Outpost Siege MTG Card


Card setsReleased in 7 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeEnchantment

Key Takeaways

  1. Offers dual utility modes, providing card advantage or converting creature losses into damage output.
  2. While powerful, its specific mana cost and investment can be limiting in fast-paced games or multicolored decks.
  3. A strong pick for its adaptability, with potential for synergy in decks that exploit creature sacrifices.

Text of card

As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.


Card Pros

Card Advantage: Outpost Siege is a red enchantment that lets you benefit each turn by exiling the top card of your library. During your turn, you can play this card, giving you access to more options and a deeper reach into your deck without losing card economy.

Resource Acceleration: The second mode of Outpost Siege, aptly named ‘Dragons’, accelerates your resources by dealing damage to a creature or player whenever another non-token creature you control leaves the battlefield. This can potentially translate into a faster game pace and increased chances to overpower your opponents.

Instant Speed: While not an instant itself, Outpost Siege’s first mode, ‘Khans’, permits you to play the exiled card until the end of your turn, adding a layer of unpredictability and tactical depth to your game. This near-instant speed utility can catch opponents off-guard, mimicking the flexibility of instants in your arsenal.


Card Cons

Discard Requirement: While Outpost Siege allows you to exile the top card of your library and play it for as long as it remains exiled, this can become a downside if your strategy relies on maintaining a sizable hand size. Running out of options can be a peril when relying too heavily on Outpost Siege.

Specific Mana Cost: Outpost Siege has a precise mana requirement of three generic and one red mana. This could be restrictive and may not fit seamlessly into multicolored decks, particularly those that aren’t red-centric or can’t consistently produce the required red mana.

Comparatively High Mana Cost: Casting a four-mana enchantment can be a significant investment, especially in fast-paced games. There are alternative cards that provide immediate impact or more versatile effects at a similar or lower cost, potentially making Outpost Siege less attractive in certain deck archetypes.


Reasons to Include in Your Collection

Versatility: Outpost Siege is a dynamic addition that can seamlessly transition between roles in different deck archetypes. Its first mode provides consistent card advantage, aiding decks that thrive on a steady stream of resources. The second mode turns each creature’s demise into a potential damage source, excellent for more aggressive strategies.

Combo Potential: With its second ability, Outpost Siege transforms every creature you lose into an opportunity to whittle down your opponent’s life total. This can synergize exceptionally well with decks that sacrifice creatures for greater benefits, effectively turning your losses into a form of direct attack.

Meta-Relevance: In a game where the right card can dramatically shift the outcome, Outpost Siege aligns well with metas that value card advantage and indirect sources of damage. As strategies ebb and flow, this card often retains its relevance by supporting a broad range of tactical approaches, from attrition wars to explosive turns.


How to beat Outpost Siege

Outpost Siege is a versatile enchantment that can either generate card advantage or deal damage over time. When facing this card, consider interrupting your opponent’s card flow to undermine their strategy. This can be done with enchantment removal spells like Disenchant or Naturalize, which efficiently handle such threats at a low mana cost. Momentum is crucial; the quicker you can deal with Outpost Siege, the less advantage your opponent gains.

Alternatively, controlling the board to minimize the impact of Outpost Siege’s second mode, dealing damage, is key. Strategies that limit the number of creatures your opponent controls, through board wipes or targeted removal, can nullify the incremental damage dealt when Outpost Siege’s Dragons mode is selected. Thus, it’s important to adapt your gameplay, emphasize removal or board control, and stay one step ahead of the enchantment’s effects. This way, you can maintain the pace of the game in your favor, even when facing the potential card advantage or damage Outpost Siege may present.


BurnMana Recommendations

If you’re looking to broaden your MTG deck strategies, consider incorporating Outpost Siege for its dual utility. It offers consistent card advantage and a way to turn departing creatures into direct damage, which can align with both aggressive and resourceful playstyles. Assessing the pros and cons, it is a card that warrants a place in collections that value flexibility and tactical depth. Whether it serves as a cornerstone in your red-centric builds or as a complementary piece in multifaceted decks, Outpost Siege is a card that adapts to varying metas. Enhance your gameplay and collection—dive deeper to unlock its potential in your arsenal.


