Worldspine Wurm MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost11
RarityMythic
TypeCreature — Wurm
Abilities Trample
Power 15
Toughness 15

Key Takeaways

  1. Its entry or death spawns three 5/5 tokens, providing substantial card advantage and board presence.
  2. Synergizes with graveyard interactions, increasing your late-game impact through recurring effects.
  3. Flash-enabling cards can turn its tokens into unexpected combat game changers.

Text of card

Trample When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.


Card Pros

Card Advantage: When the formidable Worldspine Wurm enters the battlefield, or when it dies, it gives you a significant card advantage by putting three 5/5 green Wurm creature tokens onto the battlefield. This makes sure that even after its demise, your board is far from empty. And, if it’s shuffled back into your library, as its ability mandates, you’re likely to reap the rewards once again.

Resource Acceleration: While Worldspine Wurm doesn’t directly ramp your mana, it can be a massive boon in decks that leverage creature or graveyard-based resource acceleration. Its bountiful presence synergizes well with mechanics like reanimation or sacrifice, propelling you towards an explosive late game.

Instant Speed: Although Worldspine Wurm itself is not an instant, the tokens it creates could be beneficial when paired with cards granting flash. This potentially allows you to surprise opponents with instant-speed blockers or attackers, fundamentally changing the dynamics of combat in your favor.


Card Cons

Discard Requirement: While Worldspine Wurm doesn’t have a discard effect itself, it’s worth noting that making room for such a high-cost card in a deck could lead to situations where key components are discarded to make way for this gigantic creature.

Specific Mana Cost: With a strict need for triple green mana, Worldspine Wurm’s mana cost can be restrictive. It often requires a deck to be heavily skewed towards green, potentially limiting its compatibility with multicolored decks that value flexibility.

Comparatively High Mana Cost: With an eleven total mana cost, its playability is delayed in most games. This makes it less viable compared to other creatures that offer immediate board presence or other advantages for less investment, challenging players to build a strategy that can endure until they can cast it.


Reasons to Include in Your Collection

Versatility: Worldspine Wurm serves as a formidable creature that can dominate in a variety of deck themes, particularly those aiming for late-game overruns and trample tactics.

Combo Potential: Teamed with cards that manipulate the graveyard or utilize creature tokens, Worldspine Wurm’s death and shuffle back mechanism can be a recurring nightmare for opponents while bolstering your board repeatedly.

Meta-Relevance: In a meta-game that favors long-game plays and substantial board presence, having access to a behemoth like Worldspine Wurm can be a gamechanger, ensuring you’re equipped to outmatch the endurance of control decks.


How to beat

Worldspine Wurm is one of those enigmatic creatures in Magic: The Gathering that can turn the tides of the game with its massive presence. This colossal creature packs a serious punch and has the resilience to bounce back through its ability to shuffle itself back into the library. Handling this card can be intimidating, but certain strategies can give you the upper hand.

When it comes to subduing the Worldspine Wurm, exile effects or cards that force a player to sacrifice creatures prove to be effective. Board wipes that say “exile all creatures” neatly bypass the wurm’s tendency to resurrect itself. Additionally, leveraging counter spells is a wise strategy when dealing with any high-cost creature. Countering the wurm before it even enters the battlefield not only prevents its initial impact but its subsequent token generation as well. Taking control of the game early on with these measures can prevent your opponent from accruing the vast mana resources needed to cast such a powerful card.

Ultimately, while Worldspine Wurm poses a formidable challenge, strategic planning, and the right spell arsenal can ensure you stand triumphant in the face of such monstrous opposition.


BurnMana Recommendations

Meticulous strategy and adept card selection are crucial for those keen to master MTG. Worldspine Wurm is a remarkable addition that promises more than just a powerful board presence; it’s a game-altering behemoth. Its ability to seed the battlefield with sturdy tokens even after departing the realm offers a tactical advantage and makes it a card worth considering for your collection. Delve deeper into the world of deck-building and exceptional card choices to finesse your playstyle. Learn more about maximizing your deck’s potential and embrace the thrilling complexities of MTG with us.


Cards like Worldspine Wurm

Worldspine Wurm stands as a colossal presence in Magic the Gathering, a true titan among creatures. There’s an element of awe when looking at creatures like Ghalta, Primal Hunger, which also boasts a massive power and toughness for a comparatively reduced mana cost. Yet the Worldspine Wurm’s resilience against being sent to the graveyard surpasses Ghalta’s with its ability to shuffle back into the library.

Another giant of the game, the Eldrazi titan Ulamog’s Crusher, shares the trait of overwhelming power, but Worldspine Wurm’s life-giving aftermath – spawning three 5/5 green Wurm creature tokens upon death – gives it a distinct edge in terms of board presence. In the realm of green creatures, few can compete with the sheer size and effect of the wurm.

Even compared to Craterhoof Behemoth, which also ends games quickly once it hits the battlefield, Worldspine Wurm’s persistent threat level is unmatched. While Craterhoof provides an immediate surge in power to your creatures, Worldspine Wurm ensures a lasting impact, symbolizing the ever-growing force of nature in MTG.

Ghalta, Primal Hunger - MTG Card versions
Ulamog's Crusher - MTG Card versions
Craterhoof Behemoth - MTG Card versions
Ghalta, Primal Hunger - MTG Card versions
Ulamog's Crusher - MTG Card versions
Craterhoof Behemoth - MTG Card versions

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Primeval Protector - MTG Card versions
Primeval Protector - MTG Card versions

Where to buy

If you're looking to purchase Worldspine Wurm MTG card by a specific set like Return to Ravnica and Secret Lair Drop, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Worldspine Wurm and other MTG cards:

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Printings

The Worldspine Wurm Magic the Gathering card was released in 3 different sets between 2012-10-05 and 2019-12-02. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12012-10-05Return to RavnicaRTR 1402003NormalBlackRichard Wright
22019-12-02Secret Lair DropSLD 13052015NormalBlackRyan Alexander Lee
32020-09-26The ListPLST RTR-1402003NormalBlackRichard Wright

Legalities

Magic the Gathering formats where Worldspine Wurm has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Worldspine Wurm card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2012-10-01 Worldspine Wurm’s last ability is a triggered ability, not a replacement ability. Players can respond to this ability, for example, by trying to exile Worldspine Wurm from the graveyard before it’s shuffled into a library.

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