Fires of Invention MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeEnchantment

Key Takeaways

  1. Enables casting larger spells earlier by not requiring mana payment, according to the lands you control.
  2. Restricts you to casting only during your own turn, demanding strategic hand management.
  3. Requires a balance of deck building around its strengths and weaknesses for maximum efficiency.

Text of card

You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.


Card Pros

Card Advantage: Fires of Invention enables you to cast spells without paying their mana costs, effectively granting access to more of your hand and deck’s potential, which can lead to considerable card advantage over time.

Resource Acceleration: By allowing you to play spells freely based on the number of lands you control, it accelerates your resource usage, letting you commit to board presence and other plans without expending your actual mana resources.

Instant Speed: While Fires of Invention itself is not an instant, it permits casting spells that you normally couldn’t afford at instant speed if they’re in your hand, giving you the element of surprise and the ability to adapt rapidly to the changing state of the game.


Card Cons

Discard Requirement: While Fires of Invention enables you to cast spells without paying their mana costs, it necessitates that you can only play them on your turn. This potentially forces you to discard if you’ve reached maximum hand size by your discard phase, leading to a loss of resources.

Specific Mana Cost: Fires of Invention requires a set mana combination to cast. At 1 red and 3 generic mana, its reliance on red mana restricts flexibility and may not align with all deck strategies, particularly in multi-colored deck variants.

Comparatively High Mana Cost: Although Fires of Invention provides a cost-efficient way to play high-mana spells, its own cost is a consideration. With a requirement of four mana to hit the board, it competes with other four-mana plays that can affect the game immediately upon casting.


Reasons to Include Fires of Invention in Your Collection

Versatility: Fires of Invention offers a unique approach to playing spells without tapping lands for mana, which makes it fit seamlessly into various deck archetypes. This card can redefine how you manage your resources each turn.

Combo Potential: This card excels in combinations with high-cost spells or activations that normally require significant mana investments. It allows you to play other cards or activate abilities with the mana you’ve saved, leading to powerful turns that can overwhelm opponents.

Meta-Relevance: In an environment that favors innovative strategies or higher-curved spells, Fires of Invention can be a game-changer. It alters the pace of play and can give you the upper hand against both aggressive and controlling decks by maximizing your turn efficiency.


How to Beat Fires of Invention

Fires of Invention is a game-changer for players in MTG, enabling them to cast spells without tapping mana for the cost. This can lead to a rapid escalation in threats from an opponent if left unchecked. To counteract this powerful enchantment, savvy players focus on disruption and removal strategies. Artifact and enchantment destruction cards like Naturalize or Bedevil can quickly dismantle the Fires of Invention engine. Counterspells such as Negate or Dovin’s Veto offer preemptive options to stop Fires of Invention from hitting the battlefield altogether.

Adjusting your deck to include versatile answers such as Assassin’s Trophy or Unravel the Aether gives you the flexibility to neutralize Fires of Invention and other problematic noncreature permanents. Playing around the card’s limitation, which only allows casting spells during your turns, can also be beneficial. This can give you an opening to strategize and cast spells on your opponent’s end step. Thus, efficient timing and a toolkit of disruptive spells are key to snuffing out the Fires of Invention before it can blaze out of control.


BurnMana Recommendations

Unraveling the complexities of MTG gameplay is a thrilling challenge that rewards the keen and the cunning. Fires of Invention stands as a paradigm-shifting card that invites players to rethink their strategies and unlock new potentials for their decks. As we’ve discussed the advantages and limitations of this remarkable enchantment, it’s clear that it can set the stage for some truly inspired plays. If the synergy of cost-free spellcasting aligns with your play style, adding Fires of Invention to your collection could ignite a fresh spark in your game. Join us to deepen your understanding of MTG’s intricate dance of mana and magic, and let Fires of Invention set your matches ablaze with strategic genius.


Understanding Fires of Invention

Fires of Invention presents a unique dynamic to deck building and strategy in Magic: The Gathering. This enchantment enables you to cast spells without paying their mana costs, as long as the spell’s converted mana cost is less than or equal to the number of lands you control. This resonates with the freeing design of cards like As Foretold, which also circumvents traditional mana costs, opening a window for players to cast spells for free every turn.

