Pale Wayfarer MTG Card


Pale Wayfarer - Shadowmoor
Mana cost
Converted mana cost7
RarityUncommon
TypeCreature — Spirit Giant
Released2008-05-02
Set symbol
Set nameShadowmoor
Set codeSHM
Power 4
Toughness 4
Number17
Frame2003
LayoutNormal
BorderBlack
Illustred byHeather Hudson

Key Takeaways

  1. Searching your library for specific cards with Pale Wayfarer can strategically enhance your gameplay.
  2. Accelerating your mana with an additional land drop offers a significant advantage for larger plays.
  3. Pale Wayfarer’s instant speed ability introduces surprise elements and flexible tactics.

Text of card

, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)

As it wandered Shadowmoor, it did not remember its crime—only its shame.


Card Pros

Card Advantage: Pale Wayfarer grants the versatility of searching your library for a specific card based on the current board state, offering a strategic advantage by ensuring access to key components of your deck.

Resource Acceleration: Through its exploration ability, Pale Wayfarer allows you to play an additional land, accelerating your mana base and thus enabling larger plays or multiple spell casting in a single turn.

Instant Speed: With the capacity to operate at instant speed, Pale Wayfarer provides the element of surprise and tactical flexibility, allowing for reactionary plays in response to your opponent’s actions whilst giving no prior indication of your strategy.


Card Cons

Discard Requirement: One of the drawbacks of Pale Wayfarer is its necessity for players to discard a card. This can be particularly troublesome when you’re trying to maintain hand advantage or lack sufficient card draw mechanisms to replenish your hand.

Specific Mana Cost: The card requires both white and blue mana for casting. This may not fit into decks that are not geared towards an Azorius (white-blue) color scheme, thus reducing its versatility across various deck types.

Comparatively High Mana Cost: With a mana cost higher than some of the other options available for similar effects, Pale Wayfarer might not be the most mana-efficient choice. Players could be deterred by the investment, seeing it as too steep for the benefits provided.


Reasons to Include in Your Collection

Versatility: Pale Wayfarer can seamlessly adapt to various deck strategies, lending support in moments when the need for specific color fixing is crucial. Its ability to fetch basic lands is particularly useful in multicolored decks that strive for a stable mana base.

Combo Potential: With this card’s land-searching feature, it can be a keystroke in landfall-based combos, enabling triggers that generate powerful effects and outpace opponents by leveraging landed permanents.

Meta-Relevance: In a game state where aggressive mana ramping and consistent land drops are essential, Pale Wayfarer holds its ground. Its relevance grows as the meta shifts towards decks that capitalize on having access to ample mana and playing multiple spells in a turn.


How to beat

The Pale Wayfarer presents a unique challenge with its ability to dodge many removal spells thanks to its shroud ability. Players often find themselves at their wits end trying to circumvent this elusive creature. However, there are a few key strategies you can employ to gain the upper hand. Cards that change the combat math, such as those that boost your team or diminish your opponent’s forces, can be a way around the Wayfarer’s protections. Board wipes, too, are immune to shroud and can clear the way with impunity.

You also have the option to change the rules of engagement by using effects that force the Wayfarer to block, thereby taking advantage of its low toughness. Cards like Lure or Roar of Challenge can dictate the course of combat in your favor. Ultimately, though it may seem daunting at first, by adjusting your deck to include universal answers and employing a more tactical playstyle, you can navigate the difficulties posed by the Pale Wayfarer and maintain control of the battlefield.


Cards like Pale Wayfarer

Pale Wayfarer has made a notable entry into the realm of creature cards with unique utility abilities in Magic: The Gathering. It bears a resemblance to fellow travelers like Eldrazi Displacer, which also offers a mechanism to alter the state of play with its ability to exile and then return other creatures back to the battlefield. Yet, Pale Wayfarer is distinctive in its tailor-made ability to search one’s library for enchantment cards and put them onto the battlefield, ensuring a strategic advantage that Eldrazi Displacer doesn’t provide.

Another analogous card is Knight of the Reliquary. While this card doesn’t interact directly with enchantments, it similarly manipulates the game’s resources by swapping lands from the player’s library into play. Pale Wayfarer steps away from this path, opting instead to focus on enchantment acquisition and placement, fortifying its owner’s position through enchantment-based synergy and tactics. Yet another comparable card might be Auratouched Mage, which fetches an aura card upon entering the battlefield. Although Auratouched Mage focuses on enhancing creatures and not game mechanics, it shares the enchantment tutor lineage with Pale Wayfarer.

Comparing Pale Wayfarer’s distinct way of excavating enchantments from the library and presenting the opportunity to swiftly alter the course of the match with Knight of the Reliquary’s land-centric strategy, illustrates the varied approaches in MTG for strengthening one’s board presence. Pale Wayfarer shines in its role, particularly within enchantment-heavy decks that value direct access to critical game pieces.

Eldrazi Displacer - MTG Card versions
Knight of the Reliquary - MTG Card versions
Auratouched Mage - MTG Card versions
Eldrazi Displacer - MTG Card versions
Knight of the Reliquary - MTG Card versions
Auratouched Mage - MTG Card versions

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Eternal Dragon - MTG Card versions
Soul of Eternity - MTG Card versions
Crowd Favorites - MTG Card versions
Kami of the Honored Dead - MTG Card versions
Luminous Angel - MTG Card versions
Angel of Retribution - MTG Card versions
Ghosts of the Innocent - MTG Card versions
Angel of Glory's Rise - MTG Card versions
Windbrisk Raptor - MTG Card versions
Yoked Plowbeast - MTG Card versions
Vengeful Archon - MTG Card versions
Angelic Arbiter - MTG Card versions
Kemba's Legion - MTG Card versions
Elesh Norn, Grand Cenobite - MTG Card versions

Where to buy

If you're looking to purchase Pale Wayfarer MTG card by a specific set like Shadowmoor, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Pale Wayfarer and other MTG cards:

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Legalities

Magic the Gathering formats where Pale Wayfarer has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderRestricted
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Pale Wayfarer card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2008-05-01 If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.
2008-05-01 If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.
2008-05-01 When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)

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