Rise and Shine MTG Card


Card setsReleased in 7 setsSee all
Mana cost
Converted mana cost2
RarityRare
TypeSorcery
Abilities Overload

Key Takeaways

  1. Turns multiple artifacts into 4/4 creatures, significantly altering board presence and advancing your position.
  2. Instant speed allows surprise tactics and reactive play, giving strategic players an edge during games.
  3. It’s somewhat restrictive, requiring both blue and generic mana, and may be inefficient compared to alternatives.

Text of card

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")


Card Pros

Card Advantage: With Rise and Shine, the ability to potentially turn multiple noncreature artifacts into 4/4 creatures equates to a significant swing in board presence, effectively drawing you into a stronger position with every artifact animated.

Resource Acceleration: This card shines in artifact-heavy decks, rapidly converting inert artifacts into potent threats. It offers a form of acceleration by making previously unused resources—like spare mana rocks—into active contributors to your winning strategy.

Instant Speed: The versatility of casting Rise and Shine at instant speed cannot be overstated. This allows strategic players to transform their artifacts on an opponent’s end step or in response to a threat, making it a powerful tool for reactive gameplay and surprise offense.


Card Cons

Discard Requirement: Playing Rise and Shine demands that you discard another card, which might not be ideal when your hand is already dwindling. Having to part with valuable resources can set you back, especially in tight game moments where each card counts.

Specific Mana Cost: Rise and Shine requires both blue and generic mana to be played, which can be somewhat restrictive. This means it slots primarily into blue-oriented decks, potentially leaving out a range of strategies that don’t align with blue’s domain.

Comparatively High Mana Cost: With a mana cost that might be considered steep for its outcome, Rise and Shine could trail behind when pitted against other options. Cards that activate artifacts or provide utility might do so at a lower cost, challenging Rise and Shine’s place in a tightly curated deck.


Reasons to Include in Your Collection

Versatility: Rise and Shine can seamlessly adapt to various deck archetypes. It excels in strategies that capitalize on artifact use or require sudden boosts in non-creature permanents on the battlefield.

Combo Potential: This card’s ability to turn any number of artifacts you control into 4/4 creatures opens up numerous avenues for combo plays, enhancing artifact-centric decks with a surprise offensive capability.

Meta-Relevance: Given its ability to animate a multitude of artifacts at once, Rise and Shine thrives in a meta where artifact decks are prevalent or in environments where an unexpected swing in board presence can pivot the game to your advantage.


How to Beat

Rise and Shine is a versatile card that can turn the tide of a game in Magic: The Gathering. Its primary function is to transform your noncreature artifacts into powerful 4/4 creatures. This can be quite the surprise for an unprepared opponent, especially when activated during your pre-combat main phase, giving you a swarm of unexpected attackers.

But there are ways to counter this swift transformation. First and foremost, controlling the number of artifacts on the opponent’s battlefield is key. This can be achieved through targeted removals such as artifact destruction spells or catch-all solutions like board wipes that reset the field. Since Rise and Shine’s strength lies in numbers, reducing the volume of targets can significantly dampen its impact.

Permission strategies also hold strong against Rise and Shine. Counterspells can nip the problem in the bud before the artifacts even have a chance to wake up. Blue decks that hold up mana for reactive plays can maintain the upper hand, ensuring that Rise and Shine never casts its light on the game table. It’s all about staying one step ahead and keeping your options open to disrupt your opponent’s strategy.


BurnMana Recommendations

Mastering MTG means embracing every card’s potential, and Rise and Shine is a multi-faceted gem waiting to be polished in the right deck. As we’ve analyzed, its ability to mass animate artifacts is a game changer in many scenarios. It’s crucial to be conversant with not just its benefits but also its limitations. Armed with the insights from the pros and cons, and a keen understanding of similar cards, you’re now equipped to make informed decisions on the battlefield. Curious about maximizing Rise and Shine’s impact or looking for other jewels to strengthen your arsenal? Let’s continue this journey of discovery together and turn your deck into an unstoppable force. Start by enhancing your knowledge at BurnMana, where strategy meets passion.


Cards like Rise and Shine

Rise and Shine is an intriguing spell in Magic: The Gathering with its ability to turn noncreature artifacts into creatures. It can be compared to Tezzeret’s Touch, which also animates an artifact but with the downside of it returning back to your hand if it leaves the battlefield. Rise and Shine, with its Overload cost, can transform multiple artifacts simultaneously, offering a potential for a greater offensive surge in a single turn.

