Sea God's Revenge MTG Card


Sea God's Revenge - Theros
Mana cost
Converted mana cost6
RarityUncommon
TypeSorcery
Abilities Scry
Released2013-09-27
Set symbol
Set nameTheros
Set codeTHS
Number61
Frame2003
Layoutnormal
Borderblack
Illustred byEric Velhagen

Key Takeaways

  1. Offers a considerable tempo play by returning up to three opponent creatures.
  2. Can be resource-taxing due to its discard requirement and specific mana cost.
  3. Contrasts with similar MTG control spells, providing unique bounce benefits.

Text of card

Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"What has neither mouth nor throat, yet swallows captain, crew, and boat?" —Sphinx's riddle


Card Pros

Card Advantage: Sea God’s Revenge lets you return up to three target creatures your opponents control to their owners’ hands, disrupting their board presence and potentially stripping them of critical synergies or defenses. This swing in board state can rapidly tilt the game in your favor and create a card advantage.

Resource Acceleration: While the card itself does not directly provide mana or resources, the tempo gain from Sea God’s Revenge can be substantial. By removing multiple threats at once, you may save resources that would have been used on individual removal spells, effectively accelerating your resource allocation for future turns.

Instant Speed: Although Sea God’s Revenge is a sorcery, understanding its role in the context of instant-speed interaction is crucial. It perfectly sets up your turn for a swift counterattack or for deploying your threats while the opponent is still recovering from the setback, leveraging the tempo gain to its maximum potential.


Card Cons

Discard Requirement: The necessity to discard another card when casting Sea God’s Revenge can be a particular setback when your hand is already dwindling. In the late game, it can force tough decisions about resource management, potentially hampering your strategic options.

Specific Mana Cost: Sea God’s Revenge requires blue mana, not just any color. This makes it a less flexible choice especially in multi-colored decks where blue mana may not be as readily available or could be better utilized for other spells in crucial moments.

Comparatively High Mana Cost: With its mana cost being on the higher end for its effects, Sea God’s Revenge can be considered costly in terms of turn economy. There are alternative cards that might offer similar utility without such a significant investment, making them more appealing for deck construction and allowing for more agile gameplay.


Reasons to Include Sea God’s Revenge in Your Collection

Versatility: Sea God’s Revenge offers a unique versatility in blue-based control or midrange decks. Its ability to bounce multiple creatures provides a significant tempo swing, making it a viable option against aggro swarms and threatening boards alike.

Combo Potential: Beyond its surface use, this card can be paired with permanents that benefit from bounce effects or opponents casting spells. Pairing Sea God’s Revenge with cards that penalize your opponent for having creatures returned to their hand can amplify your control strategy.

Meta-Relevance: With creature-heavy decks frequently dominating the meta, Sea God’s Revenge emerges as a powerful tool. Its capacity to clear blockers or remove buffed creatures from combat can pivot the game in your favor, proving its importance in current play environments.


How to beat

When facing the wave of disruption that Sea God’s Revenge brings to a game, having a strategy to counter it is crucial. With its ability to return three target creatures to their owner’s hands and then scry 1, it can significantly shift board control and tempo in your opponent’s favor. To effectively counteract this, consider using low-cost or instant-speed spells that can negate or protect your creatures from being returned to your hand. Cards with hexproof or abilities that make them indestructible for a turn can save your board from a well-timed Sea God’s Revenge.

Additionally, maintaining a diverse range of threats on the board can prevent your opponent from gaining too much advantage from a single sweep. As Sea God’s Revenge is a sorcery speed card, you have the opportunity to plan and play around it, keeping mana available for counterspells or playing creatures that can re-enter the battlefield with beneficial enter the battlefield effects themselves. Always be mindful of the open mana and card resources your opponent has, as this can give you a hint about the potential of a looming Sea God’s Revenge.

Ultimately, your ability to anticipate and adapt to control strategies that include cards like Sea God’s Revenge will be key to maintaining dominance on the battlefield and securing victory in your MTG matches.


Cards like Sea God's Revenge

Sea God’s Revenge is a distinctive spell among blue’s arsenal in Magic: The Gathering. It’s often compared to other bounce spells like Disperse or Unsummon due to their ability to return creatures to owners’ hands. What makes Sea God’s Revenge stand out is its ability to target not one but three creatures and temporarily remove them from the battlefield. In addition, it taps those creatures’ control which can hinder an opponent’s defenses significantly.

Looking at Cyclonic Rift, another comparative card, we observe a difference in flexibility and impact. Although Cyclonic Rift is more expensive mana-wise, it offers a powerful late-game effect that can turn the tide by bouncing all nonland permanents an opponent controls. Meanwhile, Aetherspouts presents another alternative, providing a choice for creatures attacking you to be placed on top or bottom of the library, effectively a more subtle disruption compared to the overt aggression of Sea God’s Revenge.

Altogether, Sea God’s Revenge shines in scenarios that demand a wide-reaching impact on the board. Its unique blend of creature bounce and tempo advantage solidifies its intriguing role in MTG’s varied spectrum of control spells.

Disperse - MTG Card versions
Unsummon - MTG Card versions
Cyclonic Rift - MTG Card versions
Aetherspouts - MTG Card versions
Disperse - Morningtide (MOR)
Unsummon - Limited Edition Alpha (LEA)
Cyclonic Rift - Return to Ravnica (RTR)
Aetherspouts - Magic 2015 (M15)

Where to buy

If you're looking to purchase Sea God's Revenge MTG card by a specific set like Theros, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Sea God's Revenge and other MTG cards:

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Legalities

Magic the Gathering formats where Sea God's Revenge has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Sea God's Revenge card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2013-09-15 In multiplayer games, the three target creatures can be controlled by different opponents.
2013-09-15 Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
2013-09-15 When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
2013-09-15 You can cast Sea God's Revenge with no targets. If you do, you'll scry 1 when it resolves. If you choose at least one target, and all chosen targets are illegal when Sea God's Revenge tries to resolve, it won't resolve and none of its effects will happen.
2013-09-15 You choose how to order cards returned to your library after scrying no matter where you put them.
2013-09-15 You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.

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