Urza's Mine MTG Card


Card setsReleased in 27 setsSee all
RarityCommon
TypeLand — Urza's Mine

Key Takeaways

  1. Urza’s Mine is central to the ‘Tron’ land synergy, empowering ramp strategies in various MTG formats.
  2. Being interdependent with other ‘Urza’ lands, it can be a considerable drawback if not assembled.
  3. Despite similarity to other mana lands, its unique combination offers unmatched mana acceleration.

Text of card

Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless mana to your mana pool.

Mines became common as cities during the days of the artificers.


Card Pros

Card Advantage: Urza’s Mine is part of the famed Urzatron trio which, when completed with Urza’s Tower and Urza’s Power Plant, grants you an exceptional boost in your mana resources. This synergy effectively catapults your potential to play high-cost cards well ahead of the usual curve, providing a clear advantage over your opponent.

Resource Acceleration: On its own, Urza’s Mine generates one colorless mana, but once assembled with its counterparts, it creates a powerful mana base that can generate a stunning seven colorless mana with just three lands. This acceleration can be game-changing, allowing you to deploy threats or advance your strategy at a much faster pace than opponents.

Instant Speed: While Urza’s Mine doesn’t operate at instant speed, the mana it provides paves the way for casting potent instant-speed spells in your deck, facilitating reactive plays or ending the game suddenly with an overwhelming force that your opponents might not see coming.


Card Cons

Discard Requirement: One downside of utilizing Urza’s Mine is its dependence on having both Urza’s Power Plant and Urza’s Tower in play to achieve the full potential of mana acceleration. The need to gather this trio of lands before reaping the rewards may lead to a drawback if you are forced to discard valuable cards while trying to assemble the set.

Specific Mana Cost: While Urza’s Mine alone taps for one colorless mana, it’s specifically designed to be used in conjunction with its two counterparts to generate excessive mana. Without the other pieces, it’s just another land with no extraordinary benefits, restricting its application in decks not focused on the Urza land synergy.

Comparatively High Mana Cost: When combined with its sister lands, Urza’s Mine can provide a considerable mana advantage, but achieving this comes at a relatively high deck-building cost. Players must dedicate a significant portion of their land slots to include Urza’s Mine and its companions, which may not be efficient compared to other strategies with less stringent land requirements.


Reasons to Include in Your Collection

Versatility: Urza’s Mine plays a crucial role in ramp decks, enabling a mana advantage that can be exploited in various strategies, from accelerating out large creatures to enabling powerful spells earlier in the game.

Combo Potential: When combined with the other parts of the ‘Urza Tron’ series, Urza’s Tower and Urza’s Power Plant, it helps assemble a mana base that can generate a vast amount of colorless mana, thus catalyzing game-winning combos.

Meta-Relevance: As the Tron deck archetype continues to be a resilient force across various MTG formats, Urza’s Mine remains a staple card. Its pivotal role in this enduring strategy ensures its ongoing demand and usefulness within the competitive scene.


How to beat

Urza’s Mine is a key component in the powerful Tron land cycle in Magic: The Gathering. It’s one piece of a trio of lands that, when assembled alongside Urza’s Power Plant and Urza’s Tower, grant a player an enormous mana advantage. This synergy unlocks the potential for casting high-cost cards much earlier in the game, often tilting the board state in the Tron player’s favor.

To disrupt this strategy, targeting the Tron lands themselves is often the most effective course of action. Land destruction spells or effects can dismantle the Tron setup, while cards like Ghost Quarter and Field of Ruin remove key pieces directly from the battlefield. Running hand disruption cards can also thwart a Tron player’s plan by extracting the necessary lands or key payoff spells before they can be deployed. Another tactic includes applying pressure early in the game, forcing the Tron player to react defensively rather than developing their mana base.

An effective plan against Urza’s Mine and its counterparts is essential, as unchecked, they lead to some of the most formidable plays in the game. With careful deck construction and strategic play, the advantage Urza’s Mine provides can be mitigated, evening the playing field and increasing your chances of victory.


