Furycalm Snarl MTG Card


Card setsReleased in 15 setsSee all
RarityRare
TypeLand

Key Takeaways

  1. Furycalm Snarl provides efficient mana for decks needing red or white, enhancing overall card playability.
  2. Its reveal mechanic can influence game dynamics, making sequencing crucial for optimal play.
  3. Comparable to other lands, its strategic value is noteworthy for two-color mana bases.

Text of card

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. : Add or .


Card Pros

Card Advantage: Furycalm Snarl offers a strategic benefit for players who strategically plan their land drops. Although it doesn’t directly draw cards, the dual land enables efficient mana usage which can lead to more cards played over time, effectively contributing to card advantage.

Resource Acceleration: As a land that can potentially tap for two different colors of mana, Furycalm Snarl assists in resource acceleration, granting access to multiple colors, thereby speeding up the capacity to execute crucial plays and maintain momentum on the battlefield.

Instant Speed: Despite being a land, Furycalm Snarl synergizes well with instant-speed spells. By providing mana of two possible colors, it ensures that players have the necessary resources available to respond to opponents’ actions immediately and effectively during any point in the match.


Card Cons

Discard Requirement: The land enters the battlefield tapped unless you reveal a Mountain or Plains card from your hand, which can reduce the element of surprise and inform opponents about the composition of your hand.

Specific Mana Cost: Furycalm Snarl demands a distinct mana setup to function at peak efficiency, specifically necessitating red or white mana, which may not seamlessly integrate into multicolored or off-theme decks.

Comparatively High Mana Cost: It doesn’t possess a high mana cost inherently, but in comparison to basic lands or other lands with more flexible conditions, relying on Furycalm Snarl might slow down your gameplay if you’re unable to meet its reveal condition.


Reasons to Include in Your Collection

Versatility: Furycalm Snarl is a flexible land card that can seamlessly integrate into various dual-color decks. With its ability to provide red or white mana, it is particularly useful in multicolored decks that need a stable mana base without the drawback of entering the battlefield tapped, assuming you meet its reveal condition.

Combo Potential: As a land with the potential to tap for two different types of mana, Furycalm Snarl can be crucial in enabling and supporting combinations in Boros decks or others that thrive on mixed mana. Its dual-natured mana capabilities can be essential for executing key spells at the right moment.

Meta-Relevance: Given its role in efficient mana fixing, Furycalm Snarl holds its value in a meta where consistent and versatile mana sources are necessary to stay competitive. Fast-paced games against aggressive decks or the necessity to cast spells across multiple colors benefit from having Furycalm Snarl as part of your mana foundation.


How to beat

Furycalm Snarl is a dual land card that brings a versatility edge to many MTG decks, especially those keen on running a smooth two-color mana base. By revealing a land card from your hand, you have the option to play it untapped—permitting immediate action or threat response. Its utility shines in slower formats or decks that can afford a minor delay in plays.

Contending with Furycalm Snarl hinges on your ability to disrupt your opponent’s mana consistency. Land destruction cards or strategies that target nonbasic lands can severely hamper a deck reliant on such assets. Ghost Quarter and Field of Ruin are prime examples of land disruption tools, offering a means to remove problem lands directly from the battlefield. Blood Moon remains a potent defense, transforming nonbasic lands into basic Mountains, consequently nullifying Furycalm Snarl’s benefit and disrupting your opponent’s color fixing efforts.

In essence, outmaneuvering a deck utilizing Furycalm Snarl can be achieved by incorporating targeted land removal or modification strategies. These methods create opportunities for you to gain advantage and dictate the tempo of the game, effectively tipping the scales in your favor and tempering the edge that Furycalm Snarl offers.


Cards like Furycalm Snarl

Furycalm Snarl is an intriguing land card that seeks its place among the manifold mana-fixing options in Magic: The Gathering. When we glance over at its counterparts, the Snarl certainly bears resemblance to esteemed lands like Clifftop Retreat. Furycalm Snarl demands a bit of sequencing since it enters the battlefield untapped only if you reveal a Mountain or Plains card from your hand. Clifftop Retreat contrasts slightly, asking you to control a Mountain or Plains to have it enter untapped but without needing to reveal anything.

Furycalm Snarl’s dynamics shift when pitted against Rootbound Crag and its cycle which also requires certain lands to be in play, yet lacks the hand-reveal strategy that intensifies the decision-making with Snarl. Glacial Fortress, another land within this theme, provides a parallel experience but for different color combinations. What sets Snarl lands apart is the mental game they add, challenging players to carefully plan their land drops to optimize mana availability without giving away too much information to the opponent.

In essence, Furycalm Snarl offers an interesting blend of strategy and resource management, making it stand out among the variety of dual lands available to Magic: The Gathering players who are looking to optimize their manabase.

Clifftop Retreat - MTG Card versions
Rootbound Crag - MTG Card versions
Glacial Fortress - MTG Card versions
Clifftop Retreat - Innistrad (ISD)
Rootbound Crag - Magic 2010 (M10)
Glacial Fortress - Magic 2010 (M10)

Where to buy

If you're looking to purchase Furycalm Snarl MTG card by a specific set like Magic Online Promos and Strixhaven: School of Mages, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Furycalm Snarl and other MTG cards:

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Printings

The Furycalm Snarl Magic the Gathering card was released in 10 different sets between 2021-04-23 and 2024-02-09. Illustrated by 3 different artists.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12002-06-24Magic Online PromosPRM 903502015normalblackSam Burley
22021-04-23Strixhaven: School of MagesSTX 3612015normalblackSam Burley
32021-04-23Strixhaven: School of MagesSTX 2662015normalblackSam Burley
42021-04-24Strixhaven: School of Mages PromosPSTX 266p2015normalblackSam Burley
52021-04-24Strixhaven: School of Mages PromosPSTX 266s2015normalblackSam Burley
62023-02-03Phyrexia: All Will Be One CommanderONC 1552015normalblackSam Burley
72023-04-21March of the Machine CommanderMOC 4042015normalblackSam Burley
82023-06-23Tales of Middle-earth CommanderLTC 3132015normalblackTomáš Honz
92023-08-04Commander MastersCMM 9992015normalblackSam Burley
102023-10-13Doctor WhoWHO 10902015normalblackEvan Shipard
112023-10-13Doctor WhoWHO 8742015normalblackEvan Shipard
122023-10-13Doctor WhoWHO 4992015normalblackEvan Shipard
132023-10-13Doctor WhoWHO 2832015normalblackEvan Shipard
142023-11-17The Lost Caverns of Ixalan CommanderLCC 3332015normalblackSam Burley
152024-02-09Murders at Karlov Manor CommanderMKC 2632015normalblackSam Burley

Legalities

Magic the Gathering formats where Furycalm Snarl has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Furycalm Snarl card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2021-04-16 If a land card with an appropriate subtype is entering the battlefield from your hand at the same time as one of these lands, you may reveal the other land to have the "Snarl" enter untapped.
2021-04-16 If an effect instructs you to put one of these lands onto the battlefield tapped, it will still enter the battlefield tapped even if you reveal a land card from your hand.
2021-04-16 The "Snarl" itself doesn't have any land subtypes. You can't reveal one to satisfy the ability of another.
2021-04-16 You may reveal any land card with either or both of the appropriate subtypes. It doesn't have to be a basic land card.

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