Might Makes Right MTG Card


Might Makes Right - Magic 2015
Mana cost
Converted mana cost6
RarityUncommon
TypeEnchantment
Released2014-07-18
Set symbol
Set nameMagic 2015
Set codeM15
Number156
Frame2015
Layoutnormal
Borderblack
Illustred byMark Winters

Key Takeaways

  1. Gaining control of crucial creatures can shift card advantage significantly during MTG matches.
  2. Instant speed activation allows for strategic combat surprises, enhancing your battlefield tactics.
  3. Resource acceleration without hand depletion empowers aggressive play and quick threat deployment.

Text of card

At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

An oath of fealty sworn with a handshake.


Card Pros

Card Advantage: With Might Makes Right, you have the potential to commandeer the best creature on the battlefield each turn, which can significantly shift the tide of card advantage in your favor.

Resource Acceleration: As you gain control of additional creatures, you’re effectively increasing your available resources without expending cards from your hand, enabling a more aggressive playstyle and faster deployment of threats.

Instant Speed: The ability of Might Makes Right to be triggered during the combat phase adds an element of surprise, allowing you to outmaneuver your opponent by waiting to make calculated decisions based on their actions and ensuring you’re always maximizing your advantage.


Card Cons

Discard Requirement: As with many powerful effects in Magic the Gathering, Might Makes Right has a built-in cost requiring you to part with another card from your hand. This can create a stressful scenario, especially when you’re pressed for resources or in need of card advantage to stay ahead or mount a comeback in the game.

Specific Mana Cost: Boasting a red-centric casting cost, Might Makes Right might not always align with your deck’s mana base. This enforces a restriction, often necessitating a deck to be heavily skewed towards red mana sources or have a consistent mana fixing mechanism to reliably cast it on curve.

Comparatively High Mana Cost: In the fast-paced world of competitive play, efficiency is king. Might Makes Right comes with a noteworthy mana investment, which can be steep when considering the pace of current game environments. Alternative cards could provide more immediate impact or require less commitment, allowing for a more flexible and responsive gameplay strategy.


Reasons to Include Might Makes Right in Your Collection

Versatility: Might Makes Right offers a unique twist to gameplay by enabling a takeover of an opponent’s creatures. This flexibility allows it to be a game-changer in matches where board control is vital.

Combo Potential: This card shines when paired with decks that generate numerous creatures or tokens. The potential to seize the best threats from across the table can swing the game in your favor, complementing strategies that focus on outnumbering your opponent.

Meta-Relevance: In a meta dominated by creature-heavy decks, Might Makes Right can be a silver bullet. It turns your sizeable creature base into not just an offensive threat but also disrupts your opponent’s plans by capturing their key creatures every turn.


How to beat

Might Makes Right is a powerful enchantment that can turn the tide in a game of Magic: The Gathering by granting you control of an opponent’s creature at the beginning of your combat phase. Tackling this card can be tricky, but there are reliable strategies. One approach is to nullify the enchantment before your opponent has a chance to capitalize on its ability. This can be done by using cards that destroy enchantments or ones that counter spells as they’re cast.

Another effective method is to limit your opponent’s creature count since Might Makes Right’s effect hinges on having a creature with the highest power. Board clearing spells, or those that can keep creatures tapped and out of combat, can prove to be invaluable. Additionally, ensuring that you have creatures with higher power can mitigate the card’s effect.

Lastly, redirecting the focus of your strategy to winning through alternative conditions, like direct damage or milling, can also circumvent the advantages gained from Might Makes Right. By understanding the dynamics of this powerful enchantment and preparing your deck accordingly, you can successfully navigate against it and maintain the upper hand in your matches.


Cards like Might Makes Right

Might Makes Right is an intriguing enchantment card in Magic: The Gathering that encourages a strategy focused on overwhelming opponents with superior force. Its effect, which grants control of all creatures you don’t own on the condition of having the creature with the highest power, is reminiscent of cards like Insurrection. However, Insurrection works differently as it allows for a one-turn creature takeover and doesn’t require you to maintain the highest power creature on the battlefield.