Cards like Urza's Mine

Urza’s Mine stands as a pillar among powerful mana-generating lands in Magic: The Gathering. Its synergy with Urza’s Power Plant and Urza’s Tower creates the formidable Urza Tron, a land combination designed to ramp up mana quickly. Each piece of the Tron contributes, but it is the total assembly that unlocks extraordinary mana generation, setting Urza’s Mine apart from other mana lands.

Other notable land cards like Cloudpost also offer a manifold increase in mana when gathered with Locus lands. However, comparison reveals that while the Mine forms part of a Tri-land pattern needing just three lands, Cloudpost needs a more substantial land count for maximum effect. Ancient Tomb offers a different aspect of mana acceleration, providing two colorless mana with the downside of player damage on use, offering immediate but costly resources. Unlike the Mine, Ancient Tomb doesn’t rely on other cards to optimize its potential.

Each of these cards serves mana acceleration strategies, yet the assembly of Urza’s lands, with Urza’s Mine as a starting point, suggests a distinctive approach to building a board state that is challenging to replicate in terms of both speed and scale of mana generated in the game of Magic: The Gathering.

Urza's Power Plant - MTG Card versions
Urza's Tower - MTG Card versions
Cloudpost - MTG Card versions
Ancient Tomb - MTG Card versions
Urza's Power Plant - Antiquities (ATQ)
Urza's Tower - Antiquities (ATQ)
Cloudpost - Mirrodin (MRD)
Ancient Tomb - Tempest (TMP)

Where to buy

If you're looking to purchase Urza's Mine MTG card by a specific set like Antiquities and Antiquities, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Urza's Mine and other MTG cards:

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Printings

The Urza's Mine Magic the Gathering card was released in 11 different sets between 1994-03-04 and 2023-08-04. Illustrated by 4 different artists.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
11994-03-04AntiquitiesATQ 83d1993normalblackAnson Maddocks
21994-03-04AntiquitiesATQ 83c1993normalblackAnson Maddocks
31994-03-04AntiquitiesATQ 83a1993normalblackAnson Maddocks
41994-03-04AntiquitiesATQ 83b1993normalblackAnson Maddocks
51995-07-01ChroniclesCHR 114b1993normalwhiteAnson Maddocks
61995-07-01ChroniclesCHR 114d1993normalwhiteAnson Maddocks
71995-07-01ChroniclesCHR 114a1993normalwhiteAnson Maddocks
81995-07-01ChroniclesCHR 114c1993normalwhiteAnson Maddocks
91995-08-01RinascimentoRIN 1781993normalblackAnson Maddocks
101995-08-01RinascimentoRIN 1751993normalblackAnson Maddocks
111995-08-01RinascimentoRIN 1761993normalblackAnson Maddocks
121995-08-01RinascimentoRIN 1771993normalblackAnson Maddocks
131997-03-24Fifth Edition5ED 4271997normalwhiteAnson Maddocks
142002-06-24Magic Online PromosPRM 828102015normalblackMark Tedin
152002-06-24Magic Online PromosPRM 692622003normalblackRalph Horsley
162003-07-28Eighth Edition8ED 3282003normalwhiteBrian Snõddy
172003-07-28Eighth Edition8ED 328★2003normalblackBrian Snõddy
182005-07-29Ninth Edition9ED 327★2003normalblackBrian Snõddy
192005-07-29Ninth Edition9ED 3272003normalwhiteBrian Snõddy
202011-01-10Masters Edition IVME4 257b1997normalblackAnson Maddocks
212011-01-10Masters Edition IVME4 257a1997normalblackAnson Maddocks
222011-01-10Masters Edition IVME4 257c1997normalblackAnson Maddocks
232011-01-10Masters Edition IVME4 257d1997normalblackAnson Maddocks
242020-08-07Double Masters2XM 3292015normalblackBrian Snõddy
252020-08-07Double Masters2XM 3702015normalborderlessMark Tedin
262022-12-02Jumpstart 2022J22 8292015normalblackBrian Snõddy
272023-08-04Commander MastersCMM 10512015normalblackBrian Snõddy

Legalities

Magic the Gathering formats where Urza's Mine has restrictions

FormatLegality
OldschoolLegal
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Urza's Mine card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2004-10-04 If you have at least one of each of the three Urza's lands on the battlefield, you must take the 2 mana instead of just one.

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