Wonder MTG Card


Card setsReleased in 13 setsSee all
Mana cost
Converted mana cost4
RarityUncommon
TypeCreature — Incarnation
Abilities Flying
Power 2
Toughness 2

Key Takeaways

  1. Wonder provides tactical aerial superiority and card advantage, crucial for direct attacks and drawing extra cards.
  2. Its passive ability threatens opponents at all times, demanding strategic responses due to its instant-impact nature.
  3. Proper deck building and discard strategies are essential to harness Wonder’s full potential and circumvent its constraints.

Text of card

Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." —*Scroll of Beginnings*


Card Pros

Card Advantage: Wonder grants a significant edge, as it gives all your creatures flying while it’s in your graveyard, thus opening pathways for direct attacks. This enhanced maneuverability can easily translate into drawing more cards if paired with abilities that trigger upon dealing combat damage to a player.

Resource Acceleration: While Wonder itself doesn’t produce mana or tokens, enabling aerial assaults can help you quickly eliminate opponents’ threats and resources, potentially accelerating your game plan by clearing the board of blockers and paving the way for a victorious strike.

Instant Speed: The beauty of Wonder lies in its passive ability activation. While not an instant itself, it’s the threat of becoming an aerial powerhouse instantly upon hitting the graveyard that makes Wonder a formidable card, creating an ever-present sense of urgency for your opponent.


Card Cons

Discard Requirement: One aspect of Wonder that might not always work in your favor is its discard requirement. To fully utilize its potential, the card needs to be in your graveyard. This means you’ll have to find a way to discard it, which can be a setback if your hand is already stretched thin on resources or if you’re up against graveyard hate strategies that limit the use of cards from the graveyard.

Specific Mana Cost: Wonder’s necessity for blue mana means it’s best suited for decks that can reliably produce blue mana. This specific requirement may constrain deck building for players looking to integrate Wonder into a multicolored deck or those who do not favor blue in their mana base, limiting the card’s versatility.

Comparatively High Mana Cost: Though granting all of your creatures flying can be a game-changer, the four mana needed to play Wonder can be a bit steep, especially when you need to also consider the ways to get it into the graveyard. Other cards at a lower mana cost might provide similar or more immediate advantages, making the mana investment in Wonder sometimes less efficient compared to other options in the game.


Reasons to Include in Your Collection

Versatility: Wonder offers a multifaceted advantage by granting flying to all your creatures as long as it’s in your graveyard, expanding the dynamics of creature-based decks.

Combo Potential: This card can synergize seamlessly with graveyard mechanics, enabling powerful interactions with cards that care about the number or type of cards in your graveyard.

Meta-Relevance: Given its ability to significantly alter the battlefield’s aerial dynamics, Wonder is particularly potent in formats where evasion is crucial for overcoming ground stalemates.


How to beat

The Wonder card in the realm of Magic the Gathering signifies a powerful element, especially when it’s in your graveyard and you control an Island, granting flying to all your creatures. This ability mimics and in a way supersedes the function of certain enchantments like Levitation that broadly give your creatures flying. If facing such an aerial advantage, strategic removal of the card from the opponent’s graveyard is key. Cards like Bojuka Bog or Relic of Progenitus can exile Wonder, ensuring the opponent’s creatures are grounded once again.

Additionally, while Wonder requires an Island to activate its ability, land disruption can be particularly effective. Utilizing cards such as Blood Moon or Spreading Seas can neutralize this dependency, leaving the opponent’s strategy adrift. The focus on containing graveyard interactions and controlling the board state becomes imperative against decks capitalizing on Wonder’s influence.

In essence, overcoming the leverage provided by Wonder in MTG stems from proactive control of graveyard synergy and altering the opponent’s land profile. Once these measures are in place, the advantage Wonder offers diminishes, allowing you to secure a more favorable position in the match.


BurnMana Recommendations

Unlocking the aerial prowess of Wonder can dramatically elevate your MTG deck’s performance. Its unique ability to give creatures flying from the graveyard offers a tactical advantage that can consistently alter the course of a match. Delve into strategies that enable you to discard Wonder effectively, ensuring its effect activates when most advantageous. Remember, incorporating countermeasures against graveyard disruption is equally vital to protect your game plan. Journey with us deeper into the realm of MTG deck optimization, where we explore innovative combinations and strategic insights. Elevate your collectible arsenal and gameplay finesse—you might just soar to new heights of victory.


Cards like Wonder

The allure of Wonder in the realm of Magic: The Gathering emanates from its unique ability to grant creatures flying. It shares this trait with Archetype of Imagination, yet Wonder has the edge due to its graveyard-triggered ability, meaning once it’s in the graveyard and you control an Island, all your creatures gain flying. This is unlike the Archetype, which must remain on the battlefield to exert its influence.

