce battlefield control with artifacts and enchantments that limit flying creatures, like Moat or Windborn Muse, to effectively stifle the Peregrine’s influence in aerial combat.

Ultimately, beating the Duskrider Peregrine hinges on being resourceful. Adapting your tactics to circumvent its strengths will be key, using colorless removal and diverse strategies to maintain control of the game.


Cards like Duskrider Peregrine

Duskrider Peregrine is a unique inclusion in the pantheon of protective creatures in Magic: The Gathering. It resembles cards like Aven Riftwatcher in terms of flying capabilities and evasive actions. However, Duskrider Peregrine differentiates itself from the flock with its pro-black ability, giving it an invaluable advantage against decks heavily dependent on black spells and creatures. Aven Riftwatcher, while sharing the flying trait, focuses more on life gain and lacks the specific color protection that Duskrider Peregrine offers.

Mistral Charger is another creature card that echoes the aspect of a flying ability. It’s a more affordable option mana-wise but doesn’t provide the same level of resilience or the protection from black magic that sets Duskrider Peregrine apart. Additionally, when comparing the longevity on the battlefield, Duskrider Peregrine’s suspend mechanic gives it a delayed but impactful entrance which can be strategically advantageous in certain gameplay scenarios.

The assessment of Duskrider Peregrine against other flying creatures reveals its strategic niche. It stands out as a versatile pick, especially in metagames where black spells are prevalent, combining timely entry with essential protective features and maintaining a presence in the aerial defense lineup of many decks.

Aven Riftwatcher - MTG Card versions
Mistral Charger - MTG Card versions
Aven Riftwatcher - MTG Card versions
Mistral Charger - MTG Card versions

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Where to buy

If you're looking to purchase Duskrider Peregrine MTG card by a specific set like Time Spiral and Time Spiral Remastered, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Duskrider Peregrine and other MTG cards:

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Printings

The Duskrider Peregrine Magic the Gathering card was released in 2 different sets between 2006-10-06 and 2021-03-19. Illustrated by Una Fricker.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12006-10-06Time SpiralTSP 142003NormalBlackUna Fricker
22021-03-19Time Spiral RemasteredTSR 162015NormalBlackUna Fricker

Legalities

Magic the Gathering formats where Duskrider Peregrine has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderRestricted
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Duskrider Peregrine card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-06-18 A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won’t enter the battlefield with haste.)
2021-06-18 As the second triggered ability resolves, you must cast the card if able. You must do so even if it requires targets and the only legal targets are ones that you really don’t want to target. Timing permissions based on the card’s type are ignored.
2021-06-18 Cards exiled with suspend are exiled face up.
2021-06-18 Exiling a card with suspend isn’t casting that card. This action doesn’t use the stack and can’t be responded to.
2021-06-18 If an effect refers to a “suspended card,” that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
2021-06-18 If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2021-06-18 If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card’s owner’s next upkeep.
2021-06-18 If the second triggered ability is countered, the card can’t be cast. It remains exiled with no time counters on it, and it’s no longer suspended.
2021-06-18 If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it’s exiled.
2021-06-18 If you can’t cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it’s no longer suspended.
2021-06-18 If you cast a card “without paying its mana cost,” such as with suspend, you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
2021-06-18 Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that causes you to cast the card when the last time counter is removed. If you cast a creature spell this way, it gains haste until you lose control of that creature (or, in rare cases, you lose control of the creature spell while it’s on the stack).
2021-06-18 The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn’t paid.
2021-06-18 When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn’t matter why the last time counter was removed or what effect removed it.
2021-06-18 You are never forced to activate mana abilities to pay costs, so if there is a mandatory additional mana cost (such as from Thalia, Guardian of Thraben), you can decline to activate mana abilities to pay for it and hence fail to cast the suspended card, leaving it in exile.
2021-06-18 You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage’s ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.

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