The Raven's Warning MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost3
RarityRare
TypeEnchantment — Saga

Key Takeaways

  1. Enhances strategic play with card selection and opponent’s deck insight.
  2. Fetches crucial cards from outside the game, boosting combos.
  3. Requires careful deck construction due to mana and discard aspects.

Text of card

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library.


Card Pros

Card Advantage: The Raven’s Warning provides a distinct edge by creating card selection opportunities, which hone your strategy and ensure you’re drawing the spells you need.

Resource Acceleration: This enchantment saga offers a unique twist by fetching a card from outside the game on its third lore counter, effectively accelerating access to your most influential cards.

Instant Speed: Although The Raven’s Warning itself isn’t an instant, it synergizes well with instant-speed spells by setting up a scenario where you can play a critical card from outside the game when it most disrupts your opponent.


Card Cons

Discard Requirement: The Raven’s Warning asks players to jump through a hoop by discarding a card to unlock its later chapters, reducing your hand size, which can be troublesome if your options are already limited.

Specific Mana Cost: Tapping into both blue and white mana, this card requires a dual commitment to colors, restricting its inclusion to Azorius or multicolored decks and potentially affecting its synergy with your existing strategy.

Comparatively High Mana Cost: With a total cost of three mana for its initial stage, this Saga may seem less appealing when compared with other enchantments or creatures of similar cost that provide more immediate impact on the game board.


Reasons to Include The Raven’s Warning in Your Collection

Versatility: This card’s capability to scout ahead and strategically reveal the top card of your opponent’s library can be integrated into a variety of decks. It allows players to plan their moves with more precision and enhances control and mid-range deck strategies.

Combo Potential: The Raven’s Warning sets up subsequent turns for powerful combo plays by potentially drawing you a crucial, nonland card during the third chapter of its saga. It pairs well with strategies that hinge on having specific cards at the right time.

Meta-Relevance: With meta shifts that prioritize information and resource management, controlling the flow of the game is essential. The Raven’s Warning contributes to this by providing insight into the opponent’s plans and ensuring you have the right resources when you need them.


How to beat

The Raven’s Warning is a unique card that brings a mix of deck manipulation, life gain, and card draw to the table in the form of a three-chapter saga. To effectively counter this multifaceted tool, disruption is key. Handling it involves timing and choosing the right strategy at each juncture, much like facing any combo in Magic: The Gathering.

For the first two chapters that involve scrying and gaining life, control elements like counterspells or hand disruption can preempt the card’s effects by either preventing it from hitting the board or stripping it from the player’s hand before they can utilize its benefits. When it comes to Chapter Three, where an opponent can cast a card they own from outside the game, it’s about being prepared with answers to whatever threat that may come into play. This is where having flexible removal or a diverse sideboard comes into the spotlight.

Recognizing that the saga’s true strength lies in its final chapter can give you the strategic upper hand. Prioritizing your removal, whether enchantment destruction or broad-spectrum options, can prevent the most dangerous impacts of The Raven’s Warning, rendering it a card of considerable foresight but manageable threat when faced with well-prepared opposition.


BurnMana Recommendations

Delving into the strategic layers of MTG enriches your gameplay, and The Raven’s Warning is a card that can sharpen that edge. With its ability to offer card selection, resource acceleration, and an unveiling of your opponent’s plans, it’s a mighty tool in the right hands. For those who revel in crafting meticulous strategies and adapt to shifts in the game’s meta, this saga fits neatly into a well-orchestrated deck, promising unique combo possibilities and an unforeseen advantage. Are you keen on weaving this saga into your arsenal and piloting your deck with newfound precision? Partner with us to continue uncovering the potent capabilities of MTG cards like The Raven’s Warning and optimize your deck’s potential.


Cards like The Raven's Warning

The Raven’s Warning is a unique saga card in MTG, standing out with its intriguing three-chapter abilities. It’s useful to compare it with other saga cards, such as The Eldest Reborn. While The Eldest Reborn stages various control elements across its chapters, The Raven’s Warning provides card advantage, a peek into the opponent’s hand, and potentially fetching a specific card from outside the game.

The Trials, like Trial of Knowledge, offer a somewhat parallel experience to The Raven’s Warning. Trial of Knowledge also allows for drawing cards but is limited to a single significant event, rather than a series of strategic advances. In contrast, The Raven’s Warning builds up the anticipation and brings a multi-faceted approach throughout its chapters. Another akin card is History of Benalia, which progressively creates Knight tokens and boosts them in the final chapter, differing from The Raven’s Warning’s utility-based advantages.

Ultimately, The Raven’s Warning exemplifies versatility and strategic depth within saga cards in MTG. It grants players a prolonged benefit over several turns, which can pivot the momentum of a game, making it a particularly engaging card for players who enjoy plotting their triumph in phases.

The Eldest Reborn - MTG Card versions
Trial of Knowledge - MTG Card versions
History of Benalia - MTG Card versions
The Eldest Reborn - MTG Card versions
Trial of Knowledge - MTG Card versions
History of Benalia - MTG Card versions

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Where to buy

If you're looking to purchase The Raven's Warning MTG card by a specific set like Kaldheim and Kaldheim Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the The Raven's Warning and other MTG cards:

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Printings

The The Raven's Warning Magic the Gathering card was released in 2 different sets between 2021-02-05 and 2021-02-06. Illustrated by Lie Setiawan.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12021-02-05KaldheimKHM 2272015SagaBlackLie Setiawan
22021-02-06Kaldheim PromosPKHM 227s2015SagaBlackLie Setiawan
32021-02-06Kaldheim PromosPKHM 227p2015SagaBlackLie Setiawan

Legalities

Magic the Gathering formats where The Raven's Warning has restrictions

FormatLegality
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering The Raven's Warning card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-02-05 A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
2021-02-05 As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2021-02-05 Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05 If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05 Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2021-02-05 Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
2021-02-05 Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

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