Resurgent Belief MTG Card


Card setsReleased in 5 setsSee all
RarityRare
TypeSorcery
Abilities Suspend

Key Takeaways

  1. Enables large-scale card advantage by recovering multiple enchantments to transform the game’s dynamic.
  2. Suspend feature allows strategic planning, setting up impactful plays for future turns.
  3. Mana requirements and wait time are considerations for deck integration and play tactics.

Text of card

Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)


Card Pros

Card Advantage: Resurgent Belief provides an overwhelming card advantage by returning all enchantment cards from your graveyard to the battlefield. This can easily turn the tide of a game by bringing back powerful enchantments that can alter the board state significantly.

Resource Acceleration: This card can act as a form of resource acceleration by reusing enchantments that generate additional resources or have cost-reduction effects. Its ability to potentially retrieve multiple enchantments in one go can rapidly advance your board position without spending additional mana on those cards.

Instant Speed: While Resurgent Belief is a sorcery, it can be set up at instant speed via the suspend mechanic, allowing you to plan two turns ahead and have a significant play ready even on your opponent’s turn. This strategic setup can be akin to having an instant effect by dictating the pace and potentially disrupting your opponent’s plans.


Card Cons

Discard Requirement: While Resurgent Belief doesn’t ask you to discard directly, the suspend mechanism inherently requires planning and potential card stagnation, as you’ll have to wait for it to become active, potentially hindering your immediate game plans.

Specific Mana Cost: Resurgent Belief necessitates two white mana, which can be restrictive. This makes it less versatile in multicolored or off-color decks where white might not be the primary focus or easily accessible.

Comparatively High Mana Cost: With an initial casting cost of six mana or a suspend cost that demands foresight, there are instances where players might opt for other enchantment recursion options that are more mana efficient or provide immediate value.


Reasons to Include Resurgent Belief in Your Collection

Versatility: Resurgent Belief seamlessly integrates into various deck archetypes, particularly those that harness enchantment synergies or graveyard revival tactics. Its capacity to recover all enchantments from the graveyard to the battlefield makes it a flexible and surprise factor in many game scenarios.

Combo Potential: This card unlocks powerful combinations, setting the stage for game-changing plays. With the right enchantments in the graveyard, Resurgent Belief can turn the tide by enabling overwhelming advantages or even instant-win conditions.

Meta-Relevance: As the MTG landscape continually shifts, Resurgent Belief remains a relevant choice. Its ability to bypass costly spell requirements and quickly resurrect critical enchantments keeps it in tune with diverse strategies that adapt to surviving and triumphing within the evolving metagame.


How to beat Resurgent Belief

Resurgent Belief, a captivating enchantment from the world of Magic the Gathering, stands out for its capacity to potentially turn the tide of gameplay by bringing multiple enchantments back from the graveyard into play without cost. Strategizing against this powerful card is crucial for players aiming to maintain a competitive edge.

One approach is utilizing counter spells. As a suspend card, Resurgent Belief telegraphs its arrival, which provides opponents an opportunity to prepare their counter strategies. Cards like Negate or Dovin’s Veto are perfectly positioned to negate its cast effectively, preventing any graveyard enchantments from being resurrected.

Additionally, maintaining graveyard control can be pivotal. Employing cards like Rest in Peace or Leyline of the Void can exile enchantments before Resurgent Belief resolves, rendering it useless. Graveyard hate cards not only disrupt Resurgent Belief’s mechanics but also hamper a variety of other popular graveyard-centric strategies.

Ultimately, understanding the dynamics surrounding Resurgent Belief and deploying preemptive measures can decisively dismantle its potential impact, allowing players to carry on towards victory unimpeded by the enchantments it aims to revive.


BurnMana Recommendations

Resurgent Belief stands out as a key card for MTG players seeking to turn their graveyard into a powerful asset. Whether it’s turning the tide with a full enchantment revival or orchestrating a grand comeback, this card promises to shift the dynamics of the game. With strategic timing and deck synergy, its potential is undeniable. We delve deep into the complex layers of MTG – analyzing card dynamics, deck-building strategies, and gameplay tactics. Eager to unlock the full potential of Resurgent Belief in your deck? Embark on a deeper journey through our insights to harness this spell’s power to its fullest.


