You're in Command MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost2
RarityRare
TypeSorcery

Key Takeaways

  1. Advantages like card advantage, mana acceleration and instant casting speed optimize in-game strategy and flexibility.
  2. Limits such as discard requirements, specific mana costs, and high casting cost challenge strategic deckbuilding and usage.
  3. ‘You’re in Command’ aligns with dynamic MTG play styles, ensuring competitive relevance and versatile interactions.

Text of card

Choose target creature you own and control. That creature becomes your Commander. Any other Commanders you have are no longer your Commander. (That creature starts with a commander tax of .)


Card Pros

Card Advantage: Playing ‘You’re in Command’ can swiftly change the course of a game by providing card advantage. This can give you superiority by having more options in your hand than your opponent, enabling you to outmaneuver them strategically.

Resource Acceleration: By granting access to additional mana, ‘You’re in Command’ can expedite your gameplay, allowing for earlier deployment of powerful cards or enabling multiple spells to be cast in a single turn, thus ramping up pressure on the opponent.

Instant Speed: The capability to cast ‘You’re in Command’ at instant speed is crucial. This feature provides flexibility, allowing you to react efficiently to your opponent’s moves or optimize your own strategies at the most opportune moments, all while keeping your foes guessing.


Card Cons

Discard Requirement: The card “You’re in Command” demands from players to discard a card, which can be particularly restrictive when your hand is already running on empty. Strategically, this can put you at a disadvantage, diminishing your ability to respond to opponents’ plays.

Specific Mana Cost: “You’re in Command” necessitates a specific mana combination to cast. This can be challenging for players running multicolored decks, narrowing its applicability and forcing deck builders to heavily consider their mana base to accommodate it.

Comparatively High Mana Cost: With its high casting cost, “You’re in Command” competes with other impactful cards in the same mana range. Players must weigh its potential strategic advantage against other cards that could provide a stronger presence on the battlefield or more immediate value.


Reasons to Include in Your Collection

Versatility: You’re in Command card adapts seamlessly across diverse MTG formats. It enhances various deck strategies, fostering adaptability in every game plan.

Combo Potential: This card unlocks numerous combinations, dovetailing with other cards to advance your play and outmaneuver opponents with its strategic depth.

Meta-Relevance: With the shifting landscapes of competitive play, You’re in Command maintains relevance by empowering players to tailor their approach to the prevalent trends.


How to beat

You’re in Command is a unique card that can shift the tide of a Magic: The Gathering game by allowing for an unpredictable array of spells in a single turn. When looking to counteract this powerful card, it’s crucial to focus on disruption and timing. Counterspells like Negate or Dovin’s Veto can directly negate its activation, preventing any spells from being cast. Additionally, timing your removal spells or abilities to disrupt the chain of spells You’re in Command can generate is another effective strategy.

Moreover, graveyard manipulation spells can remove potential targets for You’re in Command, limiting the options your opponent has at their disposal. Cards like Scavenging Ooze or Rest in Peace make an excellent addition to your strategy. If You’re in Command does resolve, be prepared to respond to multiple threats, conserving resources for the spells that pose the greatest risk. Finally, applying constant pressure to limit your opponent’s window for safely casting You’re in Command can keep you in the driver’s seat against this challenge.

Understanding and anticipating the powerful plays You’re in Command can facilitate, and having a proper response ready, is key to besting opponents who wield this dynamic card.


Cards like You're in Command

You’re in Command adds an innovative twist to Magic: The Gathering’s arsenal of modal spell cards. It shares several similarities with the legendary cycle of Command spells such as Atarka’s Command and Silumgar’s Command. Each of these provides a variety of choices to adapt to different game situations. You’re in Command, however, allows for an unprecedented level of flexibility by offering a wider range of options potentially at an increased casting cost.

Akin to Mystic Confluence, a card that also offers multiple choices, You’re in Command ups the ante by not limiting the number of modes a player may select, providing they are able to pay the additional costs. This can lead to a dynamic shift in the game that Mystic Confluence might not match due to its limit of three picks. Another comparable card is Cryptic Command, known for its versatility with four modes, but You’re in Command could lead to even more diverse play due to the sheer number of combinations available.