Cards like Outpost Siege

Outpost Siege offers unique flexibility to players of Magic: The Gathering, providing an edge in both card advantage and direct damage. When we compare this card to others like Chandra, Torch of Defiance, we see parallels in the card advantage aspect. Chandra’s ability, like Outpost Siege’s Khans mode, lets you exile the top card of your library and play it this turn. However, Outpost Siege’s Dragons mode, which deals damage each time a creature leaves the battlefield, is a tactical advantage that Chandra doesn’t replicate.

Moving to another relative, we have The Flame of Keld, a saga offering a multi-stage effect that also revolves around card draw and amplifying damage. While The Flame of Keld demands a bit of sacrifice up front by discarding your hand, it rewards with card draw and an eventual boost to your damage that outpaces Outpost Siege in pure damage potential. But it lacks the control and consistency of choosing a mode that fits the current game state, as Outpost Siege allows.

Valuing these cards based on strategic flexibility and game impact, Outpost Siege can frequently provide more consistent value over time, adapting to the needs of each individual match in Magic: The Gathering, hence holding its unique place in metagames valuing adaptability.

Chandra, Torch of Defiance - MTG Card versions
The Flame of Keld - MTG Card versions
Chandra, Torch of Defiance - Kaladesh (KLD)
The Flame of Keld - Dominaria (DOM)

Cards similar to Outpost Siege by color, type and mana cost

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Elemental Mastery - MTG Card versions
Splinter Twin - MTG Card versions
Burning Earth - MTG Card versions
Purphoros, God of the Forge - MTG Card versions
Manabarbs - 30th Anniversary Edition (30A)
Orcish Oriflamme - The List (PLST)
An-Zerrin Ruins - Homelands (HML)
Lightning Cloud - Visions (VIS)
Aether Flash - Weatherlight (WTH)
Heart of Bogardan - Weatherlight (WTH)
Furnace of Rath - Planechase (HOP)
No Quarter - Tempest (TMP)
Shiv's Embrace - Magic 2011 (M11)
Pyromancy - Urza's Legacy (ULG)
Collapsing Borders - Invasion (INV)
Stand or Fall - Invasion (INV)
Impulsive Maneuvers - Odyssey (ODY)
Magmatic Core - Coldsnap (CSP)
Pyrohemia - Commander Anthology (CMA)
Uncontrollable Anger - Tenth Edition (10E)
Elemental Mastery - Neon Dynasty Commander (NEC)
Splinter Twin - Rise of the Eldrazi (ROE)
Burning Earth - Magic 2014 (M14)
Purphoros, God of the Forge - Mystery Booster (MB1)

Where to buy

If you're looking to purchase Outpost Siege MTG card by a specific set like Fate Reforged and Fate Reforged, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Outpost Siege and other MTG cards:

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Printings

The Outpost Siege Magic the Gathering card was released in 6 different sets between 2015-01-23 and 2022-06-10. Illustrated by Daarken.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12015-01-23Fate ReforgedFRF 110★2015normalblackDaarken
22015-01-23Fate ReforgedFRF 1102015normalblackDaarken
32017-08-25Commander 2017C17 1392015normalblackDaarken
42020-04-17Commander 2020C20 1572015normalblackDaarken
52021-07-23Forgotten Realms CommanderAFC 1352015normalblackDaarken
62022-04-29New Capenna CommanderNCC 2722015normalblackDaarken
72022-06-10Commander Legends: Battle for Baldur's GateCLB 8042015normalblackDaarken

Legalities

Magic the Gathering formats where Outpost Siege has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Outpost Siege card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2014-11-24 Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24 Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
2014-11-24 If a noncreature card is manifested and then leaves the battlefield while face down, the “Dragons” ability will trigger.
2014-11-24 If you exile a land card using the “Khans” ability, you may play that land only if you have any available land plays. Normally, this means you can play the land only if you haven't played a land yet that turn.
2014-11-24 The card exiled by the “Khans” ability is exiled face up. Playing a card exiled with the “Khans” ability follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if it's a creature card, you can cast it only during your main phase while the stack is empty.
2014-11-24 The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “
-nchor word] —
-bility]” means “As long as you chose
-nchor word] as this permanent entered the battlefield, this permanent has
-bility].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.

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