Stasis Snare MTG Card


Card setsReleased in 4 setsSee all
Mana cost
Converted mana cost3
RarityUncommon
TypeEnchantment
Abilities Flash

Key Takeaways

  1. Stasis Snare disrupts opponents by exiling creatures instantly, tipping the scales in your favor.
  2. White mana specificity and cost can limit deck flexibility and broader archetype integration.
  3. Leveraging Stasis Snare’s versatility can effectively counter prevalent creature-heavy strategies.
Flash card art

Guide to Flash card ability

Explore the dynamic Flash ability in Magic: The Gathering (MTG), a feature that allows you to cast spells at lightning speed, often leaving your opponents reeling and your strategy several steps ahead. This versatile ability can turn the tide of a game, providing the element of surprise and tactical advantage. It places a premium on timing and foresight, transforming an ordinary deck into a formidable arsenal of instant threats and responses.

Text of card

Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)


Card Pros

Card Advantage: Stasis Snare offers a unique form of indirect card advantage by removing a threatening creature from the battlefield. This temporary solution can disrupt your opponent’s strategies, effectively helping you maintain or swing the card balance in your favor.

Resource Acceleration: While it may not directly provide mana or acceleration, the ability to handle a threat without spending multiple cards can preserve your resources, allowing you to commit to more pressing plays and accelerating your game plan indirectly.

Instant Speed: The power of Stasis Snare lies in its ability to be cast at instant speed, providing you with the flexibility to respond to threats during your opponent’s turn. This instant interaction keeps your adversaries on their toes, unsure when their key creature might be snapped up by the Snare.


Card Cons

Discard Requirement: Stasis Snare comes into play without a discard requirement, which can leave your hand intact but does not offer the benefit of turning a disadvantage into a strategic play, as is possible with cards facilitating graveyard synergy.

Specific Mana Cost: Stasis Snare’s casting cost demands two white mana, which may restrict its inclusion only to white or two-color decks, potentially excluding it from a broader range of archetypes.

Comparatively High Mana Cost: With its casting cost of three mana, including two that are color-specific, Stasis Snare is seen as expensive compared to other instant-speed removal options, which may offer similar or better value for a lower or more flexible mana investment.


Reasons to Include Stasis Snare in Your Collection

Versatility: Stasis Snare is a flexible removal option that snugly fits into various white decks. Its ability to exile any attacking or blocking creature makes it a vital card, ensuring you have an answer to immediate threats on the board.

Combo Potential: This card offers synergy with flicker effects or other ways to reuse enter-the-battlefield triggers. By blinking Stasis Snare, you can remove multiple creatures over the course of a game, disrupting your opponent’s strategies.

Meta-Relevance: In a format where aggressive or creature-heavy decks are prevalent, Stasis Snare shines by offering immediate and unconditional removal. Its place in your collection could provide a solid defense against the most common threats in the current meta.


How to beat

Stasis Snare is an effective removal spell that targets creatures on the battlefield in Magic: The Gathering. With its ability to exile any creature as soon as it enters the battlefield, it can be a roadblock for many strategies relying on formidable creatures. However, the key to overcoming this obstacle lies in its enchantment nature and the reliance on white mana.

Specifically, cards like Naturalize or Disenchant provide a direct solution by destroying enchantments, which can release your creature from Stasis Snare’s grasp. Additionally, using instant-speed spell removal when Stasis Snare is on the stack prevents it from resolving, ensuring that your creatures stay in the fight. Cards with hexproof or Shroud are also invaluable as they’re immune to such targeted removal spells, reinforcing their strategic importance. Diversifying your threats and not overcommitting to the board can also mitigate the impact of Stasis Snare, preserving your momentum even if one gets caught.

Understanding these techniques arms players with the necessary tools to neutralize Stasis Snare, turning potential setbacks into mere hiccups on the path to victory. Not only does this underscore the importance of strategic deck building but also highlights the dynamic nature of in-game decisions.


BurnMana Recommendations

If Stasis Snare caught your eye, it’s clear you appreciate the finesse of white’s control elements in MTG. Its strength in versatility and instant-speed interaction makes it a formidable pick for your deck. But mastering MTG doesn’t stop at knowing a single card—it’s about building a collection that withstands the evolving meta and outmaneuvering opponents through strategic play. Expand your arsenal with our in-depth insights on deck composition, card synergy, and the latest meta trends. Step up your game with BurnMana and turn each card draw into a potent step towards victory.


