Jorn, God of Winter // Kaldring, the Rimestaff MTG Card


Card setsReleased in 5 setsSee all
Mana cost
Converted mana cost3
RarityRare
TypeLegendary Snow Creature — God
Power 3
Toughness 3

Key Takeaways

  1. Untapping snow permanents with Jorn can significantly boost your mana resources and card advantages.
  2. Kaldring, the Rimestaff, Jorn’s flip side, presents surprise plays by retrieving snow cards at instant speed.
  3. Despite his benefits, Jorn’s dual mana cost and high casting cost may limit his versatility in some decks.

Text of card

Whenever Jorn attacks, untap each snow permanent you control.


Card Pros

Card Advantage: Jorn, God of Winter allows you to untap each snow permanent you control during your upkeep. This can lead to repeatedly using abilities or reusing lands for mana, providing a steady stream of resource options and ultimately granting you a significant card advantage.

Resource Acceleration: With Jorn’s ability to untap snow lands, you effectively double your mana availability. This can drastically speed up your gameplay, enabling you to cast more spells or activate more abilities sooner than your opponents. In the realm of resource acceleration, Jorn excels at giving you the upper hand.

Instant Speed: While Jorn himself does not operate at instant speed, his flip side, Kaldring, the Rimestaff, can pay dividends by bringing back your snow cards from the graveyard to the battlefield tapped. This recursion ability can be activated at instant speed, allowing for surprise defensive moves or end-of-turn setups that can catch an adversary unprepared and shift the tide in your favor.


Card Cons

Discard Requirement: Jorn, God of Winter’s backside, Kaldring, the Rimestaff, allows you to play cards from your graveyard, but this ability requires you to have sufficient cards in discard to utilize its potential fully. This can become a challenge if your hand is already depleted or if you’re facing an opponent with discard strategies that limit your options.

Specific Mana Cost: Jorn requires a specific combination of mana to cast—green and black. This can be restrictive as it necessitates a two-color deck build, potentially limiting the inclusion in monocolored or other multicolored deck strategies where his synergies might not align as well.

Comparatively High Mana Cost: With a casting cost of three mana, Jorn, God of Winter can be considered quite the investment in the early game. While his ability to untap snow permanents is beneficial, there are alternatives that may offer immediate impact or require less commitment to one card, allowing for a more diverse game plan.


Reasons to Include Jorn, God of Winter in Your Collection

Versatility: Jorn, God of Winter is a dual-faced card, toggling between a snow-themed commander and an artifact that can untap all your snow permanents. This makes it an adaptable addition to any deck that leverages snow mechanics or looks for ways to maximize mana efficiency.

Combo Potential: With Jorn, the ability to untap snow permanents each time it attacks opens up numerous combo avenues. Players can exploit this feature to generate extra value, casting more spells or activating abilities that could turn the tide of the game in your favor.

Meta-Relevance: In metas where snow decks are prevalent or if frosty strategies start to emerge, Jorn, God of Winter secures its spot as a relevant contender. Its unique capabilities ensure that it affords deckbuilders the chance to capitalize on both snow synergies and cold-themed tactics.


How to Beat Jorn, God of Winter

Jorn, God of Winter is an intriguing commander that can shape the battlefield in Magic: The Gathering with his ability to untap snow permanents. This undeniably can lead to a formidable board state if left unchecked. To counteract Jorn’s influence, removing him quickly is crucial, as his snow-synergy can be overwhelming. Efficient removal spells like Path to Exile or Rapid Hybridization can be particular assets, efficiently dealing with Jorn upon his arrival.

Another strategy is to limit his untap potential by focusing on non-snow permanents or employing strategies that don’t rely heavily on permanents. Cards that prevent untapping, like Frost Titan or the enchantment Imprisoned in the Moon, can significantly diminish Jorn’s presence. Additionally, graveyard disruption can be effective, restricting access to key cards Jorn may want to recur from the graveyard with his backside, Kaldring, the Rimestaff.

Ultimately, the key is to be proactive and adaptive. Staying on top of board control, prioritizing the removal of snow permanents when possible, and incorporating graveyard hate can shift the tides in your favor against Jorn’s chilling strategies in Magic: The Gathering games.


Cards like Jorn, God of Winter // Kaldring, the Rimestaff

Jorn, God of Winter is a standout among transformative cards in Magic the Gathering that adeptly plays dual roles. When looking at its counterparts, Frost Titan is often brought into the conversation. While Frost Titan taps down opposing permanents, it lacks the recursion ability Jorn confers to snow permanents. Unlike Jorn, it doesn’t flip to a land card, providing no mana advantage.

