Warmind Infantry MTG Card


Warmind Infantry - Gatecrash
Mana cost
Converted mana cost3
RarityCommon
TypeCreature — Elemental Soldier
Abilities Battalion
Released2013-02-01
Set symbol
Set nameGatecrash
Set codeGTC
Power 2
Toughness 3
Number111
Frame2003
LayoutNormal
BorderBlack
Illustred byGreg Staples

Key Takeaways

  1. Enhances battlefield tactics with the potential for card advantage and synergistic play.
  2. Demands careful resource management due to precise mana costs and potential discard drawback.
  3. Brings value to red-centric decks with its ability to scale in power and create synergies.

Text of card

Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.

Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier.


Card Pros

Card Advantage: Warmind Infantry enhances deck dynamics by offering potential card advantage. Their bolstering power may not directly lead to drawing cards, but its battlefield presence can equate to card economy, significantly if it forces your opponent to expend more resources to deal with it.

Resource Acceleration: Though Warmind Infantry does not offer traditional mana acceleration, it impacts resource management. Its cost effectiveness for power and toughness can accelerate your board presence, allowing you to commit fewer resources to maintain a competitive stance in the early-to-mid game.

Instant Speed: While Warmind Infantry itself doesn’t operate at instant speed, it synergizes well with cards that do. This interplay offers strategic flexibility, as you can develop your board with infantry while keeping mana available for instant speed interactions, thus keeping your opponents on their toes.


Card Cons

Discard Requirement: One of the drawbacks of Warmind Infantry hinges on a player needing to discard a card from their hand. This can become particularly cumbersome during late-game when maintaining card advantage is vital. If a player is running low on cards, the discard requirement can be more of a liability than an asset, potentially leaving them at a strategic disadvantage.

Specific Mana Cost: Contributing to its limitations, Warmind Infantry requires a precise combination of mana to cast. Its mana cost includes both generic and red mana, which means it can primarily be optimized within a red or multicolored deck, thereby restricting its versatility. Players running decks without red mana wouldn’t find this card feasible to use.

Comparatively High Mana Cost: When evaluating the mana efficiency of cards, Warmind Infantry may fall short for some players due to its mana expense relative to its impact on the game. With a mana cost that may be deemed high by some, players might prefer alternative creature cards within the same mana range that offer more powerful effects or come with lower summoning costs to conserve mana for other spellcasting opportunities.


Reasons to Include Warmind Infantry in Your Collection

Versatility: Warmind Infantry is a robust addition to decks looking to build a strong board presence. Its ability to bolster its own power makes it a flexible choice for both aggressive and defensive strategies.

Combo Potential: This card excels when paired with mechanics that trigger on creature strength or whenever a creature’s power increases. This can lead to powerful synergies in the right deck build.

Meta-Relevance: In an environment that favors creature-based tactics, Warmind Infantry can become a significant threat. Its scaling power aligns well with the tempo of many popular formats, making it a card worth considering for any red-centric collection.


How to beat

Warmind Infantry is a recent addition to the roster of red creature cards in Magic: The Gathering. This card comes into play as a potential game changer with its battalion ability, which grants it a significant power boost during combat when attacking with two or more creatures. To strategize against Warmind Infantry, it’s crucial to control the battlefield and limit the number of creatures your opponent can attack with. Utilizing removal spells effectively to clear potential battalion enablers before the attack phase is key. Cards like Doom Blade or Lightning Bolt are effective answers to Warmind Infantry before its battalion trigger can become a threat.

Additionally, cards like Pacifism or Claustrophobia can neutralize Warmind Infantry without needing to remove it from the battlefield. Keeping a watchful eye on combat tricks or instant spells your opponent might have up their sleeve is also advised, as these could thwart your plans during combat. By monitoring the tempo and maintaining control of the board, you can prevent Warmind Infantry from becoming the threatening force it’s designed to be.

Remember, dealing with Warmind Infantry is all about anticipation and maintaining board control. By implementing these techniques, you’ll be well on your way to countering this infantry’s potential impact in your matches.


Cards like Warmind Infantry

Warmind Infantry is an engaging combat creature for any player building an MTG deck focused on battalion strategy. It’s easy to draw parallels between this card and cards like Wojek Halberdiers. The Halberdiers also thrive in a multi-creature attack scenario, getting a boost when they attack with two or more comrades. However, Warmind Infantry stands out with its steady power increase regardless of its toughness, providing consistency in battle.

Another relative in this space is the Frontline Medic. It not only gets indestructible when attacking with two other creatures but also offers the ability to counteract noncreature spells. In contrast, Warmind Infantry strictly provides a power upgrade. Lastly, we have the Tajic, Legion’s Edge. While Tajic boosts attacking creatures and has haste to enable immediate combat participation, Warmind Infantry requires strategic deployment to maximize its battalion effect, focusing on a strong, single-entity power boost.

Hence, in the bustling barracks of combat-oriented cards in MTG, Warmind Infantry maneuvers its way into decks with its steadfast and unyielding nature, making it a solid and predictable choice for players rallying their troops for the red zone.

Wojek Halberdiers - MTG Card versions
Frontline Medic - MTG Card versions
Tajic, Legion's Edge - MTG Card versions
Wojek Halberdiers - MTG Card versions
Frontline Medic - MTG Card versions
Tajic, Legion's Edge - MTG Card versions

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Imperial Recruiter - MTG Card versions
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Hobgoblin Bandit Lord - MTG Card versions
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Nosy Goblin - MTG Card versions
Goblin Sky Raider - MTG Card versions
Cosmic Larva - MTG Card versions
Mannichi, the Fevered Dream - MTG Card versions
Cunning Bandit // Azamuki, Treachery Incarnate - MTG Card versions
Ghost-Lit Raider - MTG Card versions
Goblin Chariot - MTG Card versions
Balduvian Barbarians - MTG Card versions
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Where to buy

If you're looking to purchase Warmind Infantry MTG card by a specific set like Gatecrash, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Warmind Infantry and other MTG cards:

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Legalities

Magic the Gathering formats where Warmind Infantry has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Warmind Infantry card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2013-04-15 Once a battalion ability has triggered, it doesn’t matter how many creatures are still attacking when that ability resolves.
2013-04-15 The effects of battalion abilities vary from card to card. Read each card carefully.
2013-04-15 The three attacking creatures don’t have to be attacking the same player or planeswalker.

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