Kithkin Spellduster MTG Card


Kithkin Spellduster - Eventide
Mana cost
Converted mana cost5
RarityCommon
TypeCreature — Kithkin Wizard
Abilities Flying,Persist
Released2008-07-25
Set symbol
Set nameEventide
Set codeEVE
Power 2
Toughness 3
Number8
Frame2003
LayoutNormal
BorderBlack
Illustred byTrevor Hairsine

Key Takeaways

  1. Kithkin Spellduster provides enchantment control at instant speed, crucial for versatile gameplay strategies.
  2. Despite its benefits, the card demands a discard and can restrict deck diversity with specific mana needs.
  3. It shines in enchantment-heavy metas, offering repeatable removal and combo potential to outmaneuver opponents.

Text of card

Flying , Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)


Card Pros

Card Advantage: The Kithkin Spellduster offers players a distinct card advantage by providing an opportunity to neutralize threats. When activated, its ability to destroy enchantments can be game-changing, removing crucial components from your opponent’s strategy.

Resource Acceleration: Though not directly a source of resource acceleration, the Kithkin Spellduster can indirectly contribute to a more efficient use of resources. By eliminating key enchantments, it may reduce the need for spells or abilities that would otherwise be required to address those threats, allowing you to allocate mana elsewhere.

Instant Speed: The innate ability of the Kithkin Spellduster to utilize its enchantment-destroying capability at instant speed gives players flexibility in gameplay. This allows users to respond reactively to opponents’ moves during their turn, preserving the element of surprise and maintaining a dynamic posture throughout each round.


Card Cons

Discard Requirement: Engaging with Kithkin Spellduster demands that you let go of another card in your hand, which can backfire when your resources are already stretched thin.

Specific Mana Cost: The mana cost to summon Kithkin Spellduster is fixed, requiring a precise blend of White mana that could restrict the diversity of your deck-building options.

Comparatively High Mana Cost: While the initial cost to bring Kithkin Spellduster into play is steep compared to other creatures with similar power levels, carefully consider if your deck can handle this substantial investment efficiently.


Reasons to Include in Your Collection

Versatility: Kithkin Spellduster can be a flexible asset, fitting into a myriad of strategies that appreciate enchantment removal. It can also easily slot into tribal decks centered around Kithkin, boosting synergies with other creatures of its kind.

Combo Potential: With its ability to destroy enchantments, it can pair well with strategies aiming to disrupt opponent plays or benefit from permanent removal. This enhances its use in interactive decks that rely on carefully navigating the battlefield.

Meta-Relevance: In an environment where enchantments play a key role, Kithkin Spellduster gains importance. Its role in controlling the board and limiting opponents’ key strategies can turn the tide of matches, making it a prudent choice for decks needing to address prevalent enchantment-based tactics.


How to beat

Kithkin Spellduster provides a unique blend of flying defense and enchantment control, making it a respectable component in any deck that relies on enchantments for strategic advantage. To effectively neutralize this card in your games, consider using spells that can remove creatures without targeting such as wrath effects or those which alter the board state globally.

Direct damage spells are another avenue, as they can often take out the Spellduster before its controller can make use of its enchantment destruction ability. This is particularly effective if the Spellduster has not yet been activated by its convoke ability or if the mana to do so is not available. Additionally, leveraging creature abilities that do not target, such as those that deal damage to each creature or reduce the power and toughness of all creatures, can provide a means to circumvent its protective characteristics.

Ultimately, facing a Kithkin Spellduster requires flexibility and a willingness to adjust your strategy. By being aware of its presence on the battlefield and preparing for it with non-targeted removals or direct damage, you can mitigate its impact and maintain control of the game.


Cards like Kithkin Spellduster

Kithkin Spellduster offers a unique spin on enchantment removal in Magic: The Gathering. Much like Tranquil Acolyte from the Lorwyn set, Kithkin Spellduster requires a mana payment and a tap to execute its ability. What sets Spellduster apart is its Consipire mechanic, allowing players to tap two untapped creatures sharing a color with it to copy the spell. This gives you the potential to eliminate two enchantments with a single activation.

Examining Felidar Cub from Zendikar, we notice it also deals with enchantments but uses a sacrifice mechanic. Unlike Kithkin Spellduster, Felidar Cub can be used only once, making Spellduster’s reusable feature advantageous. Lastly, we have Keening Apparition from Return to Ravnica, which also sacrifices itself to destroy an enchantment. Again, the one-time use contrasts with the potential ongoing utility provided by Kithkin Spellduster.

Assessing each card’s potential in gameplay, Kithkin Spellduster’s ability to repeatedly handle enchantments provides a tactical edge, especially in matchups where enchantments dominate. This capability, combined with its Conspire ability, ensures its slot as a reliable tool against enchantment-heavy decks.

Felidar Cub - MTG Card versions
Keening Apparition - MTG Card versions
Felidar Cub - MTG Card versions
Keening Apparition - MTG Card versions

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Where to buy

If you're looking to purchase Kithkin Spellduster MTG card by a specific set like Eventide, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Kithkin Spellduster and other MTG cards:

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Legalities

Magic the Gathering formats where Kithkin Spellduster has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Kithkin Spellduster card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2013-06-07 If a creature with persist stops being a creature, persist will still work.
2013-06-07 If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07 If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07 If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07 If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07 The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07 When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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