Cards like Stasis Snare

Stasis Snare stands as a formidable card within Magic: The Gathering’s arsenal of white instant removals. It shares its basic function with other renowned cards like Banishing Light, which also exiles a target creature. The key distinction lies in Stasis Snare’s ability to act at instant speed, allowing players to disrupt their adversary during critical phases of a turn, compared to Banishing Light’s sorcery speed limitation that requires activation on the player’s own turn.

Another closely related card is Oblivion Ring; despite its similarities to Stasis Snare in exiling threats and offering tactical flexibility, Oblivion Ring falls under the same constraints as Banishing Light regarding casting speed. Meanwhile, Cast Out broadens the scope by providing a cycling option, offering utility beyond simple removal while also operating instantly, aligning more closely with the strategic adaptability Stasis Snare presents.

Assessing these comparisons, Stasis Snare’s value surges in meta-gaming environments that prize quick and reactive control options. It allows players to catch opponents off guard and can decisively change the game’s momentum at any given moment, establishing its crucial role among white’s creature control strategies in Magic: The Gathering.

Banishing Light - MTG Card versions
Oblivion Ring - MTG Card versions
Cast Out - MTG Card versions
Banishing Light - Journey into Nyx (JOU)
Oblivion Ring - Lorwyn (LRW)
Cast Out - Amonkhet (AKH)

Cards similar to Stasis Snare by color, type and mana cost

Damping Field - MTG Card versions
Farmstead - MTG Card versions
Cooperation - MTG Card versions
Noble Steeds - MTG Card versions
Aura of Silence - MTG Card versions
Empyrial Armor - MTG Card versions
Cessation - MTG Card versions
Arrest - MTG Card versions
Glorious Anthem - MTG Card versions
Samite Sanctuary - MTG Card versions
Pariah - MTG Card versions
Tattoo Ward - MTG Card versions
Sparring Regimen - MTG Card versions
Shielded by Faith - MTG Card versions
The Restoration of Eiganjo // Architect of Restoration - MTG Card versions
Oblivion Ring - MTG Card versions
Cage of Hands - MTG Card versions
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence - MTG Card versions
Guardian's Magemark - MTG Card versions
Celestial Dawn - MTG Card versions
Damping Field - Antiquities (ATQ)
Farmstead - Summer Magic / Edgar (SUM)
Cooperation - Ice Age (ICE)
Noble Steeds - Alliances (ALL)
Aura of Silence - Commander 2015 (C15)
Empyrial Armor - Weatherlight (WTH)
Cessation - Urza's Legacy (ULG)
Arrest - Mystery Booster (MB1)
Glorious Anthem - Junior Super Series (PSUS)
Samite Sanctuary - Prophecy (PCY)
Pariah - Seventh Edition (7ED)
Tattoo Ward - Odyssey (ODY)
Sparring Regimen - Strixhaven: School of Mages Promos (PSTX)
Shielded by Faith - Signature Spellbook: Gideon (SS2)
The Restoration of Eiganjo // Architect of Restoration - Kamigawa: Neon Dynasty (NEO)
Oblivion Ring - Magic Online Theme Decks (TD0)
Cage of Hands - Commander Legends (CMR)
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence - The List (PLST)
Guardian's Magemark - Salvat 2005 (PSAL)
Celestial Dawn - Time Spiral Timeshifted (TSB)

Where to buy

If you're looking to purchase Stasis Snare MTG card by a specific set like Magic Online Promos and Battle for Zendikar, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Stasis Snare and other MTG cards:

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Printings

The Stasis Snare Magic the Gathering card was released in 4 different sets between 2015-10-02 and 2015-10-02. Illustrated by 2 different artists.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12002-06-24Magic Online PromosPRM 582752015normalblackSlawomir Maniak
22015-10-02Battle for ZendikarBFZ 502015normalblackJason Felix
32015-10-02Battle for Zendikar PromosPBFZ 502015normalblackSlawomir Maniak
42020-09-26The ListPLST BFZ-502015normalblackSlawomir Maniak

Legalities

Magic the Gathering formats where Stasis Snare has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal

Rules and information

The reference guide for Magic: The Gathering Stasis Snare card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2015-08-25 Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
2015-08-25 If Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled.
2015-08-25 If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.
2015-08-25 In a multiplayer game, if Stasis Snare’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
2015-08-25 The exiled card returns to the battlefield immediately after Stasis Snare leaves the battlefield. Nothing happens between the two events, including state-based actions.

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