Propagator Drone MTG Card


Propagator Drone - Modern Horizons 3
Mana cost
Converted mana cost2
RarityUncommon
TypeCreature — Eldrazi Drone
Abilities Devoid
Released2024-06-14
Set symbol
Set nameModern Horizons 3
Set codeMH3
Power 2
Toughness 2
Number167
Frame2015
LayoutNormal
BorderBlack
Illustred byJohann Bodin

Text of card

Devoid (This card has no color.) Creature tokens you control have evolve. (They have "Whenever a creature enters the battlefield under your control, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.) : Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."


Text of card Propagator Drone

Devoid (This card has no color.) Creature tokens you control have evolve. (They have "Whenever a creature enters the battlefield under your control, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.) : Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."

Where to buy

If you're looking to purchase Propagator Drone MTG card by a specific set like Modern Horizons 3, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Propagator Drone and other MTG cards:

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Legalities

Magic the Gathering formats where Propagator Drone has restrictions

FormatLegality
CommanderLegal
HistoricLegal
LegacyLegal
PaupercommanderRestricted
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
GladiatorLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Propagator Drone card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2024-06-07 "Shield" is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
2024-06-07 A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.
2024-06-07 A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
2024-06-07 Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black.
2024-06-07 Devoid works in all zones, not just on the battlefield.
2024-06-07 If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.
2024-06-07 If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2024-06-07 If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
2024-06-07 If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
2024-06-07 If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2024-06-07 If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2024-06-07 If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2024-06-07 Multiple instances of evolve trigger separately and, similar to above, the stat comparison takes place for each one independently as they try to resolve.
2024-06-07 Other cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless.
2024-06-07 Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2024-06-07 Removing a shield counter when a permanent would be dealt damage or destroyed isn't the same as regenerating that permanent.
2024-06-07 When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater, so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
2024-06-07 When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2024-06-07 Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
2024-06-07 You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
2024-06-07 hen you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2024-06-07 hield counters don't prevent players from sacrificing creatures.