Fuss // Bother MTG Card


Fuss // Bother - Murders at Karlov Manor
Mana cost
Converted mana cost9
RarityUncommon
TypeSorcery
Abilities Surveil
Released2024-02-09
Set symbol
Set nameMurders at Karlov Manor
Set codeMKM
Number248
Frame2015
LayoutSplit
BorderBlack
Illustred byDominik Mayer

Key Takeaways

  1. Flexible in use, Fuss // Bother can control creatures or disrupt mana, tailoring to situational needs.
  2. Instant speed play of the card allows for dynamic responses and strategic advantage during the game.
  3. Despite its benefits, the card’s specific mana requirements and discard condition may limit its versatility.

Where to buy

If you're looking to purchase Fuss // Bother MTG card by a specific set like Murders at Karlov Manor, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Fuss // Bother and other MTG cards:

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Text of card

Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.


Card Pros

Card Advantage: Fuss // Bother card can swap between its two modalities offering flexibility depending on your current needs. If you opt for the ‘Fuss’ option, you gain an edge by sending your opponent’s creature back to their hand, essentially negating their play and maintaining your own board state.

Resource Acceleration: Selecting ‘Bother’ can disrupt your opponent’s mana base, particularly effective against decks that rely on nonbasic lands. Removing a crucial mana source at a critical juncture can significantly set back your opponent’s strategy, giving you a tactical advantage.

Instant Speed: The versatility of Fuss // Bother is amplified by its instant speed, allowing for a reactive playstyle. You can wait until the last possible moment to decide whether to return a threat to your opponent’s hand or to unseat their mana development, depending on which choice will give you an upper hand.


Card Cons

Discard Requirement: Playing Fuss // Bother means you’ll have to part with another card from your hand. This condition can put you at a tactical disadvantage, especially if your hand is running low on cards and you’re forced to discard something valuable to make room for this spell.

Specific Mana Cost: The mana needed to cast Fuss // Bother is particularly demanding since it requires both blue and red mana. If you’re running a multicolored deck, this may not be much of an issue, but it could be problematic for players with less mana flexibility or those playing monocolor decks.

Comparatively High Mana Cost: While the effects of Fuss // Bother could be useful in the right situation, the combined mana cost for both halves of this split card is quite steep. With more affordable alternatives available, players might find that dedicating six mana to this spell might not always be the most efficient use of their resources in a game.


Reasons to Include in Your Collection

Versatility: Fuss // Bother offers a flexible approach to gameplay, capable of being split into two useful spells. Its adaptability allows it to serve multiple roles within various deck archetypes, providing both disruption and creature control.

Combo Potential: This card excels at setting up combos by clearing the path for your win conditions. It can be a key piece in decks that thrive on maintaining a clear board, paving the way for more impactful plays.

Meta-Relevance: In a game where the board state can be pivotal, having Fuss // Bother in your arsenal means you’re equipped to handle an array of threats. Its relevance increases in metas where small creatures dominate and can shift the tide of battle in your favor.


How to beat

Dealing with Fuss // Bother on the battleground often requires a blend of robust strategy and proper timing. This card presents an intriguing challenge to overcome. As it disrupts your opponent’s board presence, its versatile nature allows it to be a significant obstacle. To effectively counter this card, consider leveraging instant-speed removals that can be played outside of the usual turn sequence, thereby limiting its impact. Cards with hexproof or protection from blue or red can also be highly effective as they naturally resist the card’s interference.

Maintaining a hand with diverse answers is also crucial. Having a counter spell ready can be a straightforward approach to thwart Fuss // Bother before it unfolds its effect. Alternatively, cards that allow for instant-speed card draw might replenish your hand swiftly, negating the temporary setback of card disadvantage. In addition, deploying low-cost creatures persistently ensures that Fuss // Bother’s effect is mitigated since it affects fewer overall resources in your gameplay strategy.

Ultimately, the best strategy against Fuss // Bother hinges on anticipation and strategic response, ensuring you stay one step ahead and keep the card from unsettling your pace towards victory.


Cards like Fuss // Bother

Fuss // Bother slots into the realm of dual-sided cards in Magic: The Gathering with a unique twist. Like many dual-sided modal spells, Fuss // Bother offers tactical flexibility, depending on the stage of the game. A comparable card would be Fire // Ice from the Apocalypse expansion. Both cards allow players to choose between two distinct effects, a feature that opens strategic decisions during play. Fire // Ice offers direct damage or taps a creature, while Fuss // Bother can either halt an opponent’s creature or be a creature itself.

Confront the Assault is another card with which Fuss // Bother shares some conceptual space. It produces three 1/1 creature tokens under specific conditions, providing defense as Bother does, albeit Bother’s creature tokens also have flying, giving a slight aerial advantage. Similarly, Raise the Alarm provides an immediate two 1/1 tokens, a straightforward alternative, but lacks the option for disruption that Fuss offers. It’s this dual nature that sets cards like Fuss // Bother apart, providing both proactive and reactive opportunities within a single card slot.

Ultimately, for players who value adaptability in their decks, Fuss // Bother represents a mesh of strategic defense and versatility, fitting in with other multifaceted cards that offer more than one potential path to victory in a game of Magic: the Gathering.

Fire // Ice - MTG Card versions
Confront the Assault - MTG Card versions
Raise the Alarm - MTG Card versions
Fire // Ice - MTG Card versions
Confront the Assault - MTG Card versions
Raise the Alarm - MTG Card versions

Cards similar to Fuss // Bother by color, type and mana cost

Catch // Release - MTG Card versions
Catch // Release - MTG Card versions

Legalities

Magic the Gathering formats where Fuss // Bother has restrictions

FormatLegality
StandardLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
StandardbrawlLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal