Aura Graft MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost2
RarityUncommon
TypeInstant

Key Takeaways

  1. Aura Graft provides card advantage by reallocating Auras without losing resources.
  2. Instant speed casting allows surprise battlefield adaptability during any turn.
  3. Despite its limits, Aura Graft is a versatile spell with combo potential.

Text of card

Move target enchantment that's enchanting a permanent to another permanent it can enchant. Gain control of that enchantment. (This effect doesn't end at end of turn.)

"It's not really stealing. It's more like extended borrowing."


Card Pros

Card Advantage: Aura Graft grants you the potential to seize an aura from one of your permanents and attach it to a more suitable or strategic target, which can turn the tide of the game without loss of card resources.

Resource Acceleration: While it doesn’t directly accelerate your mana, this spell can effectively save you mana by repurposing your initially invested auras, optimizing your resources for other spells and actions.

Instant Speed: The ability to cast Aura Graft at instant speed provides a tactical advantage, allowing you to respond to changes on the battlefield or surprise an adversary during their turn with a well-timed aura reallocation.


Card Cons

Discard Requirement: One element players must consider with Aura Graft is its necessity to have an aura on the field to apply the effect, potentially leading to card disadvantage if the aura is not properly utilized or if removal is played in response.

Specific Mana Cost: With a blue mana cost, Aura Graft’s utility is limited to decks that can produce or fix for blue mana, which could be restrictive for some strategies and deck builds aiming for color diversity or those that rely on a different color identity.

Comparatively High Mana Cost: Another aspect to consider is its relatively high mana cost for the effect it provides. For the same investment, there might be alternative cards that grant a more immediate and impactful presence on the board or contribute to more versatile strategies.


Reasons to Include Aura Graft in Your Collection

Versatility: Aura Graft offers a unique ability to re-target enchantments, creating opportunities to protect key permanents or disrupt opponent strategies. It can be a flexible addition to decks that heavily utilize Auras.

Combo Potential: This card shines in combinations, enabling you to move powerful Auras onto unexpected targets for surprise tactics or to reallocate resources for maximal effect at instant speed.

Meta-Relevance: In environments where enchantment-based decks are prevalent, Aura Graft provides a strategic edge, potentially hijacking opponent Auras or saving your own from removal.


How to beat

Aura Graft presents a unique scenario on the battlefield, giving players the flexibility to seize control of enchantments at a moment’s notice. It’s a blue instant, echoing the strategic depth of blue’s control capabilities. However, clever plays can mitigate its potential impact. To effectively neutralize this card, one could prioritize the elimination of enchantments through spells like Disenchant or Naturalize before Aura Graft can be activated. It’s crucial to be aware of the timing; acting in response to Aura Graft’s cast to destroy or neutralize the target enchantment means the enchantment won’t be available for control to be changed.

Additionally, protective spells like Counterspell can ensure Aura Graft never resolves, maintaining the integrity of your battlefield. It’s also worth having a variety of enchantments with “hexproof” or “shroud” to prevent opponents from targeting them altogether. Planning and foresight turn the tides against Aura Graft’s surprising element. The key is to manage your enchantments wisely, keeping in mind your opponent’s unrevealed arsenal. This approach can transform Aura Graft from a game-shifter into a negligible threat within the vast and intricate realm of Magic: The Gathering.


Cards like Aura Graft

Aura Graft is a unique instant spell in Magic: The Gathering that allows players to take control of target enchantment that’s an aura when it’s on the battlefield and attach it to another creature. This spell is in line with other enchantment-focused cards such as Fumble, which not only lets you unattach an aura from an opponent’s creature but also gain control of that aura. However, Fumble only targets auras attached to creatures, whereas Aura Graft provides more versatility by targeting any aura.

Comparatively, Confiscate stands out as another enchantment control card. While it doesn’t strictly target auras and can take control of any permanent, it’s significantly more costly in terms of mana. Aura Graft offers a more affordable solution, albeit limited to auras, and allows strategic repositioning during the heat of battle.

Evaluating the usefulness of similar spells, it’s clear that Aura Graft is particularly nimble, serving as a useful tool for disrupting opponents’ strategies or enhancing your own creature’s abilities on the fly, thus enriching its tactical position in the variety of enchantment interaction cards available.

Fumble - MTG Card versions
Confiscate - MTG Card versions
Fumble - Battlebond (BBD)
Confiscate - Urza's Saga (USG)

Cards similar to Aura Graft by color, type and mana cost

Counterspell - MTG Card versions
Hurkyl's Recall - MTG Card versions
Hypnotic Sprite // Mesmeric Glare - MTG Card versions
Lat-Nam's Legacy - MTG Card versions
Flash - MTG Card versions
Boomerang - MTG Card versions
Rebound - MTG Card versions
Memory Lapse - MTG Card versions
Hoodwink - MTG Card versions
Tidal Bore - MTG Card versions
Accumulated Knowledge - MTG Card versions
Impulse - MTG Card versions
Cyclonic Rift - MTG Card versions
Thassa's Intervention - MTG Card versions
Metamorphose - MTG Card versions
Echoing Truth - MTG Card versions
Early Frost - MTG Card versions
Mana Leak - MTG Card versions
Remand - MTG Card versions
Vision Skeins - MTG Card versions
Counterspell - Commander Masters (CMM)
Hurkyl's Recall - Antiquities (ATQ)
Hypnotic Sprite // Mesmeric Glare - Throne of Eldraine (ELD)
Lat-Nam's Legacy - Alliances (ALL)
Flash - Mirage (MIR)
Boomerang - Masters Edition III (ME3)
Rebound - Stronghold (STH)
Memory Lapse - Strixhaven Mystical Archive (STA)
Hoodwink - Mercadian Masques (MMQ)
Tidal Bore - Mercadian Masques (MMQ)
Accumulated Knowledge - World Championship Decks 2001 (WC01)
Impulse - Game Night: Free-for-All (GN3)
Cyclonic Rift - Commander Masters (CMM)
Thassa's Intervention - Magic Online Promos (PRM)
Metamorphose - Scourge (SCG)
Echoing Truth - Modern Masters (MMA)
Early Frost - Fifth Dawn (5DN)
Mana Leak - Double Masters 2022 (2X2)
Remand - Duel Decks: Jace vs. Vraska (DDM)
Vision Skeins - Commander 2013 (C13)

Where to buy

If you're looking to purchase Aura Graft MTG card by a specific set like Odyssey and Tenth Edition, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Aura Graft and other MTG cards:

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Printings

The Aura Graft Magic the Gathering card was released in 2 different sets between 2001-10-01 and 2007-07-13. Illustrated by Ray Lago.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12001-10-01OdysseyODY 621997normalblackRay Lago
22007-07-13Tenth Edition10E 672003normalblackRay Lago

Legalities

Magic the Gathering formats where Aura Graft has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Aura Graft card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2004-10-04 If there is no legal place to move the enchantment, then it doesn’t move but you still control it.
2007-07-15 Aura Graft’s effect has no duration. You’ll retain control of the Aura until the game ends, the Aura leaves the battlefield, or an effect causes someone else to gain control of the Aura.
2007-07-15 You can target an Aura you already control just to move that Aura to a new permanent.

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