Cards like Resurgent Belief

Resurgent Belief breathes new life into enchantment-heavy decks within Magic: The Gathering, mirroring the functionality of classic reanimation spells. Just like Replenish, which stands as a benchmark for mass enchantment return, Resurgent Belief revives all enchantments from the graveyard without target restriction. The difference lies in its suspend mechanism, offering a delayed but mana-cost-efficient alternative to Replenish’s immediate, albeit costly revival.

Open the Vaults is another card that shares traits with Resurgent Belief, but with a broader scope. This sorcery brings back all artifacts and enchantments from the graveyard to play, benefitting both players. Comparatively, Resurgent Belief focuses solely on enchantments and is a one-sided affair that sets the stage for a carefully planned comeback. And let’s not overlook Retether, a spell that only returns aura cards from the graveyard to the battlefield but layers them onto creatures directly on cast. While Retether’s scope is narrower, its immediate effect can be game-changing.

Analyzing these options, Resurgent Belief distinguishes itself with a specific strategic edge, capitalizing on enchantment synergy and cost-effectiveness in MTG, while timing itself precisely within the game’s rhythm for impactful plays.

Replenish - MTG Card versions
Open the Vaults - MTG Card versions
Retether - MTG Card versions
Replenish - MTG Card versions
Open the Vaults - MTG Card versions
Retether - MTG Card versions

Cards similar to Resurgent Belief by color, type and mana cost

Restore Balance - MTG Card versions
Restore Balance - MTG Card versions

Where to buy

If you're looking to purchase Resurgent Belief MTG card by a specific set like Magic Online Promos and Modern Horizons 2, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Resurgent Belief and other MTG cards:

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Printings

The Resurgent Belief Magic the Gathering card was released in 3 different sets between 2021-06-18 and 2021-06-19. Illustrated by Cliff Childs.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12002-06-24Magic Online PromosPRM 912172015NormalBlackCliff Childs
22021-06-18Modern Horizons 2MH2 262015NormalBlackCliff Childs
32021-06-18Modern Horizons 2MH2 3851997NormalBlackCliff Childs
42021-06-18Modern Horizons 2MH2 4432015NormalBlackCliff Childs
52021-06-19Modern Horizons 2 PromosPMH2 26s2015NormalBlackCliff Childs

Legalities

Magic the Gathering formats where Resurgent Belief has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Resurgent Belief card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-06-18 A card with no mana cost can't be cast normally; you'll need a way to cast it for an alternative cost or without paying its mana cost, such as by suspending it.
2021-06-18 All of the enchantment cards in your graveyard that can return to the battlefield will. You can't choose to leave some in the graveyard. If you're returning an Aura that can only be attached to a creature, but your opponent is the only player who controls a creature, you must choose to attach it to that creature.
2021-06-18 As the second triggered ability resolves, you must cast the card if able. You must do so even if it requires targets and the only legal targets are ones that you really don't want to target. Timing permissions based on the card's type are ignored.
2021-06-18 Cards exiled with suspend are exiled face up.
2021-06-18 Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
2021-06-18 If a card with no mana cost is given an alternative cost equal to its mana cost (by Snapcaster Mage, for example), that cost cannot be paid and the card cannot be cast this way.
2021-06-18 If an effect puts an Aura onto the battlefield under your control, you choose what it enters attached to. It must be something that it could legally enchant, but not necessarily something it could target if it were on the stack. For example, you could attach an Aura with enchant creature to an opponent's creature with hexproof, but not to a creature with protection from enchantments.
2021-06-18 If an effect refers to a “suspended card,” that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
2021-06-18 If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2021-06-18 If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
2021-06-18 If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
2021-06-18 If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
2021-06-18 If you can't cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it's no longer suspended.
2021-06-18 If you cast a card “without paying its mana cost,” such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
2021-06-18 Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that causes you to cast the card when the last time counter is removed. If you cast a creature spell this way, it gains haste until you lose control of that creature (or, in rare cases, you lose control of the creature spell while it's on the stack).
2021-06-18 The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
2021-06-18 When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
2021-06-18 You are never forced to activate mana abilities to pay costs, so if there is a mandatory additional mana cost (such as from Thalia, Guardian of Thraben), you can decline to activate mana abilities to pay for it and hence fail to cast the suspended card, leaving it in exile.
2021-06-18 You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.

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