Turri Island MTG Card


Card setsReleased in 3 setsSee all
RarityCommon
TypePlane — Ir

Key Takeaways

  1. Turri Island excels in card advantage, significantly enhancing a player’s ability to draw impactful cards.
  2. As a resource accelerator, it allows for early and impactful plays, potentially swinging the game.
  3. Instant speed activation offers added strategic flexibility, letting players adapt to changing game states.

Text of card

Creature spells cost less to cast. Whenever you roll chaos, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.


Card Pros

Card Advantage: Turri Island offers an exceptional edge as it enables players to repeatedly delve into their decks, significantly increasing the likelihood of drawing high-impact cards and thereby maintaining a robust card advantage over opponents.

Resource Acceleration: By potentially untapping lands or other resources, Turri Island can serve as a pivotal engine for resource acceleration. This allows for more substantial plays and the ability to mobilize strategies earlier in the game, which can lead to gaining a critical advantage on the battlefield.

Instant Speed: The versatility of this card is further enhanced by its ability to be played at instant speed, providing players with the strategic flexibility to respond to an opponent’s actions during their turn or to more adeptly conceal their game plan until the moment is just right.


Card Cons

Discard Requirement: Bringing Turri Island into play isn’t always seamless. Players must be prepared to discard another card, which can be a setback, especially when hand resources are already dwindling or each card holds significant strategic importance to the player’s game plan.

Specific Mana Cost: Turri Island carries with it a mana generation caveat; it produces mana of a specific color. This characteristic can throw off the balance in a multi-colored deck where flexibility and color variety in mana resources are crucial for a well-timed play.

Comparatively High Mana Cost: When weighing the advantages of including Turri Island in a deck, players have to consider its mana cost against other land choices. In the realm of competitive play, where efficiency is key, its cost might come off as onerous compared to lands that offer immediate benefits or don’t require the discard of another valuable card from the player’s hand.


Reasons to Include in Your Collection

Versatility: Turri Island offers a flexible land choice that can seamlessly fit into various deck archetypes, thanks to its ability to generate different types of mana. This adaptability makes it a valuable addition to decks that require a diverse mana base to cast a multitude of spells.

Combo Potential: Turri Island showcases potential when paired with cards that benefit from the specific mana it provides or from landfall triggers. Integrating this card can lead to potent synergies and enable powerful combinations within your deck.

Meta-Relevance: Given the ever-evolving nature of MTG matchups, Turri Island can hold its ground by providing a mana resource that aligns with current deck trends and strategies that dominate the play environment, therefore ensuring that your deck remains competitive.


How to Beat Turri Island

Turri Island makes a tantalizing option for players who focus on using land cards as a pivotal point of their strategy in MTG. This card offers an intriguing duality as it enters the battlefield tapped unless you control two or more other Islands, which can set the stage for powerful plays in blue-centric decks, especially those that benefit from landfall abilities or other land-related synergies.

Countering the effectiveness of Turri Island involves a strategy that disrupts your opponent’s land base or their ability to capitalize on it. Land destruction cards or those that change land types can be instrumental in this process, as they can prevent Turri Island from being a reliable mana source or from triggering other card effects that depend on Island count. This strategy, while aggressive, can be a decisive move to lock down an opponent’s game plan and secure the upper hand.

Additionally, anti-search cards that prevent players from acquiring specific lands from their library put a wrench in the works for Turri Island-reliant decks. By employing these techniques, one can substantially weaken the impact of Turri Island, tipping the scales in their favor during the complex and ever-changing battles of MTG.


Cards like Turri Island

Turri Island takes its place in the ranks of land cards in Magic: The Gathering that provide more than just mana. Its kinship can be traced to cards like Halimar Depths, which allows you to look at the top three cards of your library upon entering the battlefield. Both offer a tinge of foresight, but Turri Island goes a step further by enabling scry once it enters the field, potentially setting up your draws more efficiently.

Another card worth mentioning is Temple of Malady, which also introduces scry into the game, yet it differs with its entering the battlefield tapped, delaying its mana utility. Whereas, Turri Island offers immediate mana accessibility if the conditions are met. Mystic Sanctuary is one to compare as well, capable of returning an instant or sorcery card from your graveyard to the top of your library. While this provides a direct advantage, Turri Island’s scry ability offers a broader selection, allowing you to shape your upcoming plays with more flexibility.

Through comparison, Turri Island fits neatly into a strategy keen on mana stability and draw optimization, holding its own in a deck builder’s arsenal for its immediate usability and future game planning advantages.

Halimar Depths - MTG Card versions
Temple of Malady - MTG Card versions
Mystic Sanctuary - MTG Card versions
Halimar Depths - MTG Card versions
Temple of Malady - MTG Card versions
Mystic Sanctuary - MTG Card versions

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Celestine Reef - MTG Card versions
Stairs to Infinity - MTG Card versions
The Great Forest - MTG Card versions
Sea of Sand - MTG Card versions
Izzet Steam Maze - MTG Card versions
Cliffside Market - MTG Card versions
Agyrem - MTG Card versions
Sokenzan - MTG Card versions
Raven's Run - MTG Card versions
Velis Vel - MTG Card versions
Academy at Tolaria West - MTG Card versions
Naar Isle - MTG Card versions
Minamo - MTG Card versions
The Fourth Sphere - MTG Card versions
Pools of Becoming - MTG Card versions
The Eon Fog - MTG Card versions
Prahv - MTG Card versions
The Zephyr Maze - MTG Card versions
Kharasha Foothills - MTG Card versions
Trail of the Mage-Rings - MTG Card versions

Where to buy

If you're looking to purchase Turri Island MTG card by a specific set like Planechase Planes and Planechase Anthology Planes, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Turri Island and other MTG cards:

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Printings

The Turri Island Magic the Gathering card was released in 3 different sets between 2009-09-04 and 2023-04-21. Illustrated by Raymond Swanland.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12009-09-04Planechase PlanesOHOP 382003PlanarBlackRaymond Swanland
22018-12-25Planechase Anthology PlanesOPCA 822015PlanarBlackRaymond Swanland
32023-04-21March of the Machine CommanderMOC 1622015PlanarBlackRaymond Swanland

Rules and information

The reference guide for Magic: The Gathering Turri Island card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2009-10-01 A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
2009-10-01 A plane card is treated as if its text box included “When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.” This is called the “planeswalking ability.”
2009-10-01 If an ability of a plane refers to “you,” it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
2009-10-01 If there are fewer than three cards in your library as the chaos ability resolves, you'll reveal all the cards in your library.
2009-10-01 The controller of a face-up plane card is the player designated as the “planar controller.” Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
2009-10-01 Turri Island's first ability can't reduce the cost to cast a creature spell to less than .

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