Cards like Fires of Invention

Fires of Invention stands out in MTG due to its ability to alter the rules of casting spells dramatically. Comparable to the card Wilderness Reclamation, which untaps all your lands on each end step, it prioritizes mana efficiency. Meanwhile, Experimental Frenzy offers a different approach by allowing you to look at and play the top card of your library, bringing a continuous flow of resources. Fires of Invention, differs, however, in its restriction on the number of spells you can cast each turn, thus requiring more strategic planning.

Omniscience is another parallel, granting you the power to cast spells from your hand without paying their mana costs. Though Omniscience removes the casting limit that Fires of Invention imposes, it demands a hefty mana investment to come into play. In essence, Fires of Invention redefines tempo, giving players the agility of casting spells quickly while managing resources in a way that few other cards can mimic.

When exploring the space of innovative game play that Fires of Invention contributes to, its blend of restrictions and liberties provides a fascinating puzzle for MTG players to solve. The card’s unique ability to bypass mana costs while imposing a strategic limitation cements its place as a remarkable tool in MTG deck building.

As Foretold - MTG Card versions
Wilderness Reclamation - MTG Card versions
Experimental Frenzy - MTG Card versions
Omniscience - MTG Card versions
As Foretold - MTG Card versions
Wilderness Reclamation - MTG Card versions
Experimental Frenzy - MTG Card versions
Omniscience - MTG Card versions

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Manabarbs - MTG Card versions
Orcish Oriflamme - MTG Card versions
An-Zerrin Ruins - MTG Card versions
Lightning Cloud - MTG Card versions
Aether Flash - MTG Card versions
Heart of Bogardan - MTG Card versions
Furnace of Rath - MTG Card versions
No Quarter - MTG Card versions
Shiv's Embrace - MTG Card versions
Pyromancy - MTG Card versions
Collapsing Borders - MTG Card versions
Stand or Fall - MTG Card versions
Impulsive Maneuvers - MTG Card versions
Magmatic Core - MTG Card versions
Pyrohemia - MTG Card versions
Uncontrollable Anger - MTG Card versions
Elemental Mastery - MTG Card versions
Splinter Twin - MTG Card versions
Burning Earth - MTG Card versions
Purphoros, God of the Forge - MTG Card versions

Where to buy

If you're looking to purchase Fires of Invention MTG card by a specific set like Throne of Eldraine and Throne of Eldraine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Fires of Invention and other MTG cards:

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Printings

The Fires of Invention Magic the Gathering card was released in 1 different sets between 2019-10-04 and 2019-10-04. Illustrated by Stanton Feng.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12019-10-04Throne of EldraineELD 3612015NormalBlackStanton Feng
22019-10-04Throne of EldraineELD 1252015NormalBlackStanton Feng

Legalities

Magic the Gathering formats where Fires of Invention has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Fires of Invention card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2019-10-04 Fires of Invention doesn't impose any restrictions on playing lands or activating abilities.
2019-10-04 Fires of Invention will look at the entire turn to see if you've cast two spells yet that turn, even if Fires of Invention wasn't on the battlefield when those spells were cast. Notably, you can't cast Fires of Invention and then cast two more spells that turn; if Fires of Invention was your second (or third, or fourth) spell that turn, you can't cast another spell at all.
2019-10-04 If a spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2019-10-04 If an effect allows or instructs you to cast a spell during another player's turn, you can't do so. The restriction of Fires of Invention takes precedence over that permission. Similarly, if an effect allows or instructs you to cast a third spell during your turn, you can't do so.
2019-10-04 If an effect says that you may cast a card that you couldn't otherwise cast if you pay an alternative cost (such as the flashback keyword), you have to pay that alternative cost if you use that permission to cast the card. You can't choose to cast it but cast it without paying its mana cost.
2019-10-04 If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs (such as that of Fling), you must pay those to cast the card.
2019-10-04 If you cast a spell that was countered, it still counts as one of your two spells.
2019-10-04 If you cast one card twice during a turn (such as by casting it as an Adventure and then casting it from exile as a creature), you've cast two spells.
2019-10-04 You may choose to pay the mana cost or an alternative cost for spells you cast, even if their mana value is less than or equal to the number of lands you control.

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