Delving further into cards with similar effects, Levitation also offers universal flying but at the cost of an ongoing enchantment. The distinction here is notable; Wonder only requires a one-time event—getting into the graveyard—instead of dependable survival on the battlefield like Levitation. Another peer in this aerial domain is Akroma’s Memorial, which not only grants flying but a suite of other abilities. Although more powerful, it comes with a significantly higher mana cost, reducing its accessibility compared to the sleek and efficient Wonder.

Therefore, when considering the dynamic of granting flying to your army, Wonder strikes an optimal balance between cost and impact, making it a formidable choice for decks looking to establish aerial dominance without a hefty mana investment.

Archetype of Imagination - MTG Card versions
Levitation - MTG Card versions
Akroma's Memorial - MTG Card versions
Archetype of Imagination - Born of the Gods (BNG)
Levitation - Urza's Legacy (ULG)
Akroma's Memorial - Future Sight (FUT)

Cards similar to Wonder by color, type and mana cost

Phantasmal Forces - MTG Card versions
Phantom Monster - MTG Card versions
Wall of Vapor - MTG Card versions
Tradewind Rider - MTG Card versions
Archivist - MTG Card versions
Thieving Magpie - MTG Card versions
Inga Rune-Eyes - MTG Card versions
Sakashima of a Thousand Faces - MTG Card versions
Laboratory Drudge - MTG Card versions
Johnny, Combo Player - MTG Card versions
Dream Prowler - MTG Card versions
Clone - MTG Card versions
Cytoplast Manipulator - MTG Card versions
Crookclaw Transmuter - MTG Card versions
Dreamborn Muse - MTG Card versions
Turtleshell Changeling - MTG Card versions
Glen Elendra Archmage - MTG Card versions
Fatestitcher - MTG Card versions
Argent Sphinx - MTG Card versions
Lumengrid Drake - MTG Card versions
Phantasmal Forces - Fourth Edition Foreign Black Border (4BB)
Phantom Monster - Fourth Edition Foreign Black Border (4BB)
Wall of Vapor - Chronicles (CHR)
Tradewind Rider - World Championship Decks 1998 (WC98)
Archivist - Urza's Legacy (ULG)
Thieving Magpie - Seventh Edition (7ED)
Inga Rune-Eyes - Magic Online Promos (PRM)
Sakashima of a Thousand Faces - Magic Online Promos (PRM)
Laboratory Drudge - Magic Online Promos (PRM)
Johnny, Combo Player - Unhinged (UNH)
Dream Prowler - Tempest Remastered (TPR)
Clone - Ninth Edition (9ED)
Cytoplast Manipulator - Dissension (DIS)
Crookclaw Transmuter - Time Spiral (TSP)
Dreamborn Muse - Tenth Edition (10E)
Turtleshell Changeling - Lorwyn (LRW)
Glen Elendra Archmage - Eventide (EVE)
Fatestitcher - Shards of Alara (ALA)
Argent Sphinx - Scars of Mirrodin (SOM)
Lumengrid Drake - Scars of Mirrodin (SOM)

Where to buy

If you're looking to purchase Wonder MTG card by a specific set like Judgment and Magic Online Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Wonder and other MTG cards:

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Printings

The Wonder Magic the Gathering card was released in 12 different sets between 2002-05-27 and 2021-08-26. Illustrated by 2 different artists.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12002-05-27JudgmentJUD 541997normalblackRebecca Guay
22002-06-24Magic Online PromosPRM 351542003normalblackRebecca Guay
32002-08-14World Championship Decks 2002WC02 rl541997normalgoldRebecca Guay
42003-08-07World Championship Decks 2003WC03 dh54sb2003normalgoldRebecca Guay
52003-08-07World Championship Decks 2003WC03 dh542003normalgoldRebecca Guay
62011-06-17Commander 2011CMD 712003normalblackRebecca Guay
72013-11-01Commander 2013C13 672003normalblackRebecca Guay
82015-11-18Legendary Cube Prize PackPZ1 372015normalblackRebecca Guay
92016-06-10Eternal MastersEMA 772015normalblackRebecca Guay
102017-06-09Commander AnthologyCMA 442015normalblackRebecca Guay
112018-06-08Commander Anthology Volume IICM2 562015normalblackRebecca Guay
122021-06-18Modern Horizons 2MH2 2712015normalblackVolkan Baǵa
132021-08-26Jumpstart: Historic HorizonsJ21 2792015normalblackVolkan Baǵa

Legalities

Magic the Gathering formats where Wonder has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderRestricted
OathbreakerLegal
GladiatorLegal
CommanderLegal
ModernLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal
TimelessLegal

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