Take the Bait MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeInstant
Abilities Goad

Key Takeaways

  1. Advances game position by allowing additional card draw and quicker resource generation.
  2. Instant-speed usage offers strategic play in response to opponents.
  3. Demands careful hand management due to discard requirement.

Text of card

Cast this spell only during an opponent's turn and only during combat. Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.


Card Pros

Card Advantage: “Take the Bait” excels in boosting your hand by allowing you to potentially amass additional cards. This can shift the game in your favor by providing more options and responses during crucial turns.

Resource Acceleration: The card brings efficiency in your gameplay through its ability to generate resource acceleration. This accelerates your game plan significantly, enabling quicker plays and the ability to outpace your opponent strategically.

Instant Speed: The added value of “Take the Bait” being an instant cannot be overstated. It allows for tactical flexibility, offering the chance to optimally time your moves in response to your opponent’s actions, which is a cornerstone of sophisticated MTG play.


Card Cons

Discard Requirement: Take the Bait comes with the caveat of discarding another card. This can prove to be a setback when your hand is already limited, or if the strategy relies on maintaining a certain card count in hand. Assessing when to leverage the ability vs safeguarding your hand contents becomes a delicate balance.

Specific Mana Cost: The investment in blue mana to cast Take the Bait necessitates a commitment within your deck construction to accommodate this. For decks not heavily invested in blue mana sources, this can restrict the card’s viability and lead to mana utilization conflicts during play.

Comparatively High Mana Cost: The mana required to mobilize Take the Bait can be a hurdle, especially when compared to other cards that can initiate similar effects for less. In fast-paced games where mana efficiency is key, the relatively steeper cost can slow down the momentum of your gameplay strategy.


Reasons to Include in Your Collection

Versatility: Take the Bait offers strategic flexibility, functioning supremely well in decks that thrive on setting traps for opponents or that capitalize on casting during opponents’ turns.

Combo Potential: This card is excellent for triggering and supporting various synergies with counter-magic or with creatures and spells that benefit from opponents’ spells being countered.

Meta-Relevance: In an environment teeming with spell-heavy or combo decks, Take the Bait boosts your defensive arsenal, effectively disrupting adversaries’ strategies while strengthening your battlefield position.


How to beat

Take the Bait is a challenging card to play against in Magic: The Gathering, especially when opponents use it to gain an edge in creature combat. This clever instant not only counters your first creature spell each turn but lures you into a precarious situation where you might lose momentum. When facing such a trap, the key is adaptation and timing. To outmaneuver Take the Bait, consider baiting out the counter with a less crucial creature or using spells that don’t rely on the stack to create creatures, like Sneak Attack or cards akin to Llanowar Elves that put creatures directly onto the battlefield.

Another effective tactic is to increase the volume of creatures you cast per turn. By doing so, you maximize the chances that your most significant threats will resolve successfully. It’s also beneficial to rely on strategies that don’t lean heavily on creature spells. Spells that deal direct damage or enchantments that create creature tokens can operate under Take the Bait’s radar, ensuring your game plan proceeds uninterrupted. Playing around this card requires a mix of strategic patience and knowing when to commit to the board. With the right approach, Take the Bait can be rendered far less effective, allowing you to maintain control of the game.



Where to buy

If you're looking to purchase Take the Bait MTG card by a specific set like Murders at Karlov Manor Commander and Murders at Karlov Manor Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Take the Bait and other MTG cards:

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Printings

The Take the Bait Magic the Gathering card was released in 1 different sets between 2024-02-09 and 2024-02-09. Illustrated by Johan Grenier.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12024-02-09Murders at Karlov Manor CommanderMKC 3532015NormalBlackJohan Grenier
22024-02-09Murders at Karlov Manor CommanderMKC 432015NormalBlackJohan Grenier

Legalities

Magic the Gathering formats where Take the Bait has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Take the Bait card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2024-02-02 Take the Bait doesn’t give the opponent whose turn it is an additional main phase. They will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
2024-02-02 Untapping and goading the attacking creatures won’t remove them from combat, even if they’re attacking you.