Assessing the strategic depth and adaptability in gameplay, You’re in Command could potentially carve out a unique niche alongside Magic: The Gathering’s versatile modal spells. Its potential to influence the game across multiple axes simultaneously could see it become a staple in formats where strategy and flexibility are paramount.

Atarka's Command - MTG Card versions
Silumgar's Command - MTG Card versions
Mystic Confluence - MTG Card versions
Cryptic Command - MTG Card versions
Atarka's Command - Dragons of Tarkir (DTK)
Silumgar's Command - Dragons of Tarkir (DTK)
Mystic Confluence - Commander 2015 (C15)
Cryptic Command - Lorwyn (LRW)

Cards similar to You're in Command by color, type and mana cost

Balance - MTG Card versions
Shahrazad - MTG Card versions
Martyr's Cry - MTG Card versions
Gift of Estates - MTG Card versions
Starlight - MTG Card versions
Renewing Dawn - MTG Card versions
Tariff - MTG Card versions
Pegasus Stampede - MTG Card versions
Planar Birth - MTG Card versions
Flicker - MTG Card versions
Steadfastness - MTG Card versions
Sacred Nectar - MTG Card versions
False Dawn - MTG Card versions
Morningtide - MTG Card versions
Academic Probation - MTG Card versions
Gather the Townsfolk - MTG Card versions
Servo Exhibition - MTG Card versions
Martial Coup - MTG Card versions
Revoke Existence - MTG Card versions
Glare of Heresy - MTG Card versions
Balance - Secret Lair Drop (SLD)
Shahrazad - Arabian Nights (ARN)
Martyr's Cry - Masters Edition IV (ME4)
Gift of Estates - Strixhaven Mystical Archive (STA)
Starlight - Seventh Edition (7ED)
Renewing Dawn - Portal (POR)
Tariff - Classic Sixth Edition (6ED)
Pegasus Stampede - The List (PLST)
Planar Birth - Urza's Saga (USG)
Flicker - Urza's Destiny (UDS)
Steadfastness - Starter 1999 (S99)
Sacred Nectar - Ninth Edition (9ED)
False Dawn - Apocalypse (APC)
Morningtide - Torment (TOR)
Academic Probation - Strixhaven: School of Mages Promos (PSTX)
Gather the Townsfolk - Duel Decks: Blessed vs. Cursed (DDQ)
Servo Exhibition - Friday Night Magic 2017 (F17)
Martial Coup - Warhammer 40,000 Commander (40K)
Revoke Existence - Double Masters (2XM)
Glare of Heresy - Theros (THS)

Where to buy

If you're looking to purchase You're in Command MTG card by a specific set like Mystery Booster Playtest Cards 2019 and Mystery Booster Playtest Cards 2021, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the You're in Command and other MTG cards:

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Printings

The You're in Command Magic the Gathering card was released in 2 different sets between 2019-11-07 and 2021-08-20. Illustrated by Cody Culp.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12019-11-07Mystery Booster Playtest Cards 2019CMB1 152015normalblackCody Culp
22021-08-20Mystery Booster Playtest Cards 2021CMB2 152015normalblackCody Culp

Rules and information

The reference guide for Magic: The Gathering You're in Command card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2019-11-12 If You’re in Command targets a creature that’s represented by multiple cards, each of those cards become your commander. The additional cost to cast them and combat damage dealt by them are tracked separately for each card. Damage dealt while they’re together representing one creature counts for each of those commanders.
2019-11-12 If a card becomes your commander during a game, no deckbuilding rules of the Commander variant apply. You can still play cards that don’t correspond to that commander’s color identity.
2019-11-12 If you cast You’re in Command targeting a token and that token leaves the battlefield, it ceases to exist. Why did you put a token in charge?
2019-11-12 If you have a commander in the command zone as You’re in Command resolves, that card is no longer your commander. It remains in the command zone and can’t be cast.
2019-11-12 To become your commander, the following things are true: If your commander would be put into a zone other than the stack or battlefield, you may put it into the command zone instead. You may cast that commander from the command zone. You pay an additional for each time you’ve cast it from the command zone this game. If a commander has dealt 21 combat damage to a player while it’s a commander, that player loses the game. Damage dealt before it was your commander isn’t counted.
2019-11-12 You’re in Command gives you a commander even if you’re not playing a Commander game.

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