Radical Idea MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost2
RarityCommon
TypeInstant
Abilities Jump-start

Key Takeaways

  1. Drawing extra cards with Radical Idea can significantly outmaneuver opponents, especially in drawn-out matches.
  2. Jump-start provides value by allowing a second cast, maximizing resource use from a single card.
  3. Instant speed enables surprise plays and efficient mana use, making it a tactical advantage.

Text of card

Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Genius is finding the edge of what's possible, then jumping over it.


Card Pros

Card Advantage: Radical Idea offers you the ability to draw an additional card upon casting, contributing to card advantage in longer games. It also features the jump-start mechanic, which enables a second usage from the graveyard and thus a total draw of two cards for one card slot in your deck. This consistent flow of cards can be vital in outpacing your opponents.

Resource Acceleration: While Radical Idea doesn’t directly produce additional mana, its low casting cost and jump-start ability encourage a quicker cycling of your deck. By effectively using resources to draw more cards, you can reach your key spells and lands faster, indirectly accelerating your access to game-changing resources.

Instant Speed: Radical Idea can be cast at instant speed, offering flexibility in your gameplay. You can hold up mana for counterspells or removal and then cast Radical Idea at the end of your opponent’s turn if those spells are not needed. This quality ensures that your mana is used efficiently each turn, keeping you reactive and adaptable to the board state.


Card Cons

Discard Requirement: Radical Idea necessitates the disposal of a card to activate its jump-start ability, which could be cumbersome if your hand is already running thin on pivotal cards.

Specific Mana Cost: Demanding one blue mana might constrain its versatility, particularly in multi-color decks that could struggle with color fixing.

Comparatively High Mana Cost: For its jump-start feature and the card draw it provides, Radical Idea’s total mana expenditure may seem steep, especially when compared to other card draw options available in the vast pool of MTG cards.


Reasons to Include Radical Idea in Your Collection

Versatility: Radical Idea is not just a one-time spell; its Jump-start ability allows you to cast it again from the graveyard, providing flexibility in how you manage your resources and spells during a game.

Combo Potential: This card seamlessly integrates into decks that take advantage of spell casting or discard mechanics, potentially unlocking powerful combinations and synergies with other cards.

Meta-Relevance: With shifts in the play environment, Radical Idea proves its worth by being a reliable source of card advantage. It’s particularly effective in metas where maintaining hand size to outlast opponents is crucial.


How to Beat Radical Idea

In the landscape of card draw options within the realm of Magic: The Gathering, Radical Idea holds its unique appeal. Its primary charm lies in its jump-start ability, which allows players to cast it from the graveyard by discarding a card in addition to its mana cost, effectively doubling its utility.

Countering this two-fold card advantage requires a keen strategy. Tactical graveyard disruption can inhibit the jump-start feature of Radical Idea, ensuring it’s used just once. Cards like Tormod’s Crypt can exile a graveyard at no cost, swiftly removing Radical Idea’s secondary opportunity. Nimble spell counters such as Negate also offer direct prevention against the initial casting or its jump-start reincarnation. It’s essential to time these counters effectively, denying your opponent the extra card draw they anticipate.

Adeptly navigating around a card like Radical Idea is a testament to a player’s strategic foresight. By utilizing the right counters at the right moment, or employing graveyard management, one can dampen the card’s impact, often swinging the game’s momentum. Understanding the multi-use nature of Radical Idea is key to mastering such interactions on the battlefield.


BurnMana Recommendations

Dive into the strategic depths of MTG with Radical Idea. Mastering card flow is pivotal and this card offers a draw advantage that keeps you one step ahead. Its instant speed gives control players the edge, allowing you to react and adapt without wasting precious mana. Utilizing Radical Idea’s jump-start ability can lead to fruitful combos, making it an asset in various spell-slinging or discard-centric decks. Whether fine-tuning for competitive play or jamming in casual games, see how Radical Idea fits into your strategy. Aspiring to sharpen your gameplay? Continue exploring with us and discover how to optimize every draw.


