Fire-Field Ogre MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost4
RarityUncommon
TypeCreature — Ogre Mutant
Abilities First strike,Unearth
Power 4
Toughness 2

Key Takeaways

  1. Unearth offers a surprise attack, increasing the player’s card advantage in-game.
  2. Demands specific mana, making deck construction a meticulous task.
  3. Crucial for decks utilizing graveyard strategies and aggressive tactics.

Text of card

First strike Unearth (: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)


Card Pros

Card Advantage: Fire-Field Ogre enables you to unleash the power of Unearth, bringing itself back from the graveyard to the battlefield for a one-time surprise attack. This ability ensures you get an extra use out of the Ogre, effectively increasing your card advantage while pressuring your opponent.

Resource Acceleration: This multifaceted creature, with its mix of colors, aids in the diversification of your mana pool. By accommodating red, blue, and black mana, Fire-Field Ogre fits perfectly into various mana bases, facilitating resource acceleration for a powerful multicolored deck strategy.

Instant Speed: Although Fire-Field Ogre itself doesn’t operate at instant speed, its Unearth ability can be activated at the speed of an instant. This lets you bring it back during an opponent’s end step to catch them off guard, providing flexibility and strategic depth to your gameplay.


Card Cons

Discard Requirement: When bringing Fire-Field Ogre into the fray, players must discard a card, which could be detrimental when options are needed in-hand to respond to an evolving game board.

Specific Mana Cost: With a mana cost that demands a blend of black, red, and blue, Fire-Field Ogre asks for a commitment to a tri-color mana base, potentially complicating deck construction and mana stability.

Comparatively High Mana Cost: With a casting cost of four mana, including three specific colors, players might find that the Ogre’s battlefield impact does not live up to the investment, especially when alternately costed creatures could offer similar or greater power and versatility.


Reasons to Include Fire-Field Ogre in Your Collection

Versatility: Fire-Field Ogre offers flexibility in deck building due to its hybrid mana cost, allowing it to be included in both red and black deck variants. With both creature and discard abilities, it’s a valuable addition to any player’s arsenal.

Combo Potential: This card has inherent synergy with strategies that benefit from Unearth and discard mechanics. As a creature that can return from the graveyard, it serves as an excellent piece in recursive decks that aim to capitalize on creature effects.

Meta-Relevance: In a meta where graveyard interaction and aggressive tactics are prevalent, Fire-Field Ogre holds its ground as a formidable threat that can come back from the graveyard to surprise opponents and sway the game’s momentum.


How to Beat

Fire-Field Ogre presents a unique challenge on the battlefield in Magic: The Gathering. This card’s Unearth ability allows for a tactical resurgence from the graveyard, offering a surprising burst of aggression. To effectively conquer this strategy, players need to stay one step ahead. Holding onto instant-speed removal spells, such as Path to Exile or Fatal Push, can dispatch the Ogre before it deals any damage. Additionally, graveyard interaction becomes paramount. Employing cards like Rest in Peace or Scavenging Ooze can ensure Fire-Field Ogre has no chance to rise from the graveyard, cutting off its Unearth potential completely and securing your position in the game.

Look out for potential combo plays involving the Ogre’s hybrid mana cost, which can be leveraged in multicolored decks. Game plans that counteract these combinations by controlling opponents’ mana bases or applying hand disruption tactics can also be effective. Thoughtseize and Stone Rain are prime examples of such strategies that can dismantle an opponent relying on Fire-Field Ogre. By anticipating its comeback and sustaining a robust defence, you can take out the Fire-Field Ogre and maintain control over the game.


Cards like Fire-Field Ogre

Fire-Field Ogre embodies a unique fusion of abilities in the realm of Magic: The Gathering, reminiscent of other multicolored creatures of the Grixis shard. Akin to Sprouting Thrinax, the Ogre offers a multifaceted approach to the battlefield with its menagerie of keywords. While the Thrinax, upon death, creates a cluster of tokens, Fire-Field Ogre’s unearth ability allows for a surge of aggression out of the graveyard, making it versatile in its late-game applications.

Comparing Fire-Field Ogre to Sedris, the Traitor King, the influence of the unearth ability is evident. Although Sedris provides this ability to all creatures in your graveyard, Fire-Field Ogre stands out by being a ready-to-resurrect threat itself. On another note, Hellhole Flailer also showcases a multicolored identity and offers an aggressive exit strategy at the expense of the creature. However, it lacks the direct reusability provided by unearth, which Fire-Field Ogre capitalizes on.

Ultimately, Fire-Field Ogre provides MTG players with strategic flexibility, be it as an offensive force or a sudden blocker. Its comparison with similar creatures highlights the peculiarities that make it an asset in decks taking advantage of the unearth mechanic and the direct damage potential that Grixis colors can offer.

Sprouting Thrinax - MTG Card versions
Sedris, the Traitor King - MTG Card versions
Hellhole Flailer - MTG Card versions
Sprouting Thrinax - MTG Card versions
Sedris, the Traitor King - MTG Card versions
Hellhole Flailer - MTG Card versions

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Where to buy

If you're looking to purchase Fire-Field Ogre MTG card by a specific set like Shards of Alara and Duel Decks: Ajani vs. Nicol Bolas, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Fire-Field Ogre and other MTG cards:

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Printings

The Fire-Field Ogre Magic the Gathering card was released in 2 different sets between 2008-10-03 and 2011-09-02. Illustrated by Mitch Cotie.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12008-10-03Shards of AlaraALA 1682003NormalBlackMitch Cotie
22011-09-02Duel Decks: Ajani vs. Nicol BolasDDH 532003NormalBlackMitch Cotie

Legalities

Magic the Gathering formats where Fire-Field Ogre has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderRestricted
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Fire-Field Ogre card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2008-10-01 Activating a creature card’s unearth ability isn’t the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not.
2008-10-01 At the beginning of the end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won’t trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.
2008-10-01 If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead — unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
2008-10-01 If you activate a card’s unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
2008-10-01 Unearth grants haste to the creature that’s returned to the battlefield. However, neither of the “exile” abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

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