Terramorph MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Uncommon |
Type | Sorcery |
Abilities | Rebound |
Text of card
Search your library for a basic land card, put it onto the battlefield, then shuffle. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Cards like Terramorph
Terramorph is an intriguing addition to the suite of land fetching spells in Magic: The Gathering. It bears similarities to staples like Rampant Growth, as both enable players to search for a land card and put it onto the battlefield. However, Terramorph offers flexibility that Rampant Growth doesn’t, allowing the choice of sacrificing it for fetching a basic land, or, if kicked, for any land card – not just a basic one.
Far Wanderings is another card that comes to mind when considering utility lands from within your deck. Though it costs three mana, it possesses the threshold feature which can put three lands on the battlefield if there are seven or more cards in your graveyard, making it potentially more bountiful than Terramorph. Cultivate and Kodama’s Reach are also part of this conversation, permitting a mid-game mana boost by placing one land on the battlefield and another into hand, ensuring land drops for subsequent turns.
In assessing the merits of Terramorph amidst these alternatives, it is clear that it carves out a niche due to its dual nature, coupling a straightforward land search with the possibility of a powerful late-game kick. This duality can strategically fit various deck designs in Magic: The Gathering.
Cards similar to Terramorph by color, type and mana cost
Card Pros
Card Advantage: With Terramorph, players can sift through their deck efficiently, selecting a land card and putting it into play tapped. This action not only ensures land drops but also thins the deck, increasing the likelihood of drawing into non-land spells in subsequent turns.
Resource Acceleration: By fetching a land onto the battlefield, Terramorph directly contributes to your resource acceleration. This is especially relevant for decks that want to ramp up their mana production quickly to cast high-cost spells or activate powerful abilities ahead of schedule.
Instant Speed: The flexibility of casting Terramorph at instant speed provides a strategic edge. This allows players to react to opponents’ moves during their turns, keeping mana open for counterspells or other instant-speed interactions, and then end-step Terramorph to ensure a land drop for the next turn without missing a beat.
Card Cons
Discard Requirement: Terramorph asks players to pitch another card from their hand, potentially depleting valuable resources or disrupting synergies that the deck might rely on.
Specific Mana Cost: The card’s cost demands a split between generic and colored mana, which can be challenging in multicolor decks that may not consistently have the right type of mana available when needed.
Comparatively High Mana Cost: A card like Terramorph has a mana cost that some may consider steep for its effect. This raises the question of its efficiency when there are alternatives offering land fetching or creature tutor effects at a lower cost on the market.
Reasons to Include in Your Collection
Versatility: As a flexible land-based spell, Terramorph can be effortlessly integrated into various deck archetypes. Its ability to search your library for a basic land card and put it into play tapped caters to decks focusing on mana fixing or landfall abilities.
Combo Potential: The card shines when utilized in conjunction with landfall strategies or effects that trigger when lands enter the battlefield. It becomes a tool that not only shapes your mana base but also advances your broader game plan.
Meta-Relevance: In a game state where managing your resources effectively can turn the tide, Terramorph’s relevance grows. It assists in stabilizing your mana while potentially interacting with popular mechanics and strategies that are currently central to the gameplay environment.
How to beat
Terramorph is a dynamic card that presents challenges to players in the deck-building strategy game of Magic: The Gathering. This spell’s ability to search for a basic land card and place it onto the battlefield tapped is a boon for mana acceleration, making it a staple in land-centric decks. The strength of Terramorph lies in its versatility, as it enables decks to thin out and increase the likelihood of drawing impactful cards.
To effectively counteract Terramorph, one should consider strategies to disrupt land retrieval or to benefit from the opponent’s land ramp. Utilizing cards that restrict land searches, such as Ashiok, Dream Render, can directly inhibit Terramorph’s core ability. Additionally, capitalizing on land destruction or land bounce effects forces players who heavily invest in land-based strategies to lose momentum. Adopting cards that punish players for their growing number of lands, like Ankh of Mishra, or leveraging your own landfall triggers can turn the tables in your favor and make Terramorph less advantageous for your opponent.
Understanding the implications of land acceleration within Magic: The Gathering, and incorporating strategic counters, can help players prepare and respond to the advantages presented by Terramorph’s capabilities.
BurnMana Recommendations
As a Magic enthusiast, every card in your deck is a step towards victory. Terramorph, with its ability to finesse your mana base and cater to various deck strategies, can be that crucial step. The wisdom in MTG is knowing how to adapt and when to utilize cards like Terramorph to your advantage, whether it’s accelerating your resources or setting up for a powerful late-game play. To make the most of this card’s potential, join us in exploring deep dives into strategic deck-building, optimal plays, and expert insights. Sharpen your MTG acumen with us and turn your graceful mana morphing into a formidable force on the battlefield.
Where to buy
If you're looking to purchase Terramorph MTG card by a specific set like Modern Horizons 2 and Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Terramorph and other MTG cards:
BUY NOWBurnMana is an official partner of TCGPlayer
- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Terramorph Magic the Gathering card was released in 2 different sets between 2021-06-18 and 2022-06-10. Illustrated by Darrell Riche.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2021-06-18 | Modern Horizons 2 | MH2 | 177 | 2015 | Normal | Black | Darrell Riche | |
2 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 836 | 2015 | Normal | Black | Darrell Riche |
Legalities
Magic the Gathering formats where Terramorph has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Terramorph card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-06-18 | Casting the card again due to rebound's delayed triggered ability is optional. If you choose not to cast the card, or if you can't because an effect prohibits it, the card will stay exiled. You won't get another chance to cast it on a future turn. If you do cast the card, it's put into its owner's graveyard as normal once it resolves. |
2021-06-18 | If a spell with rebound that you cast from your hand doesn't resolve for any reason, including being countered, that spell won't resolve and none of its effects will happen, including rebound. The spell will be put into its owner's graveyard and you won't get to cast it again on your next turn. |