Robe of Stars MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost2
RarityRare
TypeArtifact — Equipment
Abilities Equip

Key Takeaways

  1. Robe of Stars can negate targeted removal, preserving creatures and maintaining board presence.
  2. Its instant-speed activation allows for flexible, tactical responses to threats.
  3. Despite hand and mana cost concerns, its protective advantage makes it a valuable card.

Text of card

Equipped creature gets +0/+3. Astral Projection — : Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip


Card Pros

Card Advantage: Unlike many auras, Robe of Stars primes you for a potential card advantage. By phasing out your creature, this mystical garment effectively negates removal spells targeted at your creature, saving your card from destruction and keeping your in-game presence strong.

Resource Acceleration: While Robe of Stars doesn’t directly accelerate resources like some enchantments, by protecting your key creatures from removal, it indirectly preserves your board state. This lets you maintain the pressure on your opponent without needing to rebuild, giving you the acceleration in tempo to pursue your strategy efficiently.

Instant Speed: The activated ability of Robe of Stars can be used at instant speed, granting unparalleled flexibility. This means you can respond to threats immediately, making Robe of Stars an exceptional tool for surprise maneuvers and evading enemy interactions. You can phase out your creature in response to a board wipe or targeted spell, ensuring your valuable assets survive to fight another turn.


Card Cons

Discard Requirement: While Robe of Stars can offer a degree of protection, its astral projection ability necessitates a card discard to be activated. This could potentially deplete your hand, risking a disadvantage if you’re managing resources closely.

Specific Mana Cost: Robe of Stars comes with a white mana cost, making it relatively restricted to white or multicolored decks. If your deck doesn’t regularly produce white mana, including Robe of Stars might not be optimal.

Comparatively High Mana Cost: Commanding three mana to cast, Robe of Stars competes with other artifacts and enchantments that could occupy the three-mana slot. Given that it also requires further mana investment to utilize its abilities, some players may find it less appealing compared to lower-cost alternatives that offer immediate impact.


Reasons to Include in Your Collection

Versatility: Robe of Stars shines across a spectrum of deck types with its ability to phase out creatures, providing protection from board wipes and targeted removal. This adaptability is key for players looking to safeguard their pivotal creatures.

Combo Potential: This enchantment excels in combos, utilizing the phase out mechanic to dodge removal or enable surprise blocks. Its synergy is particularly strong in decks that can exploit enter the battlefield triggers or require protection to assemble game-winning combos.

Meta-Relevance: With its astral projector feature and its implication in the current metagame, Robe of Stars is progressively charting a course into many players’ main decks. The protective capabilities it offers grants relevance in an environment rife with removal and board-controlling strategies.


How to beat

Robe of Stars is an intriguing aura from Adventure in the Forgotten Realms, capable of protecting creatures from harm in MTG. Its power lies in its ability to phase the enchanted creature out of the game, making it temporarily untouchable. To overcome this magical garment, players need to rely on strategies that are not reliant on targeting individual creatures.

Board wipes, like Wrath of God or Damnation, are effective as they do not target creatures individually. Additionally, countering Robe of Stars when it is cast can negate its protection entirely – consider spells such as Counterspell or Dovin’s Veto for this. Lastly, if the Robe is already in play, using cards that force the opponent to sacrifice creatures can work around its phasing ability, as with cards like Diabolic Edict or Liliana of the Veil.

By analyzing MTG and strategizing with the right mix of cards, one can craft a plan to dismantle the defenses that Robe of Stars provides. Remember to adjust your approach based on the flow of the game and the composition of your opponent’s deck for optimal results.


BurnMana Recommendations

Embarking on your MTG journey with a card like Robe of Stars could be a game-changer. It’s clear that its ability to phase out creatures offers a dynamic defense strategy to your gameplay. As you have seen, it’s as much about the cards you play, as it is about how you play them. Whether you’re intrigued by its combo potential, versatility, or meta relevance, this card can sharpen your deck’s competitive edge. We’re here to guide you through in-depth strategies and insights into MTG’s vast universe. Dive deeper with us and unlock the full potential of your decks, enhancing your MTG experience. Join us to discover more.


Cards like Robe of Stars

The Robe of Stars is a unique piece in the vast collection of Magic: The Gathering artifacts, fostering both protection and evasion. This card is reminiscent of other equipment that shield its wearer, notably the Swiftfoot Boots. While the Swiftfoot Boots grant haste and hexproof, the Robe of Stars steps further, allowing a creature to phase out, effectively making it untouchable by spells or combats until your next turn.

Other basic protection tools include the Whispersilk Cloak, which shares the trait of untargetability with the Robe of Stars, while also granting unblockability. However, the Robe allows for more reactive defensive moves, as it enables phasing in response to incoming threats. Mirror Shield is another equipment to compare, which deflects ability damage and prevents your creature from being the target of spells that your opponent controls, a nice defensive perk but less versatile than the Robe’s phased-out status.

In a match, the ability of the Robe of Stars to provide momentary evasion can be a game-changer. This versatile approach to defense encapsulates a blend of stealth and protection, marking its spot as a formidable ally in safeguarding your most valuable creatures on the battlefield.

Swiftfoot Boots - MTG Card versions
Whispersilk Cloak - MTG Card versions
Mirror Shield - MTG Card versions
Swiftfoot Boots - MTG Card versions
Whispersilk Cloak - MTG Card versions
Mirror Shield - MTG Card versions

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Where to buy

If you're looking to purchase Robe of Stars MTG card by a specific set like Forgotten Realms Commander and Forgotten Realms Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Robe of Stars and other MTG cards:

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Printings

The Robe of Stars Magic the Gathering card was released in 1 different sets between 2021-07-23 and 2021-07-23. Illustrated by Olena Richards.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12021-07-23Forgotten Realms CommanderAFC 112015NormalBlackOlena Richards
22021-07-23Forgotten Realms CommanderAFC 2802015NormalBlackOlena Richards

Legalities

Magic the Gathering formats where Robe of Stars has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Robe of Stars card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-07-23 An attacking or blocking creature that phases out is removed from combat.
2021-07-23 Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
2021-07-23 As a creature is phased out, Auras and Equipment attached to it (including Robe of Stars) also phase out at the same time. Those Auras and Equipment will phase in attached to the creature they were attached to when they phased out.
2021-07-23 Choices made for permanents as they entered the battlefield are remembered when they phase in.
2021-07-23 If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
2021-07-23 Notably, this means you cannot equip Robe of Stars to another creature while it is phased out. If you activate the Astral Projection ability of an attached Robe of Stars in response to the equip ability, Robe of Stars will be phased out before the equip ability resolves and will not be moved.
2021-07-23 Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
2021-07-23 Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
2021-07-23 Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.

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