Another counterpart is Ensoul Artifact, a spell which also targets a single artifact, turning it into a creature, but for a lesser mana investment. While Ensoul Artifact provides an earlier play, Rise and Shine’s Overload offers the scalability to affect the entire board, giving it a distinctly different strategic leverage in the late game.

Taking into account their usability, these spells cater to different stages of the game and deck strategies. Ensoul Artifact is excellent for an aggressive early game, while Rise and Shine fits into a more progressive strategy that benefits from biding time and building resources. Each provides unique advantages, but Rise and Shine’s flexibility and large-scale impact make it a fearsome card to play against when timing is right.

Tezzeret's Touch - MTG Card versions
Ensoul Artifact - MTG Card versions
Tezzeret's Touch - Aether Revolt (AER)
Ensoul Artifact - Magic 2015 (M15)

Cards similar to Rise and Shine by color, type and mana cost

Time Walk - MTG Card versions
Braingeyser - MTG Card versions
Drain Power - MTG Card versions
Transmute Artifact - MTG Card versions
Forget - MTG Card versions
Paradigm Shift - MTG Card versions
Piracy - MTG Card versions
Strategic Planning - MTG Card versions
Wind Sail - MTG Card versions
Mana Vapors - MTG Card versions
Turbulent Dreams - MTG Card versions
Quiet Speculation - MTG Card versions
Muse Vortex - MTG Card versions
See the Truth - MTG Card versions
Fae of Wishes // Granted - MTG Card versions
Maddening Cacophony - MTG Card versions
Silver Scrutiny - MTG Card versions
Reshape - MTG Card versions
Eye of Nowhere - MTG Card versions
Train of Thought - MTG Card versions
Time Walk - 30th Anniversary Edition (30A)
Braingeyser - Masters Edition IV (ME4)
Drain Power - Fifth Edition (5ED)
Transmute Artifact - Magic Online Promos (PRM)
Forget - Classic Sixth Edition (6ED)
Paradigm Shift - Weatherlight (WTH)
Piracy - Starter 1999 (S99)
Strategic Planning - Strixhaven Mystical Archive (STA)
Wind Sail - Starter 1999 (S99)
Mana Vapors - Prophecy (PCY)
Turbulent Dreams - Torment (TOR)
Quiet Speculation - Judgment (JUD)
Muse Vortex - Commander 2021 (C21)
See the Truth - Core Set 2021 (M21)
Fae of Wishes // Granted - Throne of Eldraine Promos (PELD)
Maddening Cacophony - Magic Online Promos (PRM)
Silver Scrutiny - Dominaria United Promos (PDMU)
Reshape - The List (PLST)
Eye of Nowhere - Champions of Kamigawa (CHK)
Train of Thought - Guildpact (GPT)

Where to buy

If you're looking to purchase Rise and Shine MTG card by a specific set like Modern Horizons 2 and Modern Horizons 2, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Rise and Shine and other MTG cards:

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Printings

The Rise and Shine Magic the Gathering card was released in 5 different sets between 2021-06-18 and 2023-04-21. Illustrated by Franz Vohwinkel.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12021-06-18Modern Horizons 2MH2 582015normalblackFranz Vohwinkel
22021-06-18Modern Horizons 2MH2 3402015normalblackFranz Vohwinkel
32021-06-18Modern Horizons 2 Art SeriesAMH2 18s2015art_seriesborderlessFranz Vohwinkel
42021-06-18Modern Horizons 2 Art SeriesAMH2 182015art_seriesborderlessFranz Vohwinkel
52021-06-19Modern Horizons 2 PromosPMH2 58s2015normalblackFranz Vohwinkel
62021-08-26Jumpstart: Historic HorizonsJ21 2382015normalblackFranz Vohwinkel
72023-04-21March of the Machine CommanderMOC 2332015normalblackFranz Vohwinkel

Legalities

Magic the Gathering formats where Rise and Shine has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
GladiatorLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Rise and Shine card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2021-06-18 Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
2021-06-18 Casting a spell with overload doesn't change that spell's mana cost or mana value. You just pay the overload cost instead.
2021-06-18 Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
2021-06-18 If you are instructed to cast a spell with overload “without paying its mana cost,” you can't choose to pay its overload cost instead.
2021-06-18 If you don't pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
2021-06-18 Overload doesn't change when you can cast the spell.

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