Fall of the Thran MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost6
RarityRare
TypeEnchantment — Saga

Key Takeaways

  1. Advantage comes from negating multiple land plays, making a well-timed Fall of the Thran potentially game-deciding.
  2. Strategic land recovery post-destruction can lead to considerable resource acceleration and battlefield dominance.
  3. Instant-speed graveyard interactions enrich gameplay, offering a tactical edge when deploying this saga card.

Text of card

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.


Card Pros

Card Advantage: This card singularly affects the battlefield by removing all lands, offering a unique form of card advantage as it equates to negating multiple turns of land plays from your opponent. When followed by strategic land recovery, the advantage gained can be insurmountable.

Resource Acceleration: With the second half of its saga ability, Fall of the Thran provides a methodical return of lands from the graveyard to the battlefield. This effect ensures resource acceleration in the turns following the land destruction, placing you ahead if played with the right timing and support.

Instant Speed: While Fall of the Thran operates at sorcery speed as a saga, it interacts well in decks with instant-speed graveyard manipulation. Strategically timing such interactions can act as a form of instant-speed advantage, allowing you to selectively return lands and gain the upper hand while your opponent remains constrained.


Card Cons

Discard Requirement: Fall of the Thran demands a significant sacrifice upon resolution, as it requires players to purge their own graveyards, which can be detrimental if you rely on graveyard strategies to gain an advantage or recuperate after a board clear.

Specific Mana Cost: With its necessity for white mana in its casting cost, this card can be restrictive for decks not heavily invested in white or those that struggle with color fixing, thereby reducing its flexibility in multi-colored decks.

Comparatively High Mana Cost: The cost of casting Fall of the Thran is relatively high, demanding six mana which can be a substantial investment, especially considering it doesn’t immediately impact the board state in your favor. This can be particularly challenging in faster-paced games where tempo plays a crucial role.


Reasons to Include Fall of the Thran in Your Collection

Versatility: Fall of the Thran has the ability to significantly impact the battlefield by destroying all lands. This card offers flexibility in various control or ramp decks, creating a reset button on the mana base that can be beneficial to you if you’re prepared for such an event.

Combo Potential: This card can be devastating when paired with graveyard retrieval effects or cards that allow you to selectively return lands to the battlefield. It is particularly potent in strategies aiming to capitalize on land destruction or asymmetric advantage.

Meta-Relevance: In a game state dominated by land-heavy or ramp decks, Fall of the Thran can serve as a powerful equalizer. It disrupts opponents’ strategies and can turn the tide of the game, keeping the deck relevant in certain meta-game conditions.


How to beat

Fall of the Thran is a powerful saga card in Magic: The Gathering that can dramatically shift the balance of a game by destroying all lands when it enters the battlefield. However, there are strategic methods to undermine its potential impact on your gameplay. It’s crucial to be prepared for such sweeping effects, especially in matchups where you suspect your opponent may deploy land destruction strategies.

One effective tactic is to prioritize land recursion abilities or spells that allow you to bring lands back from the graveyard. Crucible of Worlds is an artifact that enables you to play land cards from your graveyard, which can quickly help you recover from a Fall of the Thran scenario. Moreover, utilizing counter spells to prevent Fall of the Thran from resolving can safeguard your lands and maintain your board advantage. It’s also advisable to maintain card draw consistency to ensure you have the necessary resources to rebuild after a wipe.

Navigating around Fall of the Thran also means being judicious with land deployment if you suspect your opponent holds this card. Playing lands conservatively and holding back some in your hand can be a smart move, allowing for a quicker recovery and keeping your game plan on track after the saga’s potentially devastating effect.


BurnMana Recommendations

Delving into the intricate world of MTG brings to light cards like Fall of the Thran, a saga that reshapes game dynamics by annihilating lands. Whether it’s part of a tactical wipeout or a strategic reset, it’s a card that can swing fortunes in your favor. Harnessing its power, however, takes finesse and insight, which is where we step in to guide you. Learn to leverage this card’s potential to disrupt and dominate, ensuring your deck is not just resilient, but a formidable force in your MTG confrontations. Ready to refine your strategies and optimize your gameplay? Tap into our resources and elevate your card knowledge today.


Cards like Fall of the Thran

Fall of the Thran is a compelling saga that unfolds over multiple turns in Magic: The Gathering, infusing strategic depth into the game. Its closest relative is perhaps Armageddon, a classic card that also devastates lands but in a more immediate and less controlled manner. Where Fall of the Thran allows players to plan due to its saga nature, Armageddon’s abrupt land destruction can catch opponents unprepared.

Comparatively, Catastrophe offers a versatile approach, giving players the choice between destroying all lands or all creatures. While it shares the destructive potential with Fall of the Thran, it lacks the latter’s phased recovery, which uniquely allows players to retrieve lands from their graveyard in the subsequent turns. Cleansing Nova is another card that brings versatility to the table, permitting the wipeout of either all creatures or all artifacts and enchantments, but it doesn’t replicate the land destruction and revival dance of Fall of the Thran.

In sum, while there are other land-affecting cards in Magic: The Gathering, Fall of the Thran is distinctive for its phased annihilation and recuperation, carving a niche among removal sagas and highlighting the high-wire act of land manipulation.

Armageddon - MTG Card versions
Catastrophe - MTG Card versions
Cleansing Nova - MTG Card versions
Armageddon - Limited Edition Alpha (LEA)
Catastrophe - Urza's Saga (USG)
Cleansing Nova - Core Set 2019 Promos (PM19)

Where to buy

If you're looking to purchase Fall of the Thran MTG card by a specific set like Dominaria Promos and Dominaria, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Fall of the Thran and other MTG cards:

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Printings

The Fall of the Thran Magic the Gathering card was released in 3 different sets between 2018-04-27 and 2018-04-27. Illustrated by Jason Felix.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12018-04-27Dominaria PromosPDOM 18s2015sagablackJason Felix
22018-04-27DominariaDOM 182015sagablackJason Felix
32020-09-26The ListPLST DOM-182015sagablackJason Felix

Legalities

Magic the Gathering formats where Fall of the Thran has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Fall of the Thran card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2018-04-27 A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
2018-04-27 As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2018-04-27 Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2018-04-27 If a player somehow has only one land card in their graveyard when either of Fall of the Thran’s last two chapter abilities resolves, that player returns that one card to the battlefield.
2018-04-27 If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.
2018-04-27 If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2018-04-27 Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2018-04-27 Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

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