Cards like Radical Idea

In the realm of blue spells in Magic: The Gathering, Radical Idea takes its place as a modest yet valuable piece within the puzzle of card drawing strategies. It’s not unlike Opt, a single blue mana instant that allows a player to scry before drawing a card, adding a layer of deck manipulation. Radical Idea, however, trades the scry for an additional card and a higher cost, but with the upside of its jump-start ability, giving it a second life from the graveyard at a later stage in the game.

Chart a Course is another relative, demanding two mana and offering an additional card over Radical Idea as long as a creature has been sent into combat that turn. This attack trigger provides an interesting dynamic, making it conditionally better. Yet, if the condition is not met, it then requires you to discard a card, potentially negating its initial advantage.

Ultimately, Radical Idea carves out its niche effectively. By facilitating consistent card draw and presenting players with flexible usage, Radical Idea proves its worth among players who aim to sustain card advantage without committing to immediate high-cost spells, thereby maintaining their momentum throughout the game.

Opt - MTG Card versions
Chart a Course - MTG Card versions
Opt - Invasion (INV)
Chart a Course - Ixalan (XLN)

Cards similar to Radical Idea by color, type and mana cost

Counterspell - MTG Card versions
Hurkyl's Recall - MTG Card versions
Hypnotic Sprite // Mesmeric Glare - MTG Card versions
Lat-Nam's Legacy - MTG Card versions
Flash - MTG Card versions
Boomerang - MTG Card versions
Rebound - MTG Card versions
Memory Lapse - MTG Card versions
Hoodwink - MTG Card versions
Tidal Bore - MTG Card versions
Accumulated Knowledge - MTG Card versions
Impulse - MTG Card versions
Cyclonic Rift - MTG Card versions
Thassa's Intervention - MTG Card versions
Metamorphose - MTG Card versions
Echoing Truth - MTG Card versions
Early Frost - MTG Card versions
Mana Leak - MTG Card versions
Remand - MTG Card versions
Vision Skeins - MTG Card versions
Counterspell - Commander Masters (CMM)
Hurkyl's Recall - Antiquities (ATQ)
Hypnotic Sprite // Mesmeric Glare - Throne of Eldraine (ELD)
Lat-Nam's Legacy - Alliances (ALL)
Flash - Mirage (MIR)
Boomerang - Masters Edition III (ME3)
Rebound - Stronghold (STH)
Memory Lapse - Strixhaven Mystical Archive (STA)
Hoodwink - Mercadian Masques (MMQ)
Tidal Bore - Mercadian Masques (MMQ)
Accumulated Knowledge - World Championship Decks 2001 (WC01)
Impulse - Game Night: Free-for-All (GN3)
Cyclonic Rift - Commander Masters (CMM)
Thassa's Intervention - Magic Online Promos (PRM)
Metamorphose - Scourge (SCG)
Echoing Truth - Modern Masters (MMA)
Early Frost - Fifth Dawn (5DN)
Mana Leak - Double Masters 2022 (2X2)
Remand - Duel Decks: Jace vs. Vraska (DDM)
Vision Skeins - Commander 2013 (C13)

Where to buy

If you're looking to purchase Radical Idea MTG card by a specific set like Guilds of Ravnica and Ravnica Remastered, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Radical Idea and other MTG cards:

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Printings

The Radical Idea Magic the Gathering card was released in 2 different sets between 2018-10-05 and 2024-01-12. Illustrated by Izzy.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12018-10-05Guilds of RavnicaGRN 522015normalblackIzzy
22024-01-12Ravnica RemasteredRVR 582015normalblackIzzy

Legalities

Magic the Gathering formats where Radical Idea has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Radical Idea card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2018-10-05 A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
2018-10-05 If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
2018-10-05 If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.
2018-10-05 You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

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