Run Away Together MTG Card


Card setsReleased in 5 setsSee all
Mana cost
Converted mana cost2
RarityCommon
TypeInstant

Key Takeaways

  1. Combines advantage and tempo disruption by utilizing creatures with enter-the-battlefield effects.
  2. Instant speed allows for flexible play and can save creatures from unfavorable spells.
  3. Requires strategic play and creature presence to avoid becoming ineffective in hand.

Text of card

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

"Virtue is virtue, whatever the heart that nurtures it." —Malacan, Vantress exile


Card Pros

Card Advantage: Run Away Together plays a key role in advancing card advantage by allowing a fresh use of your creature with enter-the-battlefield effects while simultaneously setting your opponent back by returning one of their creatures to their hand.

Resource Acceleration: Although this card does not provide direct mana acceleration, it acts as a tempo play which can effectively disrupt your opponent’s resource development, giving you a lead in the race for board presence and mana efficiency.

Instant Speed: This enchantment’s instant-speed nature provides exceptional flexibility, allowing you to respond to threats, surprise an opponent during combat, or even save one of your own creatures from a removal spell while rebuying their entry effects for maximum benefit.


Card Cons

Discard Requirement: Run Away Together demands you to have another creature on the battlefield to target alongside an opponent’s creature. This can be problematic if your board state is lacking in creatures or if you’re facing heavy removal strategies, effectively making the card dead weight in your hand.

Specific Mana Cost: With a mana cost that requires both blue and colorless mana, Run Away Together may not seamlessly fit into multicolored decks that prioritize mana flexibility. This cost can prove to be a hurdle in casting the spell on curve, especially in decks that are not predominantly blue.

Comparatively High Mana Cost: At two mana, while not exorbitant, it might sometimes be costly for the effect of simply returning two creatures to their owners’ hands when alternative, lower-cost spells could be used for removal or creature advantage. In fast-paced games, the cost could hinder your mana curve and affect tempo.


Reasons to Include Run Away Together in Your Collection

Versatility: Run Away Together shines with its ability to target creatures from both sides of the battlefield. This card slots into a variety of blue decks, be it tempo, control, or casual kitchen-table builds, versatile enough to disrupt opponent strategies or save your own creatures for a re-cast advantageous effect.

Combo Potential: This instant pairs well with creatures that have enter-the-battlefield abilities. It allows for repeated utilization of these effects while also hindering an opponent by forcing them to replay their creature, effectively offering both offensive and defensive combo synergies.

Meta-Relevance: With a meta that may be geared towards creature-based strategies, Run Away Together provides a cost-effective tool to handle problematic board states. Its capability to upset tempo and turn games in your favor without being overly situational makes it a card worth considering for sideboards or even main decks depending on the format’s demands.


How to beat

Run Away Together presents itself as a clever tactic in Magic: The Gathering, offering players the ability to disrupt opponent strategies by bouncing two creatures to their owners’ hands. To effectively counter this card, one must focus on maintaining a board state that is resistant to such setbacks. For example, creatures with enter the battlefield effects can turn the tide, making the bounce less of a disadvantage as you capitalize on the re-triggering of these abilities.

Similarly, instant-speed spells that can protect your creatures or counteract the opponent’s actions can be a strategic defense. Holding mana open for cards like Negate or Swift Response ensures you have a response when your opponent attempts to disrupt your board. Also, cards that grant hexproof to your creatures can prevent Run Away Together from targeting them, nullifying its effect and preserving your battlefield presence.

Ultimately, while Run Away Together can be a surprise element in your opponent’s deck, understanding your own deck’s composition, and preparing for such eventualities with a range of protective measures, will help you maintain an advantage and beat this tactical play.


Cards like Run Away Together

Run Away Together is an intriguing option among the suite of bounce effects at players’ disposal in Magic: The Gathering. Its closest relatives include cards like Unsummon, a single-target bounce spell. Unlike Run Away Together, however, Unsummon is limited to one creature and doesn’t require the caster to return one of their own creatures along with the opponent’s threat. On a broader spectrum, there’s also the likes of Flood of Tears which resets the battlefield by bouncing all nonland permanents, though at a significantly higher mana cost and sorcery speed, making it less versatile and more situational than Run Away Together.

Another comparison can be drawn with Into the Roil, which also allows players to target an opponent’s creature or permanent. However, Into the Roil provides the added benefit of card draw when kicked for additional mana. This can give players more fuel for their strategy, as opposed to the symmetrical effect of Run Away Together that requires tactical timing to maximize its potential benefit.

By analyzing the benefits and strategic uses, Run Away Together presents a unique offering for Magic: The Gathering players. It delivers a balanced blend of disruption and forced decision-making, creating opportunities for advantageous exchanges on the battlefield.

Unsummon - MTG Card versions
Flood of Tears - MTG Card versions
Into the Roil - MTG Card versions
Unsummon - MTG Card versions
Flood of Tears - MTG Card versions
Into the Roil - MTG Card versions

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Memory Lapse - MTG Card versions
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Where to buy

If you're looking to purchase Run Away Together MTG card by a specific set like Throne of Eldraine and Commander Legends, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Run Away Together and other MTG cards:

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Printings

The Run Away Together Magic the Gathering card was released in 5 different sets between 2019-10-04 and 2023-09-08. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12019-10-04Throne of EldraineELD 622015NormalBlackFilip Burburan
22020-11-20Commander LegendsCMR 872015NormalBlackFilip Burburan
32022-06-10Commander Legends: Battle for Baldur's GateCLB 922015NormalBlackBen Wootten
42022-10-14Game Night: Free-for-AllGN3 372015NormalBlackFilip Burburan
52023-09-08Wilds of Eldraine CommanderWOC 1082015NormalBlackFilip Burburan

Legalities

Magic the Gathering formats where Run Away Together has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Run Away Together card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2020-11-10 If both creatures are controlled by the same player as Run Away Together tries to resolve, both targets are illegal. The spell doesn't resolve.
2020-11-10 If one of the two target creatures becomes an illegal target, Run Away Together can still determine its controller only to check whether the other creature is a legal target. If the illegal target has left the battlefield, use its last known information. If the other creature is still a legal target, it's returned to its owner's hand.

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