Captain's Hook MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityRare
TypeArtifact — Equipment
Abilities Equip

Key Takeaways

  1. Equipping Captain’s Hook boosts a creature’s threat and can shift the card economy in your favor.
  2. Demands careful use due to destruction upon detachment and specific mana costs for activation.
  3. Offers versatility and meta relevance within creature-centric decks, enhancing aggressive strategies.

Text of card

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. Equip


Card Pros

Card Advantage: Captain’s Hook equips to a creature, essentially transforming it into a more formidable threat on the board. This action can cause your opponent to react, often expending more resources than you, leading to a favorable balance in card economy for you.

Resource Acceleration: The Captain’s Hook doesn’t directly accelerate resources in terms of mana, but by bolstering a creature’s power and potentially removing blockers via the menace ability, it indirectly speeds up your board presence and hastens your win condition.

Instant Speed: While Captain’s Hook itself doesn’t operate at instant speed, its attachment to a creature can be done at the end of an opponent’s turn if retrieved from the graveyard or bounced back to your hand, keeping your mana and options flexible during your opponent’s play.


Card Cons

Discard Requirement: One of the drawbacks of using Captain’s Hook in a game is the penalty incurred upon unattachment. When Captain’s Hook becomes unattached from a permanent, that permanent is then designated for destruction. This can be particularly disadvantaging if the equipped creature is a valuable part of your strategy, making its placement a carefully considered decision.

Specific Mana Cost: Captain’s Hook demands a specific mana investment for its activation; it requires three generic mana for the casting cost and two generic mana to equip. This specific mana cost may not seamlessly integrate into all deck types, especially in multicolored or mana-tight strategies. Mana flexibility is essential, and Captain’s Hook lacks this trait.

Comparatively High Mana Cost: When measured against other artifacts or equipment within MTG, Captain’s Hook falls on the higher end of the mana spectrum. With an initial casting cost and an additional equip cost, its overall expense can hinder tempo and delay other potential plays. Alternative equipment cards might present similar benefits for a lesser mana investment, providing more strategic utility and efficiency within the game.


Reasons to Include Captain’s Hook in Your Collection

Versatility: Captain’s Hook is adaptable in its nature, able to turn any creature into a significant threat on the battlefield. This equipment card lends well to aggressive strategies, and its ability to be reattached to new creatures as the game progresses makes it flexible in various game scenarios.

Combo Potential: This artifact has the potential to combine with cards that benefit from equipment or artifact synergies, such as increasing the power of equipped creatures or those that have bonuses when artifacts are in play.

Meta-Relevance: In a meta where creature-based combat is vital, Captain’s Hook can provide the edge needed to overcome opponents’ defenses. Its ability to grant menace ensures your creatures are harder to block, disrupting your opponent’s defense and adding pressure on each attack.


How to beat Captain’s Hook

Confronting Captain’s Hook in a game of Magic: The Gathering presents a unique challenge. This equipment card, with its ability to grant a pirate creature +2/+0, menace, and destroy any creature it became unattached from, requires tactful handling. To counter this threat, artifact removal spells are your best allies. Cards like Naturalize or Disenchant can dismantle the Captain’s Hook, abruptly rendering the attached creature’s bonuses null.

Alternatively, playing around the Hook’s menace ability is crucial. Ensuring that you have multiple creatures to block with can diminish the effectiveness of the Hook, forcing your opponent to consider a different attack strategy. Lastly, instant-speed removals that can eliminate the equipped creature in response to the equipment being attached, such as Fatal Push or Path to Exile, are effective in preventing the Hook’s abilities from being leveraged completely. Strategy and readiness are key factors in dismantling the advantage Captain’s Hook offers to your opponent’s board.


Cards like Captain's Hook

Exploring the depths of equipment in Magic: The Gathering leads us to Captain’s Hook, a tricky tool for turning any creature into a feared pirate. This artifact equips for a cost of only three mana, bestowing a considerable boost of +2/+0, menace, and the pirate designation. It shares the spotlight with other pieces like Swiftfoot Boots, which provides hexproof and haste. While Swiftfoot Boots offers better protection and immediate speed, it lacks the offensive punch that Captain’s Hook delivers.

Moreover, comparing it to the likes of Prowler’s Helm, we find that both grant some form of evasion—Prowler’s Helm with its ability to make a creature unblockable except by walls, and Captain’s Hook with menace. The Hook’s menace discourages solo blockers and demands a duo to challenge your newly dubbed pirate. However, a discerning eye will notice that unlike Prowler’s Helm, Captain’s Hook’s requirement to destroy the equipped creature upon detachment calls for a strategic approach to equipment shuffling.

In essence, among MTG’s array of equipment cards, Captain’s Hook stands out as a unique choice for players looking to mix aggressive gameplay with thematic flair. It not only buffs your creatures but also synergizes intimately with pirate-themed decks seeking to capitalize on tribal bonuses.

Swiftfoot Boots - MTG Card versions
Prowler's Helm - MTG Card versions
Swiftfoot Boots - MTG Card versions
Prowler's Helm - MTG Card versions

Where to buy

If you're looking to purchase Captain's Hook MTG card by a specific set like Magic Online Promos and Rivals of Ixalan, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Captain's Hook and other MTG cards:

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Printings

The Captain's Hook Magic the Gathering card was released in 2 different sets between 2018-01-19 and 2018-01-19. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12002-06-24Magic Online PromosPRM 668842003NormalBlackKev Walker
22018-01-19Rivals of IxalanRIX 1772015NormalBlackSara Winters

Legalities

Magic the Gathering formats where Captain's Hook has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Captain's Hook card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2018-01-19 Captain’s Hook becomes unattached from the creature it’s equipping if you equip it to a new creature, if Captain’s Hook leaves the battlefield, if the equipped creature ceases to be a creature, or if Captain’s Hook ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won’t do anything in that case.)

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