Comparatively, there’s also Mob Rule, which lets you either take control of all small or all large creatures for a turn, providing a temporary but potentially game-ending swing. Might Makes Right, by contrast, offers a continual effect, but with the ongoing requirement of keeping the strongest creature in play. Lastly, there’s the subtle likeness to Harness by Force, which can snatch multiple creatures but lacks the staying power of Might Makes Right’s conditional control.

In the realm of conditional control enchantments, Might Makes Right stands out by providing a persistent advantage to the player holding dominance though creature power, and it slots into decks that can reliably meet its engagement criteria every turn.

Insurrection - MTG Card versions
Mob Rule - MTG Card versions
Harness by Force - MTG Card versions
Insurrection - Onslaught (ONS)
Mob Rule - Fate Reforged (FRF)
Harness by Force - Journey into Nyx (JOU)

Cards similar to Might Makes Right by color, type and mana cost

Territorial Dispute - MTG Card versions
Arcane Bombardment - MTG Card versions
Fiery Emancipation - MTG Card versions
Risky Move - MTG Card versions
Dragon Roost - MTG Card versions
Grip of Chaos - MTG Card versions
Tide of War - MTG Card versions
Curse of the Fire Penguin // Curse of the Fire Penguin Creature - MTG Card versions
Homura, Human Ascendant // Homura's Essence - MTG Card versions
Rage Reflection - MTG Card versions
Wild Evocation - MTG Card versions
Warstorm Surge - MTG Card versions
Guild Feud - MTG Card versions
Lightning Diadem - MTG Card versions
Cyclops of Eternal Fury - MTG Card versions
Sunbird's Invocation - MTG Card versions
Form of the Dinosaur - MTG Card versions
Haphazard Bombardment - MTG Card versions
Mirror March - MTG Card versions
Dreamshaper Shaman - MTG Card versions
Territorial Dispute - Mercadian Masques (MMQ)
Arcane Bombardment - Streets of New Capenna Promos (PSNC)
Fiery Emancipation - Wilds of Eldraine: Enchanting Tales (WOT)
Risky Move - The List (PLST)
Dragon Roost - Salvat 2011 (PS11)
Grip of Chaos - Scourge (SCG)
Tide of War - Champions of Kamigawa (CHK)
Curse of the Fire Penguin // Curse of the Fire Penguin Creature - Unhinged (UNH)
Homura, Human Ascendant // Homura's Essence - Saviors of Kamigawa (SOK)
Rage Reflection - The List (PLST)
Wild Evocation - Magic 2011 (M11)
Warstorm Surge - Warhammer 40,000 Commander (40K)
Guild Feud - Return to Ravnica (RTR)
Lightning Diadem - Jumpstart (JMP)
Cyclops of Eternal Fury - Journey into Nyx (JOU)
Sunbird's Invocation - Starter Commander Decks (SCD)
Form of the Dinosaur - Rivals of Ixalan (RIX)
Haphazard Bombardment - Dominaria Promos (PDOM)
Mirror March - The List (PLST)
Dreamshaper Shaman - Double Masters 2022 (2X2)

Where to buy

If you're looking to purchase Might Makes Right MTG card by a specific set like Magic 2015, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Might Makes Right and other MTG cards:

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Legalities

Magic the Gathering formats where Might Makes Right has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Might Makes Right card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2014-07-18 Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
2014-07-18 The ability can target any creature an opponent controls, not just one that’s tapped.
2014-07-18 The ability will check its condition again as it tries to resolve. If, at that time, another player controls a creature with the greatest power or tied for the greatest power, the ability won’t do anything.
2014-07-18 The ability will trigger only if you control each creature on the battlefield with the greatest power as the beginning of combat step begins. If another player controls a creature with the greatest power or tied for the greatest power at that time, the ability won’t trigger at all.
2014-07-18 “Each creature on the battlefield with the greatest power” may be a single creature if each other creature has less power.

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