Another related card is Moritte of the Frost which also appreciates snow synergies. Moritte, which can clone other creatures or permanents, offers versatility but doesn’t helm your deck with a consistent mana ramp that Jorn’s flipped side, Kaldring, the Rimestaff, affords. Then we have the Ice-Fang Coatl, a creature that provides immediate value with card draw and has deathtouch, greatly divergent from Jorn’s ongoing mana generation tactic.

In essence, while each card supplies benefits within the snow archetype, Jorn, God of Winter holds a unique seat at the table. It’s not just about the immediate board impact but also the exceptional late-game potential that comes from returning multiple snow permanents, setting the foundation for an overwhelming lead in longer games.

Frost Titan - MTG Card versions
Moritte of the Frost - MTG Card versions
Ice-Fang Coatl - MTG Card versions
Frost Titan - Magic 2011 (M11)
Moritte of the Frost - Kaldheim (KHM)
Ice-Fang Coatl - Modern Horizons (MH1)

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Where to buy

If you're looking to purchase Jorn, God of Winter // Kaldring, the Rimestaff MTG card by a specific set like Magic Online Promos and Kaldheim Art Series, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Jorn, God of Winter // Kaldring, the Rimestaff and other MTG cards:

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Printings

The Jorn, God of Winter // Kaldring, the Rimestaff Magic the Gathering card was released in 4 different sets between 2021-02-05 and 2021-02-05. Illustrated by 2 different artists.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12002-06-24Magic Online PromosPRM 883502015modal_dfcblackWolfSkullJack
22021-02-05Kaldheim Art SeriesAKHM 472015art_seriesborderlessMagali Villeneuve
32021-02-05KaldheimKHM 3172015modal_dfcblackWolfSkullJack
42021-02-05Kaldheim PromosPKHM 179s2015modal_dfcblackMagali Villeneuve
52021-02-05KaldheimKHM 1792015modal_dfcblackMagali Villeneuve

Legalities

Magic the Gathering formats where Jorn, God of Winter // Kaldring, the Rimestaff has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Jorn, God of Winter // Kaldring, the Rimestaff card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2021-02-05 A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
2021-02-05 A snow permanent card is any artifact, creature, enchantment, land, or planeswalker card with the supertype snow.
2021-02-05 Even though you may play the card, it isn’t in your hand, so you can’t, for example, discard it or foretell it.
2021-02-05 If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
2021-02-05 If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land.
2021-02-05 If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name.
2021-02-05 If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield.
2021-02-05 If you don’t end up playing the card, it remains in your graveyard. You can’t play it on future turns unless you target it again with Kaldring’s ability (or something else lets you play it).
2021-02-05 In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
2021-02-05 Jorn’s triggered ability will untap Jorn itself.
2021-02-05 Snow is a supertype, not a card type. It has no rules meaning or function by itself, but spells and abilities may refer to it.
2021-02-05 Snow isn’t a type of mana. If an effect says you may spend mana as though it were any type, you can’t pay for {S} using mana that wasn’t produced by a snow source.
2021-02-05 Some cards have additional effects for each {S} spent to cast them. You can cast these spells even if you don’t spend any snow mana to cast them; their additional effects simply won’t do anything.
2021-02-05 The Kaldheim set doesn’t have any cards with mana costs that include {S}, but some previous sets do. If an effect says such a spell costs less to cast, that reduction doesn’t apply to any {S} costs. This is also true for activated abilities that include {S} in their activation costs and effects that reduce those costs.
2021-02-05 The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined.
2021-02-05 The {S} symbol is a generic mana symbol. It represents a cost that can be paid by one mana that was produced by a snow source. That mana can be any color or colorless.
2021-02-05 There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
2021-02-05 To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics.
2021-02-05 You don’t play the card as Kaldring’s activated ability is resolving; rather, that ability gives you permission to play that card that turn. You must follow the normal timing permissions and restrictions for the card when you play it. To play a land this way, you must have a land play available. Notably, if you activate Kaldring’s ability during an opponent’s turn, you won’t be able to cast a spell that way unless it has flash and you won’t be able to play a land that way at all.
2021-02-05 You’ll still pay all costs to cast a spell this way, including any additional costs. You may also pay alternative costs if any are available.

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